RimWorld

RimWorld

Star Wars KotOR Droids
223 Comments
Cal Oct 5 @ 8:46am 
Was interested in this until I saw the ABF requirement. Ah well.
TechyOracle Oct 3 @ 11:13am 
So I made a mistake and bought a droid without getting any recharge cells beforehand. It ran out of power, but a caravan came by again and I got more. How on earth do I get the cells to the droid? All I have for options is stripping it at this point.
Mythos Oct 2 @ 6:11am 
my droids are not recharging and i have the Cell's why are they not using them?
clownkitty Sep 29 @ 6:34pm 
i LOVE THIS MOD, kotor is a part of my childhood and my favorite game ever.

I have a suggestion- droids cant seem to participate in the launch of a gravship, but I feel like my T3 should be able to help pilot. Maybe they should be able to help?

Thanks for this awesome mod :)
MicrowavedDurian Sep 17 @ 7:15pm 
I encountered two bugs. Creating a droid with the cradle would make my game glitch out, and spawning a droid via dev mode also had the same effect.

It was all fixed when I removed the Automatic Night Owl mod. Idk how and why it would affect this mod tho.

But I still see a yellow warning described as "Tried to generate 2 traits for [insert droid name] over 500 times and failed". Nothing broke so far
elĐeve Sep 14 @ 4:39pm 
♥♥♥♥♥♥♥♥♥
Rafn Sep 7 @ 11:35am 
I was able to fix my issue by resetting all my mod options (deleted all the mod config files). Not sure what mod or setting was the culprit, but droids seem to work as intended now.
Rafn Sep 7 @ 9:42am 
I have a similar issue. Started a game with a droid. Within seconds it disappeared from the colonist bar but continued to function. After a while it ran out of energy however, and I could not find a way to recharge it.

I then bought a new droid and the UI/game graphics immediately glitched out. Same thing happens if I "rescue" the droid I started the game with.

Guessing I have an incompatible mod in my modlist, but haven't been able to figure out which one. Tried removing the obvious suspects (Asimov and outland) but it did not fix the problem.
garra30 Sep 1 @ 10:57am 
Getting a major bug with this mod. If I save with a droid pawn in my colony and reload, the screen bugs out if I unpause the game. If I remove the droid using dev mode, the screen goes back to normal. Not sure what mod I have in my Star Wars-centric load order that would do that, but I disabled all droid related content with cherry picker and it seems fine now
8015 Aug 31 @ 9:51am 
I struggle to figure out which droid can equip which items. Am I missing something? For example I have a droid blaster which helpfully tells me it is a light weapon mount, well how do I tell which droids have these light weapon mounts? Neither my R-8009, my devastator war droid, a kx-12 probe droid nor my km1 can equip it. The armors are also a bit unclear but atleast they equip those automatically.
Jev's Used Thong Aug 30 @ 11:24pm 
We need guard compatibility PLEASE
guy762  [author] Aug 28 @ 5:11pm 
@Lukisfer "Droid Recharge Cells". I think the ABF charging building is now called the "Enevoir"

@Simvoid link?

@SeNnA_HeAlEy they should be reprogrammable to do other kinds of work (*somehow*). there's an alternate GE3 variant that does social and doctoring work you might wanna keep an eye out for too (it's the grey one)
Simvoid Aug 28 @ 11:35am 
Please add compatibility with guard mod to allow war droids to guard
SeNnA_HeAlEy Aug 28 @ 5:24am 
The GE3 can only do plant work
beetlebootboot Aug 17 @ 5:25pm 
Yep workshop subscribe refresh worked, droids now can use the repair kits with the intended effect :)
nex Aug 17 @ 11:08am 
@Lukisfer idk i think its under power tab.
Lukisfer Aug 17 @ 10:47am 
What is the item called that recharges the droids?
guy762  [author] Aug 17 @ 5:03am 
Full Disclosure for everyone reading: I don't keep track of what the ABF content does anymore. The dev is constantly changing systems and it's too much of an annoyance to try and keep up with all the changes to it when we've got a ton of our own stuff we're busy working on. Any issues related to systems from ABF (upgrading, needs, etc.) should be brought to the ABF dev first because those aren't systems that KotOR Droids adds, and I don't know what they actually do at this point because they've been completely overhauled like three different times since I published this mod.
guy762  [author] Aug 17 @ 5:03am 
@nex you'll want a GE3 protocol droid or the KX-12 probe droid

@Imma Cylon no clue, you should bring it up to the ABF dev

@larvae it's a certainty I'll include a couple separatist models for the eventual GCW-era droid mod, but that itself won't be coming for a while as I'm instead focusing my efforts on making vehicles for that era.

