RimWorld

RimWorld

178 ratings
Star Wars KotOR Droids
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5
File Size
Posted
Updated
22.325 MB
Oct 7, 2023 @ 2:14pm
Apr 19 @ 3:02pm
20 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Star Wars KotOR Droids

In 1 collection by guy762
[OFFICIAL 1.5] Star Wars Knights of the Outer Rim (KotOR)
17 items
Description
[github.com]
[github.com]
Adds 22 types of droids from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II - The Sith Lords, as well as a mech hive-like faction, a new starting scenario, and a wide variety of droid-specific equipment. These droids use the Mechanical Humanlikes framework.


~~~~~~~~~~~~~~~~~~~~~~~
- Hovering/flying droids will ignore all terrain movement speed penalties!
~~~~~~~~~~~~~~~~~~~~~~~












~~~~~~~~~~~~~~
KNOWN ISSUES:
~~~~~~~~~~~~~~
- Some users may be unable to scroll down in the vanilla research UI when on the SWKotOR tab, cutting off some of the research projects from view. I have zero clue what to do about this other than recommending a research UI overhaul mod since I think this is a base game issue, and my research projects & tab seem to be set up correctly in xml. TO FIX THIS I strongly recommend using this mod or another research screen overhaul mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3263594757


~~~~~~~~~~~~~~~~~
Questions & Answers:
~~~~~~~~~~~~~~~~~
Q: Basilisk War Droids?
A: these will be in the upcoming Speeders & Starfighters mod

Q: How come the droid weapons can't be equipped by pawns with bionic arms like in the Gadgets mod?
A: the specific function from AthenaFramework I used for that overrides Humanoid Alien Races' race restriction function, so I wasn't able to keep it in this mod's version of the items

Q: Droids keep spawning with Ideoligion hats!
A: this is apparently an issue on the HAR-side of things. I went out of my way to prevent this from happening in both the PawnKindDef settings and in the droids' race restriction options, but it still persists. blame tynan

Q: Some droids spawn with a listed xenotype!
A: this is another issue that is beyond my means to fix, but thankfully this one can be safely ignored as the droid pawn's xenotype function is completely overwritten by ATC/MHC mechanics

~~~~~~~~~~~~~~~~
ADDITIONAL INFO:
~~~~~~~~~~~~~~~~

- USERS OF THE OTHER KotOR MODS: please ensure all other project mods are updated before using this!

- IF YOUR DROIDS ARE SPAWNING WITH NORMAL BACKSTORIES/NAMES: go into the Mechanical Humanlikes Core mod options menu and press the "reset considerations" button. All droids from this mod should be in the "mechanical drone" category. Devmode in replacement droids for the bugged ones as needed.

- This mod patches the "Techprof Subpersona Core" item so that it is buyable and properly expensive to buy. This is because I wanted to use it in some droid crafting recipes, and I have not once ever seen this stupid item appear in-game naturally. It has been added to the Droid Dealer's possible item list.

- RESEARCH: For this mod I've added a series of research projects to unlock crafting recipes for most of the droid types this mod offers. The highest tier of droids require techprints in order to research them.

INCOMPATIBLE MODS:
- Mod Medicine Patch :(
- [KV] More Trait Slots [1.4]
- A Rimworld of Magic (only when used with DualWield, will break droid weapon gizmos)
- Performance Optimizer (only when used with DualWield, will break droid weapon gizmos)

~~~~~~~~~~~~~
WHAT'S NEXT?
~~~~~~~~~~~~~
For this mod: Krath War Droids, LB-series loader droids (from the KotOR comic), turrets, events/quests involving HK-47 and the rogue droid faction!

[docs.google.com]


~~~~~~~~~
CREDITS:
~~~~~~~~~
In addition to everyone listed in the credits section on the KotOR Weapons & Armor and the KotOR Gadgets & Equipment mods...

- Killathon - for reviving Android Tiers which enabled this mod to be possible without having to use the Mechanoid system!
- MajesticMadman - drew the Ebon Hawk wreckage and the unused droid workbench texture
- guy762 - drew everything else
- The 3D modeling team for Star Wars KotOR 1&2 for making these cool droids in the first place!
- The Sound Departments for Star Wars KotOR 1&2 for making all those droid noises




Our other mods:


[ko-fi.com]
Popular Discussions View All (3)
1
May 30 @ 9:14pm
Capturing droids?
MA347612890GT4078579132R74
1
Jul 23, 2024 @ 5:14pm
Use of your imagery!
HK47LIVE
0
Mar 20 @ 11:58am
Droid Work
Kgutta6107
196 Comments
Twitxx Jun 11 @ 3:59am 
I just bought two droids from a caravan trader and I can't find them in any of the lists, unless I click on them on the map. Should they be listed with the colonists, the mechs or somewhere else?
hestaby316 Jun 5 @ 7:45am 
Also they will not stay in any bed in order to operate/install parts(have the repair stims etc).
hestaby316 Jun 5 @ 7:32am 
When I create droids they have a food need. But wont eat and eventually keel over.
bd1606 May 23 @ 11:53pm 
cyborg's would be neato... lemme be starkiller... lemme be grievous... lemme be vader...
James Apr 21 @ 5:13am 
Hey, unfortunally still the same problem. It still seems to look for textures that are not existing. :(

"Textures were not found for one or more extended graphics for guy762_DroidRace_ADMkI: Droid/AssaultMk1/AssaultMk1_mask"
guy762  [author] Apr 20 @ 12:01pm 
@James just pushed some updates, resubscribe to KotOR Resources, Weapons, and Factions and see if that fixes it
James Apr 20 @ 5:46am 
Hey, can somebody tell me why Rimworld tells me these textures are missing? Tried to download the mod from workshop several times and manually from github but nothing helps. I have no other mods related to head or hair that could conflict. :(

https://gist.github.com/HugsLibRecordKeeper/ea700f4363364a9513a8767e1d78405c

Textures were not found for one or more extended graphics for guy762_DroidRace_ADMkI: Droid/AssaultMk1/AssaultMk1_mask
Textures were not found for one or more extended graphics for guy762_DroidRace_ADMkI_sf: Droid/AssaultMk1/AssaultMk1_mask
Textures were not found for one or more extended graphics for guy762_DroidRace_ADMkIV: Droid/AssaultMk4/AssaultMk4_mask
Textures were not found for one or more extended graphics for guy762_DroidRace_ADMkIV_sith: Droid/AssaultMk4/AssaultMk4_mask
Textures were not found for one or more extended graphics for guy762_DroidRace_DevWD: Droid/DevWD/DevWD_head
Fikus Apr 18 @ 1:44am 
THank u for answer (I am using RimPy or whatever its name and when i added some it asked for jectools thats why i am asking :)) Thank u for quick response, now i can make peace thro violence....ehmm diplomacy, yes exaclty
guy762  [author] Apr 17 @ 11:20am 
@Fikus you do not need JecsTools to run any of the KotOR mods
Fikus Apr 17 @ 3:25am 
Hello,
Any way to not use it with other star wars mods (i dont want jectools in my mod list)
so can i add it safety with only mod provided here and other star wars mdos WIHTOUT jectools ?