Hearts of Iron IV

Hearts of Iron IV

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Better Mechanics : Resource Wars
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3.580 MB
Jan 14 @ 1:56am
May 19 @ 6:25am
17 Change Notes ( view )

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Better Mechanics : Resource Wars

In 1 collection by Amine Alkaline
Better Mechanics Collection
37 items
Description


Not Ironman Compatible
Current Mod Version: 1.9
Compatible with Hoi4 Version(s): 1.14.*

I like the resourcenkrieg mod I with the creator's permission, I took the mantle of updating the mod
Expect some updates here and tehre (The mod functions now)


If you want to give me money , you can do that here : https://bmc.link/arcanemaster

Presentation
During the 20th century total war required full investment into the war from not just the military, but the entire nation. This led to an increased strategic focus on acquiring and managing resources that supplied the home front. To expand upon this side of the war, Ressourcenkrieg adds grain and coal as resources along with stockpiling for those resources.


Features (Original)
  • New Resources

  • Resource Stockpiling

  • 21 new laws for resource management

  • Factories and synthetic refineries now cost coal

  • Populations now require food

  • De-population mechanics due to starvation


New Features

Improvements :
  • Decisions to Increase a bit coal and grain (limited though)
  • Transporting food requires more convoys
  • For every 100 battalions, 1 food resource is needed to sustain your military


Things I want to improve :
  • Scorched Earth Farms (and maybe coal)
  • Pop decrease might become a monthly affair


Guide
  • Dockyards, military factories, and civilian factories all now cost 1 coal per day to maintain, while synthetic refineries cost 3 coal. Failure to maintain the required coal will result in significantly decreased factory output, fuel output, and rubber output. You can manage the effect of coal shortages using the resource management laws allowing you to allocate the limited coal that you have available.

  • One grain feeds 1 million population. Failure to maintain enough food will result in food shortages. During a food shortage you will lose population, stability, compliance and suffer extra resistance growth. Depending on your nation's ideology you can use laws to prioritize feeding your core or occupied population. For example, in a severe food shortage if your core population is prioritized then a greater percentage of occupied pop will die than core pop and you will receive greater compliance and resistance penalties than stability penalties.

  • Coal, grain, and rubber can be stockpiled. Upon entering a deficit in any of these resources, that resource will start automatically being pulled from the stockpile. The stockpile limit is determined by world tension and total infrastructure level across all states. You can also raise one of your resource’s stockpile limit using the stockpile focus laws.

  • Rationing will lower the amount of food required by your people to avoid a food shortage, but it will not reduce the severity of shortage should you find yourself in one.

  • You can use the resource management laws to shut down factories in occupied states. Use this to avoid coal shortages caused by factories that can't be used anyway due to low compliance. The default law disables all factories in states with less than 40% compliance.

***IMPORTANT*** - The button that opens the resource stockpile window can be found at the top of the logistics tab as can be seen in picture #4 (shortcut = Shift + R)

***IMPORTANT*** - Pressing the coal and grain icons in the stockpile window will bring up a resource display on the top bar

Compatibility
Compatible with Kaiserreich/Kaiserredux and Vanilla

Patches
R56 : https://steamcommunity.com/sharedfiles/filedetails/?id=3174786822
Democratic Politics Expanded : https://steamcommunity.com/sharedfiles/filedetails/?id=2845134267
Equestria at War : https://steamcommunity.com/sharedfiles/filedetails/?id=3139251165

DISCORD SERVER
IMPORTANT ANNOUNCEMENT :

Due to being very tired of picking up individual requests and wanting to centralize things a bit, I created a full discord server for my mod collection. I'll be rarely answering to comments, especially bug reports and suggestions. You can do all that in the new discord here:
https://discord.gg/y2pRQWggTn

Thanks
Popular Discussions View All (3)
6
May 15 @ 7:42pm
How do i get more grain
Rekutor
0
Jul 9 @ 5:49am
The idea behind the mod is great, but it has balancing problems.
neki2525
0
Jun 22 @ 7:40am
Ideas
Alex Jay Green
190 Comments
Amine Alkaline  [author] Jul 6 @ 1:42am 
the original author is gone, so i kinda lost the strategic objectives of this mod is supposed to do
any suggestions to solve your issues ?
I really wanted to like this mod but AI really doesnt play well with it. From observing a non historical map:

- Half the nations in the world are in a coal shortage and have massive debuffs to production
- The AI never changes whether it shuts down occupied factories, so countries like Germany are a lot weaker than they're supposed to be
- AI never seems to buy the two custom resources even if they lack them
Wingnut Jun 23 @ 6:47am 
When i activate the decision to expand grain production the location changes. Is this bug known?
Darpmasta_gaming Jun 17 @ 7:03pm 
I hate how the uniforms, ammo, and rations, were removed from the whole original idea of the mod. Can you bring them back
Daddy Spaghetti Jun 8 @ 1:24am 
Brilliant mod, but can i suggest a comparability fix with two of my fab mods?

Satisfying States - https://steamcommunity.com/sharedfiles/filedetails/?id=2673259461

Expansion of existing resources - https://steamcommunity.com/sharedfiles/filedetails/?id=2918450739


Thanks!
Amine Alkaline  [author] Jun 1 @ 12:00am 
Ok, well noted
Sherphon May 31 @ 11:51pm 
Used with 56 does not show the new resources but it keeps the panalties of out of resources. I added the 56 patch but the patch is not compatible with latest game version :P
Amine Alkaline  [author] May 31 @ 12:23am 
So next update ill try implementing suggestions from you and Rahnu
Shade May 30 @ 10:10pm 
Thats great to hear! Thank you for putting such effort into these mods, together they make the game much more enjoyable.
Amine Alkaline  [author] May 30 @ 8:32pm 
@shade yes this is implementable, ill do it