Total War: WARHAMMER III

Total War: WARHAMMER III

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Victory Conditions Overhaul
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overhaul
Tags: mod
File Size
Posted
Updated
136.016 MB
Jan 15, 2024 @ 9:17am
Jul 17 @ 6:12am
35 Change Notes ( view )

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Victory Conditions Overhaul

Description


This mod adds custom victory objectives and rewards for each faction in the game. This mod is still under construction and does not yet support every faction in the game. Click here to see which factions are supported.

Factions Currently Supported: 83/99 (83%)
Roadmap:
  • The Season of Revelation: Durthu, Drycha
  • Tides of Torment: Aislinn, Sayl, Dechala, The Masque, Wulfrik
  • Sand & Snow: Malekith, Settra, Khalida, Khatep
  • The Hunt for Amanar: Luthor Harkon, Count Noctilus
  • The Contest of Claws: Rakarth, Gor-Rok
  • The Rest: Tiktaq'to, Kroq-Gar, Sigvald, Kholek, Lokhir, Teclis



ROUTES: Victory Conditions Overhaul introduces a major rework of the default victory conditions. It rejects the classic idea of short and long campaigns and proposes a new concept based on completing routes. A route is a campaign all on its own, tailored for each faction, and completing it will be enough to trigger victory and receive the victory achievement.

All factions have three routes to choose from, each with unique objectives and rewards. They are usually designed to be short to mid length campaigns of around 50-70 turns. After victory, you can choose to pursue another route, or work on all three simultaneously as you expand your empire.

REWARDS: Completion of a route unlocks flavourful rewards which are thematic to the route's objectives. These can range from unlocking legendary heroes like Grimgor Ironbound, slave to Astragoth, to custom items stolen from the bodies of your foes, to modest stat buffs or even dilemmas and quest battles which provide more narrative and rewards to choose from.

MULTIPLAYER: Play with friends either in head-to-head or co-op campaigns. This mod also supports both Realms of Chaos and Immortal Empires and does not interfere with the main Realms of Chaos objective.

STEAM GUIDE: Click here to see a list of all the supported factions and their objectives and rewards.



LEGENDARY LORE: If you prefer campaigns with an even stronger emphasis on narrative please consider the Legendary Lore mod, which generates text popups for various actions undertaken by the player such as defeating Legendary Lords and capturing significant settlements.

WARHAMMER 2 CINEMATICS: If you want the Warhammer 2 cinematics to trigger with your VCO campaigns please check out this mod.

QUEST BATTLES: VCO has brand new and returning quest battles to pursue. There are three categories of quest battles:
  • Cut Content Quest Battles - These quest battles were made by Creative Assembly for the Vortex campaign in game 2. I restored them as climatic final battles for certain routes.
  • Quest Battles For Old DLCs - The earliest DLCs did not feature the grand finale quest battles we have come to expect today. So I gave them QBs to bring them up to the same level as later DLCs.
  • Miscellaneous Quest Battles - Just some random quest battles I've been thinking up and putting into the game.
See all quest battles here.



Can I enable this mod in the middle of my campaign? No. Victory conditions are set in stone on turn 1.
I can't see the latest update/fix/it's crashing? You are not running the latest version of the mod. Delete the mod pack file (victory_conditions_overhaul.pack) in this directory: C:\Program Files (x86)\Steam\steamapps\workshop which will force Steam to download the latest version.
Can I still unlock achievements with this mod? Yes, the achievement will trigger upon completion of at least one route.
Is this mod compatible with [insert mod here]? Almost always yes, but read this important information on script breaking which WILL block you from achieving victory/quests/dilemmas if you don't look out for it. Also, if you use overhaul mods that change nearly all aspects of the game the chances of you having issues with this mod including achievements/quests, etc. not working is extremely high.
There's a bug! ("The quest didn't trigger, the dilemma didn't pop up, etc") One of the mods you are running has caused a script break. That's why this has happened to you. Read my guide above or come Discord if you want me to help you. I'm not helping you in Steam comments section.
When I start campaign there is text all over the screen preventing me from doing anything? You are using a mod incompatible with VCO.
Does this mod work in multiplayer campaigns? Yes.




Special thanks to the Da Modding Den community for their knowledge and patience. This would have not not been possible without them. I resist to give names because you are all amazing. <3
Special thanks to cybvep for being a friend and for contributing with amazing and fresh ideas for new victory conditions. This mod would not have been possible without him.
Special thanks to all the users that have supported the development economically.
Thanks to all the users that have participated in the beta releases, that have reported bugs and that have contributed with reports, feelings and new ideas. You keep this alive.

Support Wolfy
If you want to help me, the cheaper an easier way is to leave a like. It improves the mod visibility and helps the community around it to grow bigger. Of course, you can also share it!

If you have a GitHub account, I also appreciate likes over there. Stars help me show off a better portfolio, which is useful as I work as a Software Engineer. More useful than you would think! Here is the whole list: https://github.com/topics/wolfy-mods

Finally, if you want to support economically my job, feel free to donate via Patreon[www.patreon.com] or PayPal[paypal.me]. I use that money to buy DLCs, so at the end of the day it is reinvested into modding.

[discord.gg][paypal.me][www.patreon.com]
1,430 Comments
glospey 4 hours ago 
I didn't realize it was just a team of 1! Wish I knew more. I'd offer to help.

All the more grateful for this awesome mod! I refuse to play without it!
COOKI3 4 hours ago 
Well for what it's worth thanks for keeping it going, I know a great number of us appreciate it!
Oh_Man[TFE]  [author] 6 hours ago 
hasn't been guys for over a year now. just me, and I got a kid now, and i don't plot out my free time, so there's no way to give any ETA

it will definitely take many months, not weeks
Lost In Draft 7 hours ago 
I appreciate you guys getting back to me so quick and awesome that's good to hear! Been holding off on Drycha so that'd be perfect timing. About how long till you guys think you have the road map completed? (Just wondering)
Oh_Man[TFE]  [author] 7 hours ago 
Order is top to bottom
Lost In Draft 7 hours ago 
Patiently awaiting my favorite lord, Luthor, to get his VCO, but I was wondering if there was an expected order the road map should be releasing? Thanks for all the hard work you guys put in for the community!!
HBziN 16 hours ago 
Has anyone tested this with Sigmar's Heirs? Are the mods compatible? Wanted to use both in an Empire campaign
COOKI3 Aug 29 @ 12:54am 
All good, thanks.
Oh_Man[TFE]  [author] Aug 29 @ 12:17am 
If I update to patch, it will crash for everyone still on live. So no, I will not be updating to patch.
COOKI3 Aug 28 @ 11:54pm 
Not trying to rush you but I am sure I am not alone in wanting this mod on a new campaign in 6.3.

Is the mod likely to be updated soon or will you be waiting for full release?

Thanks! Goes without saying but this is a great mod, keep it up!