Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
v0.3.0 现已发布,与 v0.2 版本存档不兼容。本次更新增加了两条可配置的游戏规则,允许调整雇佣兵单位对应的人力转换比率和经济产能价值。
[12:58:30][2010.05.13.11][equipment_effects.cpp:335]: common/on_actions/Mercenaries_on_actions.txt:100: add_equipment_to_stockpile: adding an archetype equipment without equipment existing in country
Thanks! Is it save compatible?
v0.2.2 Update is out now.
Whenever I try playing as a country which have tons of manpower (China or India), it says I'll be able to convert a negative amount of manpower into mercenaires.
For example: I'm playing as China and I have 3 million manpower, when I go to "recruitment" tab, it says I'm able to recruit -1,3million manpower within 0 days to implement.
I'm having to use console commands to decrease my manpower to around 2 million, this oddly allows me to properly convert them.
v0.2.1 Update is out now.
But I don't think the land doctrine compatibility problem is caused by this. Before releasing the v0.2.0 update I tried testing it with Millennium Dawn and everything works just fine. You might have another conflicting mod enabled.