Hearts of Iron IV

Hearts of Iron IV

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Mercenaries & International Market
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Jan 21, 2024 @ 6:58pm
May 23 @ 3:51am
6 Change Notes ( view )
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Mercenaries & International Market

In 1 collection by theRealMaxAlex
自制 / 汉化钢4 Mod 合集
6 items
Description
Mercenaries and the International Market
Current Version: v0.3.0, Compatible with v1.16.0 'Countenance'

This mod aims to introduce a mechanism of Mercenaries that allows players to convert manpower into tradable units on the International Market, enabling the rational exchange of surplus manpower for additional economic capacity and vice versa.

Changelog
- Compatibility: Now supports HoI4 v1.16.0 'Countenance'.
- New Mechanism: Introduced Mercenaries Rules in game rules, where the conversion base of manpower to mercenaries, along with the IC cost of mercenaries, can be adjusted.

Features
Unlock related decisions by taking the Establish Mercenary HQ decision in the Mercenary HQ category, costing 25 command power.

The category includes a custom UI:
  • Recruitment: Through recruitment, you can convert manpower into mercenaries. Mercenaries will be stored in the form of equipment in stockpile and can be sold or bought on the International Market. Once recruitment is initiated, the Mercenary HQ will conduct recruitment operations at a particular rate; you can stop the ongoing recruitment at any time by clicking the stop button; an event notification will pop up when the action ends.
  • Reorganization: Through reorganization, you can convert mercenaries back into manpower. Similar to recruitment, once initiated, the Mercenary HQ will conduct reorganization operations at a particular rate, with an event notification at the end. Of course, you can stop it at any time as you want.
  • Mercenary HQ Settings: View related settings. Currently only includes the toggle for event notifications.
  • HQ Level: The HQ Level represents the current scale and capability of the Mercenary HQ, with a maximum level of 10. Higher levels will provide additional bonuses to Recruitment and Reorganization Speeds. Could be upgraded through a decision.

AI will attempt to convert a random amount of manpower (1K-50K) into mercenaries and list them for sale on the International Market when manpower is high (> 700-750K), and buy mercenaries and reorganize them when manpower is low (< 100K); during wartime, AI is more inclined to buy mercenaries and conserve manpower.

Compatibility
Since this mod does not modify any vanilla content, it should be compatible with most other mods.

Localization Support
Popular Discussions View All (2)
1
Jul 27, 2024 @ 9:12pm
关于人力超过2.1M后为负值的修改
晨曦小哥哥
1
Jan 27, 2024 @ 6:21pm
v0.2.0 Pre-update Announcement / v0.2.0 预更新公告
theRealMaxAlex
91 Comments
3_dog_of_the_wasteland Jul 13 @ 9:17pm 
Hey just a heads up, the Option to give 400 subsidy to buy Manpower doesnt give anything at the moment.
562450275 Jun 17 @ 5:35am 
can u put the manpower to the ship class. we can find it in mass of guns.
Twisstzzz Jun 3 @ 8:25am 
562450275 May 26 @ 11:27pm 
Can we categorize it under transport ships? That way, once full access is granted, we won't have to sift through countless inferior weapons to find human resources.
theRealMaxAlex  [author] May 23 @ 3:56am 
v0.3.0 has been released and is not compatible with saved games from v0.2. This update adds two configurable game rules that allow you to adjust the conversion base of manpower to mercenaries and the IC cost of mercenaries.

v0.3.0 现已发布,与 v0.2 版本存档不兼容。本次更新增加了两条可配置的游戏规则,允许调整雇佣兵单位对应的人力转换比率和经济产能价值。
Orange Niko Mar 3 @ 8:26pm 
we making some profits money with this one!
兽耳娘真可爱 Feb 13 @ 2:26am 
能不能把换算单位提高,比如一单位雇佣兵代表一千人力,这样方便购买
阿涵 Feb 5 @ 12:47pm 
兼容exai吗
Szczurrek Dec 15, 2024 @ 11:16am 
could you make this mod also not need the dlc please
仙人掌君 Dec 4, 2024 @ 4:39am 
怎么在国际市场中快速找到雇佣兵,每次购买我都需要看,可以做个类似火炮、坦克、飞机这样的快捷按钮