MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

453 ratings
Yet Another IS Mech
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File Size
Posted
Updated
6.300 GB
Oct 8, 2023 @ 11:18am
Jul 8, 2024 @ 7:31am
30 Change Notes ( view )

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Yet Another IS Mech

Description
Correcting PGI's second greatest sin by bringing over the last remaining IS mechs from MWO. Check out the full changelog on the Nexus page: https://www.nexusmods.com/mechwarrior5mercenaries/mods/964

The original goal of this mod was to bring over the missing IS mechs from MWO. Now that's accomplished, time to expand into bringing in new mechs, variants, and other stuff.

YAML REQUIRED AND OVERRIDING/CONFLICTING FILES ARE INTENTIONAL. MECH RESCALE IS REQUIRED FOR THE MATAR AND FAFNIR TO LEAVE THE DROPSHIP!

'MECHS AVAILABLE:
- Roughneck (17 variants including 3 heroes)
- Hellspawn (11 variants including 1 hero)
- Fafnir (15 variants including 1 hero)
- Thanatos (14 variants including 1 hero)
> Thanatos MS (4 variants)
> Thanots Omni (7 variants)
> Thanatos XT (5 variants)
- Osiris (10 variants including 1 hero)
- Uziel (10 variants including 1 hero)
- Bushwacker (13 variants including 1 hero)
- Arctic Fox (9 variants)
- Black Hawk-KU (19 variants including 1 hero)
- Catapult H2 (20 variants)
- Gauntlet (7 variants)
- Hatchetman (18 variants including 3 heroes)
- Longbow (13 variants including 1 hero)
- Matar (3 variants including 2 heroes)
- Rifleman III (3 variants including 2 heroes)
- Nightstar (29 variants including 2 heroes)
- Rifleman (18 variants including 1 hero)
- Queen Crab (1 variant, eight more WIP)
- Raven (1 variant, more WIP)

OTHER ADDITIONS:
- Ported MWO skins for all mechs.
- DLC 3 and 6 melee weapons made available to all weight classes.
- Jump Jet support added to the Annihilator, Rifleman, and Archer.
- Loader King given new default skin to differentiate it from the Roughneck. Adds "standard" variants to certain faction spawn pools.

CREDITS
For a full list of credits, please see the Nexus page's description.
244 Comments
Tal'Raziid Jun 28 @ 9:35am 
Thanks!
DeadRaiser  [author] Jun 28 @ 7:18am 
@Tal’Raziid it’s a YAML mod option that is found under the “In-Mission Miscellaneous” section
Tal'Raziid Jun 27 @ 11:24pm 
What is the "Mech rescale" mentioned in regards to the Matar and Fafnir? Workshop seems to have no such mod
acv55555 Jun 26 @ 8:04am 
The Matar has arm and leg actuator slots. Are there any equipment meant for them?
DeadRaiser  [author] Jun 4 @ 4:41pm 
@Moon Moon soonTM
Moon Moon Jun 4 @ 4:27pm 
@DeadRaiser

Hey man. Might I ask if you're ever going to include the Marauder III?
DeadRaiser  [author] Jun 1 @ 7:21am 
@WODZU123098 YAML was updated to have superheavy mechanics more in-line with the tabletop rules for those mechs. The Matar is not supposed to get them so I will be updating the mod to make sure the Matar is setup properly.
WODZU123098 Jun 1 @ 5:43am 
It seems to me that the Matar SAM-AF Hero was somehow broken/nerfed because I bought it before the update and nothing was changed in it and it weighs 124/110 tons and if I insert 3 modules (XL engine, endo and armor) for stress relief it will be 105/110 tons. It seems to me that it might not have weighed that much and that more can be put in there.
DeadRaiser  [author] May 29 @ 8:43pm 
@Crunchy it's in YAML's mod options
Crunchy May 29 @ 7:46pm 
@DeadRaiser I did and I cannot find the option to rescale mechs anywhere. Is there an issue with the workshop download? Do i need to get these mods from nexus instead?