@beetlebootboot repair kits are fixed, resubscribe to KotOR Resources. the function that handled that in the ABF framework was apparently removed in the 1.6 version, so I am now forced to use the vanilla version of that function which does not distinguish between droids and humanoids (meaning humanoids can technically use repair kits now). I think the synthstruct cradle is just the workbench that spawns the droids in during the initial crafting, it doesn't sound like it has the hospital bed functionality.
beetlebootboot Aug 16 @ 7:19pm 
Through testing with mods and no mods, can affirm droids do not gain the repair kit hediff unlike colonists when applying the operation to administer medpacs, the organic equivalent

Also droids to not treat the cradle as a spot to sit for repairs or upgrades (surgery), only using regular medical beds and spots.
nex Aug 14 @ 9:38pm 
is there a way to make the HK51 do all work types? or is there another humanoid droid that can do every task. i'm looking for a caretaker for my asteroid base while i'm out with my gravship.
Imma Cylon Aug 7 @ 3:03pm 
I found a bug where my 3C levels up, but also doesn't every 20 seconds or so.
larvae Aug 5 @ 9:54pm 
I'm begging you. I'm on my knees and sobbing. Please please please add scavenged CIS droids for the Civil War era content. I want to play as remnants or just some droid mechanic PLEASEEEEEEE ):>


Also add Kaleesh or Trandoshans (not as important as the droids, please give me droids I'm desperate, please bless me with the droids)
matt31294 Aug 4 @ 8:59pm 
Just commenting because i couldnt figure out and they wouldnt use the batteries. if you need to charge the droids look under power for beamcoil, powerjack, or enervoir
BlackHeart Aug 2 @ 9:19pm 
I really really wanted to download this mod, then saw it requires 3 mods....then I was like "Damn it, I really want it!" So I download all.... then one of the required mod required like 4-5 more.... which one of them requires you to boot a new game >.<. You guys really making it hard.
guy762  [author] Aug 1 @ 2:35am 
1.6 UPDATE IS LIVE

DO NOT REPORT RIMPY MISSING MOD ERRORS, RIMPY IS INCORRECT!
Nutzgobbler Jul 13 @ 2:59pm 
1.6 :)
Twitxx Jun 11 @ 3:59am 
I just bought two droids from a caravan trader and I can't find them in any of the lists, unless I click on them on the map. Should they be listed with the colonists, the mechs or somewhere else?
hestaby316 Jun 5 @ 7:45am 
Also they will not stay in any bed in order to operate/install parts(have the repair stims etc).
hestaby316 Jun 5 @ 7:32am 
When I create droids they have a food need. But wont eat and eventually keel over.
bd1606 May 23 @ 11:53pm 
cyborg's would be neato... lemme be starkiller... lemme be grievous... lemme be vader...
James Apr 21 @ 5:13am 
Hey, unfortunally still the same problem. It still seems to look for textures that are not existing. :(

"Textures were not found for one or more extended graphics for guy762_DroidRace_ADMkI: Droid/AssaultMk1/AssaultMk1_mask"
guy762  [author] Apr 20 @ 12:01pm 
@James just pushed some updates, resubscribe to KotOR Resources, Weapons, and Factions and see if that fixes it
James Apr 20 @ 5:46am 
Hey, can somebody tell me why Rimworld tells me these textures are missing? Tried to download the mod from workshop several times and manually from github but nothing helps. I have no other mods related to head or hair that could conflict. :(

