Total War: WARHAMMER III

Total War: WARHAMMER III

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Victory Conditions Overhaul
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overhaul
Tags: mod
File Size
Posted
Updated
142.552 MB
Jan 15, 2024 @ 9:17am
Oct 18 @ 11:03am
41 Change Notes ( view )

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Victory Conditions Overhaul

Description


This mod adds custom victory objectives and rewards for each faction in the game. This mod is still under construction and does not yet support every faction in the game. Click here to see which factions are supported.

Factions Currently Supported: 85/99 (85%)
Roadmap:
  • Tides of Torment: Aislinn, Sayl, Dechala, The Masque, Wulfrik
  • Sand & Snow: Malekith, Settra, Khalida, Khatep
  • The Hunt for Amanar: Luthor Harkon, Count Noctilus
  • The Contest of Claws: Rakarth, Gor-Rok
  • The Rest: Tiktaq'to, Kroq-Gar, Sigvald, Kholek, Lokhir, Teclis
  • Revisiting some of the oldest routes

Latest Patch (19 OCT 2025):
6.0.1 - Ashes to Ashes, Dust to Dust
  • Vanilla Chaos Dwarfs rewards restored
  • Chaos Dwarfs can now search for the Blood of Hashut by completing routes
  • Champions of Chaos can now walk the Path to Zanbaijin by completing routes

Click here for a detailed breakdown of this patch.



ROUTES: Victory Conditions Overhaul introduces a major rework of the default victory conditions. It rejects the classic idea of short and long campaigns and proposes a new concept based on completing routes. A route is a campaign all on its own, tailored for each faction, and completing it will be enough to trigger victory and receive the victory achievement.

All factions have three routes to choose from, each with unique objectives and rewards. They are usually designed to be short to mid length campaigns of around 50-70 turns. After victory, you can choose to pursue another route, or work on all three simultaneously as you expand your empire.

REWARDS: Completion of a route unlocks flavourful rewards which are thematic to the route's objectives. These can range from unlocking legendary heroes like Grimgor Ironbound, slave to Astragoth, to custom items stolen from the bodies of your foes, to modest stat buffs or even dilemmas and quest battles which provide more narrative and rewards to choose from.

MULTIPLAYER: Play with friends either in head-to-head or co-op campaigns. This mod also supports both Realms of Chaos and Immortal Empires and does not interfere with the main Realms of Chaos objective.

STEAM GUIDE: Click here to see a list of all the supported factions and their objectives and rewards.



LEGENDARY LORE: If you prefer campaigns with an even stronger emphasis on narrative please consider the Legendary Lore mod, which generates text popups for various actions undertaken by the player such as defeating Legendary Lords and capturing significant settlements.

WARHAMMER 2 CINEMATICS: If you want the Warhammer 2 cinematics to trigger with your VCO campaigns please check out this mod.

QUEST BATTLES: VCO has brand new and returning quest battles to pursue. There are three categories of quest battles:
  • Cut Content Quest Battles - These quest battles were made by Creative Assembly for the Vortex campaign in game 2. I restored them as climatic final battles for certain routes.
  • Quest Battles For Old DLCs - The earliest DLCs did not feature the grand finale quest battles we have come to expect today. So I gave them QBs to bring them up to the same level as later DLCs.
  • Miscellaneous Quest Battles - Just some random quest battles I've been thinking up and putting into the game.
See all quest battles here.



Can I enable this mod in the middle of my campaign? No. Victory conditions are set in stone on turn 1.
I can't see the latest update/fix/it's crashing? You are not running the latest version of the mod. Delete the mod pack file (victory_conditions_overhaul.pack) in this directory: C:\Program Files (x86)\Steam\steamapps\workshop which will force Steam to download the latest version.
Can I still unlock achievements with this mod? Yes, the achievement will trigger upon completion of at least one route.
Is this mod compatible with [insert mod here]? Almost always yes, but read this important information on script breaking which WILL block you from achieving victory/quests/dilemmas if you don't look out for it. Also, if you use overhaul mods that change nearly all aspects of the game the chances of you having issues with this mod including achievements/quests, etc. not working is extremely high.
There's a bug! ("The quest didn't trigger, the dilemma didn't pop up, etc") One of the mods you are running has caused a script break. That's why this has happened to you. Read my guide above or come Discord if you want me to help you. I'm not helping you in Steam comments section.
When I start campaign there is text all over the screen preventing me from doing anything / I see quests that start with <dummy>? You are using a mod incompatible with VCO.
Does this mod work in multiplayer campaigns? Yes.




Special thanks to the Da Modding Den, cybvep for being a friend and for contributing with amazing and fresh ideas for new victory conditions, users that have supported the development economically, reported bugs and suggestions. You keep this alive.

Support Wolfy
If you have a GitHub account, I also appreciate likes over there. Stars help me show off a better portfolio, which is useful as I work as a Software Engineer. More useful than you would think! Here is the whole list: https://github.com/topics/wolfy-mods

Finally, if you want to support economically my job, feel free to donate via Patreon[www.patreon.com] or PayPal[paypal.me]. I use that money to buy DLCs, so at the end of the day it is reinvested into modding.

[discord.gg][paypal.me][www.patreon.com]
1,637 Comments
nsgallup Oct 20 @ 1:35am 
God tier mod. Can't imagine playing without it now, to the point where I have no interest in playing factions that aren't yet supported.
Nebnii Oct 19 @ 7:17pm 
Hey man i really appreciate the detailed patch notes, you are one of the few and golden from doing it
TheOneBearded Oct 19 @ 9:23am 
Damn. This comes out right after I finish my Drazhoath campaign. Awesome to see the Drill stuff in IE.
warriorandtoaster Oct 19 @ 5:15am 
Damn, that Itza final battle for Markus Wulfhart sucks. Getting a massive Gor-rok Saurus army plus fliers spawning right behind your army (which you cannot even set up in formation) is ludicrous. One of those battles where you have to know what's gonna happen so you can plan ahead, which always feels cheesy.

That said apparently there was supposed to be reinforcements for me, though they never showed up. Maybe it was just a script failure or something, I dunno
Dahorsh Oct 19 @ 5:12am 
Best. Best. Best Mod for Total warhammer 3.
Krakenous Oct 18 @ 11:54pm 
What an absolute GOAT idea because this will now enable loads of great modded factions to have more flexibility with there own VC!
Oh_Man[TFE]  [author] Oct 18 @ 11:49pm 
I have released a guide for how to make your own victory conditions for your custom factions:

https://steamcommunity.com/sharedfiles/filedetails/?id=3589678765
J-Cool Oct 18 @ 6:57pm 
Thank you. I love you.
MainSails Oct 18 @ 3:12pm 
Continues to be the Gold standard, keep it up, amazing work.
Krakenous Oct 18 @ 12:34pm 
Brilliant update! Many thanks!