Hearts of Iron IV

Hearts of Iron IV

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[Temporarily Paused] Better Mechanics : Resource Wars
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Jan 14, 2024 @ 1:56am
May 19, 2024 @ 6:25am
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[Temporarily Paused] Better Mechanics : Resource Wars

In 1 collection by Amine Alkaline
Better Mechanics Collection
45 items
Description




During the 20th century, total war required full military and national investment. This led to an increased strategic focus on acquiring and managing resources that supplied the home front. To expand upon this side of the war, Ressourcenkrieg added grain and coal as resources and stockpiled those resources.



  • New Resources

  • Resource Stockpiling

  • 21 new laws for resource management

  • Factories and synthetic refineries now cost coal

  • Populations now require food

  • De-population mechanics due to starvation


New Features

Improvements :
  • Decisions to Increase a bit coal and grain (limited though)
  • Transporting food requires more convoys
  • For every 100 battalions, 1 food resource is needed to sustain your military


Things I want to improve :
  • Scorched Earth Farms (and maybe coal)
  • Pop decrease might become a monthly affair


Guide
  • Dockyards, military, and civilian factories now cost 1 coal per day to maintain, while synthetic refineries cost 3 coal. Failure to maintain the required coal will significantly decrease factory, fuel, and rubber output. You can manage the effect of coal shortages using resource management laws, which allow you to allocate the limited available coal.

  • One grain feeds 1 million population. Failure to maintain enough food will result in food shortages. You will lose population, stability, and compliance during a food shortage and suffer extra resistance growth. Depending on your nation's ideology, you can use laws to prioritize feeding your core or occupied population. For example, in a severe food shortage, if your core population is prioritized, more occupied pop will die than core pop. You will receive greater compliance and resistance penalties than stability penalties.

  • coal, grain, and rubber can be stockpiled. Upon entering a deficit in any of these resources, that resource will start automatically being pulled from the stockpile. Worldwide tension and total infrastructure level across all states determine the stockpile limit. Using the stockpile focus laws, you can also raise one of your resource's stockpile limits.

  • Rationing will lower your people's food requirements to avoid a food shortage. Still, it will not reduce the severity of the shortage should you find yourself in one.

  • You can use the resource management laws to shut down factories in occupied states. Use this to avoid coal shortages caused by factories that can't be used anyway due to low compliance. The default law turns off all state factories with less than 40% compliance.

***IMPORTANT*** - The button that opens the resource stockpile window can be found at the top of the logistics tab, as can be seen in picture #4 (shortcut = Shift + R)

***IMPORTANT*** - Pressing the coal and grain icons in the stockpile window will bring up a resource display on the top bar


Compatible with Kaiserreich/Kaiserredux and Vanilla

Patches
R56 : https://steamcommunity.com/sharedfiles/filedetails/?id=3174786822
Democratic Politics Expanded: https://steamcommunity.com/sharedfiles/filedetails/?id=2845134267
Equestria at War: https://steamcommunity.com/sharedfiles/filedetails/?id=3139251165



Creating a mod takes a significant amount of time and effort. If you'd like to support the development and keep me motivated, consider donating using the Buy Me a Coffee button down there. I would greatly appreciate it.
[www.buymeacoffee.com]



I'm centralizing everything for my mod collection on a new Discord server. I'll rarely respond to comments, bug reports, or suggestions here. Please use the Better Mechanics Discord Server[discord.gg] for all future requests.
Popular Discussions View All (4)
6
May 15, 2024 @ 7:42pm
How do i get more grain
Rekutor
1
Aug 14 @ 1:44pm
The idea behind the mod is great, but it has balancing problems.
neki2525
0
Aug 16 @ 8:52am
Can I update the mod?
R8D_BAR0N
241 Comments
Gero Aug 17 @ 8:42am 
You have made a great mod.
It would be nice if you updated the mod so it would be possible to use it along side other great mods.
Jacko Aug 14 @ 11:34am 
my goat amine pls update this :steamsad:
Demon耀 Aug 11 @ 4:29am 
Thanks to the author, this mod is actually great, now only the buildings don't change, the experimental building icon has disappeared so that it can't be built, if other buildings disappear, you can add them through the console, it is a pity that only the experimental building can not work, but thanks to the hard work of the author. I've been there for You
Amine Alkaline  [author] Aug 11 @ 2:15am 
its paused
Demon耀 Aug 11 @ 1:07am 
This mod will make the icons of the building interface overlap and disappear. Is there a patch for this
Bluetail Jul 26 @ 8:30pm 
I wish this game handled the resource side of warfare, you need food for your troops and even civilians of your populace, warfare is far complex.
Gatete Jul 9 @ 6:58am 
pleeeeeeeeeeeeeaseeeeeeeeeeeeeee
melancholia Jun 21 @ 2:26am 
PLEASE UPDATE
SMUG_EN Jun 16 @ 7:07pm 
Big sad. This mod was the core of what I want my setup to be. The idea of stockpiling resources was a big part of the interwar period, and the new resources made some really interesting mechanics. Hopefully we will eventually see something that integrates these ideas.
Mr.MYDuck Jun 2 @ 9:47am 
pls update😫