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Phaneron's Basic Storage
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Mod, 1.4, 1.5
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4.222 MB
Mar 26 @ 4:37am
Apr 26 @ 1:30am
15 Change Notes ( view )

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Phaneron's Basic Storage

Description


Here we go again, another storage mod. Basic Storage is meant as an attempt to give players highly varied storage options beyond the vanilla shelves, without cluttering the menu with dozens of different buildings.

Basic Storage uses the Adaptive Storage Framework (ASF) to achieve this. It allows for the textures of buildings to change depending on what and how much is stored in them. For example, this means a single building can look completely different depending on if it stores wood or steel, leading to less clutter in your menu. Additionally, some buildings have different textures depending on which way they are rotated. Buildings that change depending on what they store usually have more than one stage to show how many stacks of that specific items are stored in it.

What you need to do to change the appearance of any given building is mentioned in the info text of each building and indicated by which kind of arrow is next to their name on the infographics below.



This mod is supposed to fit fairly well into the game and give players more visual variety, not replace shelves. This means, while some of the buildings can store more stacks than shelves, they cost more and most of the time are far more restricted in what they store. There are some buildings that can store items you can't normally store in shelves, though their material cost reflects this.

This mod also adds two new research projects, Neolithic Storage, which currently only has one building in it (future additions will likely change that), and Complex Storage, which unlocks the rest. Some of the buildings in Complex Storage also need other research projects to be unlocked before they become available.





- The Adaptive Storage Framework is currently incompatible with Packable Containers. The contents of buildings moved with the help of this mod disappear.
- When using the select texture feature of VE with this mod, you can't change the texture of shelves.
- CE ammo stored in the shelves is not visible, but should appear again once removed.

Basic Storage also changes how items are displayed on shelves, simply because I can and I hate how disorderly items on shelves look normally. Because of how the ASF works, this isn’t retroactive, meaning all shelves build before this mod was activated need to be replaced for this to take effect.

For bugs, typos, values that should be changed etc. please comment below.

klvlt adapted some of the textures from this mod into their own storage buildings. Look here for a dedicated medicine crate. Check out their other mods for some more storage options.




- Thanks to Sir Van for the awesome steel retexture that the steel in the Small Crates and Metal Crates is based on.
- Thanks to Bradson who created the Adaptive Storage Framework which makes this mod possible.
- Shoutout to JANGOD’SOUL and the Simple Storage mod that I’ve used for hundreds of hours and that inspired this mod.
Popular Discussions View All (2)
23
May 25 @ 7:42pm
PINNED: New storage options?
Phaneron
1
May 28 @ 9:08am
PINNED: Modded storage categories
Phaneron
215 Comments
Futstub 20 hours ago 
Any chance you could add more info in teh description? I for one am too lazy to first download a mod and then check for balance. If I did that for every mod without a description, I could do nothing else... :>
AmIDeadYet May 30 @ 5:05pm 
@bradson that worked great thanks
Rekalty May 30 @ 2:32pm 
Some nice looking containers, but it would be really nice if they'd list the total and per-tile stack size in the build info.
bradson May 30 @ 10:13am 
@AmIDeadYet it's plain text at <maxItemsInCell> in Defs/StorageBuildings/IndustrialContainer within the mod folder. Ingame def editor mods like rimmsqol can change that without editing files too, I believe
AmIDeadYet May 30 @ 8:36am 
hi, is it hard to increase the number of stacks a container can hold(can i do it myself) i use ogrestacks which works well for most things but doesn't effect chunks and id like to increase the number of chunks my industrial dumpsters could hold if possible
WhiteJao May 30 @ 1:07am 
some modded item (like fecal sludge from dbh) looses texture when I use vanilla shelf. and uhh could you add graphic path in industrial crate that uses the unused closed graphic? I figured out how to add categories somehow but with my very short knowledge failed to understand how to change graphic :( plz send helph oh and that linking setting crashing stuffs is performance fish bug so it's probs not this mod
Sigourney Weaver in Alien4 May 29 @ 9:22am 
Hey, I just wanted to suggest to make another graphic for a food barrel for mixed veggies, and one of fruits (vanilla expanded series e.g.) and one for fish (also vanilla expanded. That would be so cool I have those barrels in my kitchen and the only thing showing is the meat one which because the other ones have mixed (but categorized) ingredients in them. thank for this nice mod anyway!
seldon May 25 @ 6:54pm 
Howdy... Is there a designated storage for Pemmican? It seems to get excluded out of alot of things with the FoodMeals disallowed category (if im reading the defs right anyway).

I would think something like the Pot and Food Barrel would be good candidates for Pemmican. Would you consider adding it in?
Cakes May 24 @ 1:52am 
Does this work well with Deep Storage?
ElConvict May 22 @ 8:52pm 
Linking settings with the industrial dumpster is still crashing the game.