Hearts of Iron IV

Hearts of Iron IV

231 ratings
Better Mechanics : Resource Wars
6
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
3.580 MB
Jan 14 @ 1:56am
May 19 @ 6:25am
17 Change Notes ( view )

Subscribe to download
Better Mechanics : Resource Wars

In 1 collection by Amine Alkaline
Better Mechanics Collection
40 items
Description




During the 20th century total war required full investment into the war from not just the military, but the entire nation. This led to an increased strategic focus on acquiring and managing resources that supplied the home front. To expand upon this side of the war, Ressourcenkrieg adds grain and coal as resources along with stockpiling for those resources.



  • New Resources

  • Resource Stockpiling

  • 21 new laws for resource management

  • Factories and synthetic refineries now cost coal

  • Populations now require food

  • De-population mechanics due to starvation


New Features

Improvements :
  • Decisions to Increase a bit coal and grain (limited though)
  • Transporting food requires more convoys
  • For every 100 battalions, 1 food resource is needed to sustain your military


Things I want to improve :
  • Scorched Earth Farms (and maybe coal)
  • Pop decrease might become a monthly affair


Guide
  • Dockyards, military factories, and civilian factories all now cost 1 coal per day to maintain, while synthetic refineries cost 3 coal. Failure to maintain the required coal will result in significantly decreased factory output, fuel output, and rubber output. You can manage the effect of coal shortages using the resource management laws allowing you to allocate the limited coal that you have available.

  • One grain feeds 1 million population. Failure to maintain enough food will result in food shortages. During a food shortage you will lose population, stability, compliance and suffer extra resistance growth. Depending on your nation's ideology you can use laws to prioritize feeding your core or occupied population. For example, in a severe food shortage if your core population is prioritized then a greater percentage of occupied pop will die than core pop and you will receive greater compliance and resistance penalties than stability penalties.

  • Coal, grain, and rubber can be stockpiled. Upon entering a deficit in any of these resources, that resource will start automatically being pulled from the stockpile. The stockpile limit is determined by world tension and total infrastructure level across all states. You can also raise one of your resource’s stockpile limit using the stockpile focus laws.

  • Rationing will lower the amount of food required by your people to avoid a food shortage, but it will not reduce the severity of shortage should you find yourself in one.

  • You can use the resource management laws to shut down factories in occupied states. Use this to avoid coal shortages caused by factories that can't be used anyway due to low compliance. The default law disables all factories in states with less than 40% compliance.

***IMPORTANT*** - The button that opens the resource stockpile window can be found at the top of the logistics tab as can be seen in picture #4 (shortcut = Shift + R)

***IMPORTANT*** - Pressing the coal and grain icons in the stockpile window will bring up a resource display on the top bar


Compatible with Kaiserreich/Kaiserredux and Vanilla

Patches
R56 : https://steamcommunity.com/sharedfiles/filedetails/?id=3174786822
Democratic Politics Expanded : https://steamcommunity.com/sharedfiles/filedetails/?id=2845134267
Equestria at War : https://steamcommunity.com/sharedfiles/filedetails/?id=3139251165



Creating a mod takes a significant amount of time and effort. If you'd like to support the development and help keep me motivated, you can consider donating via the Buy me a Coffee button down there. I would greatly appreciate it
[www.buymeacoffee.com]



I'm centralizing everything for my mod collection on a new Discord server. I'll rarely respond to comments, bug reports, or suggestions here. Please use the Better Mechanics Discord Server[discord.gg] for all future requests.
Popular Discussions View All (3)
6
May 15 @ 7:42pm
How do i get more grain
Rekutor
0
Jul 9 @ 5:49am
The idea behind the mod is great, but it has balancing problems.
neki2525
0
Jun 22 @ 7:40am
Ideas
Alex Jay Green
208 Comments
Skalitz eBoy Oct 12 @ 2:28am 
‘***IMPORTANT*** - Pressing the coal and grain icons in the stockpile window will bring up a resource display on the top bar


Mine resources don’t show up. Anyone has the same problem?
grimreapershoots Sep 25 @ 8:10pm 
Does toolpack+ compatible with this?
HKO2006 Sep 22 @ 9:08pm 
Thank you for making this mod. I have always liked game mechanics that reflect different aspects of wars, like the manpower system in HOI so you cant just spam out units like Total War as long as you have money. But food is not represented in HOI even though it was an important factor like in ww1 germany food shortage and ww2 japan food shortage
GhostWarrior Sep 1 @ 10:39am 
Ah it is updated. Nice
Fire Whisperer Aug 30 @ 5:23am 
this can be fixed by adding a new buiding that produces grain like the the fuel refinery does, lowering the grain consumpsion or increasing storage
Fire Whisperer Aug 30 @ 5:10am 
the ammount of grain countries have is just way to low. makes it hard to play smaller nations and it a great pain to germany even if you annex all of europa
Full Spade Aug 27 @ 12:47pm 
Sadly this makes playing minors impossible, otherwise would be a fun mod
Hunta Aug 22 @ 5:38am 
whats up with the trading
WAFFEL E100 Aug 21 @ 11:09am 
yes, that feature would be nice and it would make playing countries in regions that completley lack coal and oil like scandinavia much less of a sisyphean task when trying to build any ammount of industry
Amine Alkaline  [author] Aug 21 @ 7:30am 
no, but thats an interesting feature to add