Hearts of Iron IV

Hearts of Iron IV

[Temporarily Paused] Better Mechanics : Resource Wars
241 Comments
Gero Aug 17 @ 8:42am 
You have made a great mod.
It would be nice if you updated the mod so it would be possible to use it along side other great mods.
Jacko Aug 14 @ 11:34am 
my goat amine pls update this :steamsad:
Demon耀 Aug 11 @ 4:29am 
Thanks to the author, this mod is actually great, now only the buildings don't change, the experimental building icon has disappeared so that it can't be built, if other buildings disappear, you can add them through the console, it is a pity that only the experimental building can not work, but thanks to the hard work of the author. I've been there for You
Amine Alkaline  [author] Aug 11 @ 2:15am 
its paused
Demon耀 Aug 11 @ 1:07am 
This mod will make the icons of the building interface overlap and disappear. Is there a patch for this
Bluetail Jul 26 @ 8:30pm 
I wish this game handled the resource side of warfare, you need food for your troops and even civilians of your populace, warfare is far complex.
Gatete Jul 9 @ 6:58am 
pleeeeeeeeeeeeeaseeeeeeeeeeeeeee
melancholia Jun 21 @ 2:26am 
PLEASE UPDATE
SMUG_EN Jun 16 @ 7:07pm 
Big sad. This mod was the core of what I want my setup to be. The idea of stockpiling resources was a big part of the interwar period, and the new resources made some really interesting mechanics. Hopefully we will eventually see something that integrates these ideas.
Mr.MYDuck Jun 2 @ 9:47am 
pls update😫
Pvt. Meatwad May 10 @ 3:24pm 
Awe im so sad.
VeX May 7 @ 9:59pm 
UPDATE
Soviet The Cat Thing May 4 @ 9:25am 
Oh ok
Amine Alkaline  [author] May 3 @ 6:47pm 
Im about to get this to legacy status, too tedious to maintain and not living up to what i wanted it to be
jhaycee372 Apr 30 @ 12:25am 
the mod cause construction ui to be broken please fix that
Soviet The Cat Thing Apr 29 @ 6:50am 
Is there a set date for when this will be continued?
Im sorry to say but im pretty sure this mod is broken the icons overlap eachother in the state building construction menu and seem outdated even when it is the only mod loaded or loaded in the modpack
[Z] EMKP Apr 9 @ 8:51pm 
Please tell me your secrets, @Amine Alkaline
Solir Apr 8 @ 8:55pm 
this mod is fire and i miss it please updateeee
Vril Apr 5 @ 5:16am 
This mod cause construction ui to be broken.
Pvt. Meatwad Mar 7 @ 11:28am 
Oh im so happy to hear that.
Amine Alkaline  [author] Mar 7 @ 10:38am 
nope
Pvt. Meatwad Mar 5 @ 6:23pm 
Is this paused forever?
[Z] EMKP Feb 26 @ 5:16am 
How did you mod this?
JoeTam1603 Feb 17 @ 1:29am 
update when?
Katyushaa Feb 8 @ 7:18am 
Waiting for the updateee
_thisnameistaken Jan 9 @ 2:32pm 
do you expect to continue this in the near future, or will it remain on hiatus for a while?
The Degenerate Jan 7 @ 10:27am 
Haii amine please update :3
Galok Dec 31, 2024 @ 7:29pm 
this one need update,
research facilitie construcion button fade on the other icon
Mr. Kao Nov 20, 2024 @ 6:40am 
i need this mod for kx and kr (please update)
Amine Alkaline  [author] Nov 13, 2024 @ 8:59am 
Mod Temporarily Paused
HistoryKid#2009 Nov 10, 2024 @ 3:08pm 
Is it possible for coal and grain to be labeled as "Needed" in the resource tab for better referencing?
UncleSamuel Oct 28, 2024 @ 4:42am 
That's a great mod, but it makes Kaiserredux/Kaiserreich almost predictable as French Commune doesn't have enough coal to stand against Germany which has like tons of it
Skalitz eBoy Oct 12, 2024 @ 2:28am 
‘***IMPORTANT*** - Pressing the coal and grain icons in the stockpile window will bring up a resource display on the top bar


Mine resources don’t show up. Anyone has the same problem?
grimreapershoots Sep 25, 2024 @ 8:10pm 
Does toolpack+ compatible with this?
HKO2006 (no mic) Sep 22, 2024 @ 9:08pm 
Thank you for making this mod. I have always liked game mechanics that reflect different aspects of wars, like the manpower system in HOI so you cant just spam out units like Total War as long as you have money. But food is not represented in HOI even though it was an important factor like in ww1 germany food shortage and ww2 japan food shortage
GhostWarrior Sep 1, 2024 @ 10:39am 
Ah it is updated. Nice
Fire Whisperer Aug 30, 2024 @ 5:23am 
this can be fixed by adding a new buiding that produces grain like the the fuel refinery does, lowering the grain consumpsion or increasing storage
Fire Whisperer Aug 30, 2024 @ 5:10am 
the ammount of grain countries have is just way to low. makes it hard to play smaller nations and it a great pain to germany even if you annex all of europa
Full Spade Aug 27, 2024 @ 12:47pm 
Sadly this makes playing minors impossible, otherwise would be a fun mod
Hunta Aug 22, 2024 @ 5:38am 
whats up with the trading
WAFFEL E100 Aug 21, 2024 @ 11:09am 
yes, that feature would be nice and it would make playing countries in regions that completley lack coal and oil like scandinavia much less of a sisyphean task when trying to build any ammount of industry
Amine Alkaline  [author] Aug 21, 2024 @ 7:30am 
no, but thats an interesting feature to add
WAFFEL E100 Aug 21, 2024 @ 6:24am 
does building nuclear reactors reduce the coal requirements to power factories?
dimcoe Aug 11, 2024 @ 5:38am 
I did some testing, and it seems that Resource Wars must be disabled together with Civilian and Military Laws, otherwise the game crashes.
Amine Alkaline  [author] Aug 10, 2024 @ 2:51pm 
I dont know yet
dimcoe Aug 10, 2024 @ 10:36am 
By the way, are there dependencies between this mod and some other one in the collection? If I try to disable it while keeping the others enabled, the game crashes after choosing the country
Mr_Melnyk Aug 8, 2024 @ 9:35am 
Cool mod. However I would advice adding coal resources to Yuzivka and Starobelsk regions in Kaiserreich, and overall add more grain resources to Eastern Europe overall, while reducing that of Germany, to represent Germany's dependence on Eastern European satellites in mod. This would motivate Germany player to fight over lands and not just retreat behind the rivers to stop Russia.
Also the guy below me is right, I too can't understand how resource stockpiling works.
dimcoe Aug 4, 2024 @ 12:14pm 
Great collection of mods!
I'm a bit unclear about the stockpiling mechanic: I have rubber in the stockpile and a small trade deficit. When I try to produce something that requires rubber, I get the warning that the production will be slowed due to lack of resources. I would expect this not to be the case as long as there is rubber in the stockpile. Am I missing something?
Regarding the AI coal use issue mentioned below, does it also affect historical runs? I just started one, so if this nerfs other countries too much I might restart without this mod.
Amine Alkaline  [author] Jul 24, 2024 @ 1:28pm