https://gist.github.com/HugsLibRecordKeeper/ea700f4363364a9513a8767e1d78405c

Textures were not found for one or more extended graphics for guy762_DroidRace_ADMkI: Droid/AssaultMk1/AssaultMk1_mask
Textures were not found for one or more extended graphics for guy762_DroidRace_ADMkI_sf: Droid/AssaultMk1/AssaultMk1_mask
Textures were not found for one or more extended graphics for guy762_DroidRace_ADMkIV: Droid/AssaultMk4/AssaultMk4_mask
Textures were not found for one or more extended graphics for guy762_DroidRace_ADMkIV_sith: Droid/AssaultMk4/AssaultMk4_mask
Textures were not found for one or more extended graphics for guy762_DroidRace_DevWD: Droid/DevWD/DevWD_head
Fikus Apr 18 @ 1:44am 
THank u for answer (I am using RimPy or whatever its name and when i added some it asked for jectools thats why i am asking :)) Thank u for quick response, now i can make peace thro violence....ehmm diplomacy, yes exaclty
guy762  [author] Apr 17 @ 11:20am 
@Fikus you do not need JecsTools to run any of the KotOR mods
Fikus Apr 17 @ 3:25am 
Hello,
Any way to not use it with other star wars mods (i dont want jectools in my mod list)
so can i add it safety with only mod provided here and other star wars mdos WIHTOUT jectools ?
guy762  [author] Apr 16 @ 11:53am 
@Dreamwell as much as I'd like to say yes, I probably won't be able to offer anything SoS2 related for a while aside from maybe making a more compatible edit of this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3293285476 .
we don't currently have a dedicated furniture/structure artist on the team, so our long-term goals for quests and SoS2 content are bottlenecked since that kind of interior design stuff is what will really sell the 'star wars naval combat' and 'star wars questing' experiences

@STARSCREAM° ⋆。˚. Separatist battle droids will be included in a future droid mod, this one is just for droids from the Old Republic era
Dreamwell Apr 16 @ 9:49am 
Will starfighters introduce some stuff for SOS? It's not Star Wars without Save our Ship, but it's severely missing lasers and turbolasers. :D
STARSCREAM° ⋆。˚. Apr 8 @ 7:27pm 
add battle droids1
guy762  [author] Mar 28 @ 12:47pm 
@MuroDontPanic [dxdy] techprints cannot be crafted, only traded for or given as quest rewards.

@Kgutta6107 @MuroDontPanic [dxdy] droid skills and allowed work types can be modified with the "reprogramming" surgery. the K-X12 Utility probe should have options for both medical and crafting work

@webtrog that's a known bug with Rimworld, use this mod or another research screen UI overhaul mod to get around it: https://steamcommunity.com/sharedfiles/filedetails/?id=3263594757
Kgutta6107 Mar 23 @ 10:13pm 
How to make the droids do their additional duties? some say they can cook but i cannot assign them to cooking...
webtrog Mar 18 @ 1:53am 
Even with the UI set to 1.0x I can't see all the research on the droids
MuroDontPanic [dxdy] Feb 18 @ 1:05pm 
are datadisks craftable? or any way to train droids skills? Will droids specialized in all kinds of crafting be added? Or medical droids?
guy762  [author] Feb 9 @ 1:07pm 
@Anomaly-Friend droids are considered separate colonists, this mod doesn't use the mechanoid system at all

@MuroDontPanic [dxdy] no wiki unfortunately, there's too much to document and too little time to write it all up

currently the droid kolto spray isn't reloadable, but I'll make a note to add that in for the next update
Anomaly-Friend Feb 7 @ 4:10pm 
Are these droids considered separate colonists or are they considered like mechanoids and I will need bandwidth?
MuroDontPanic [dxdy] Feb 7 @ 3:16pm 
Is there something like a wiki? I love this mod and I always find myself wondering how does this work or how do I do such and such. For example - the droid kolto spray thing. How do I refuel it?
guy762  [author] Jan 31 @ 10:46am 
@Dread @joncon9000 the research screen not scrolling is a vanilla issue, you'll need to use an overhaul mod that fixes it such as this: https://steamcommunity.com/sharedfiles/filedetails/?id=3263594757

the 999 data disk thing is intentional, those are supposed to be "unobtainable" research projects that are scenario-locked, but there isn't really any way to have a research project be actually unobtainable, so what you're seeing there is my jank workaround solution

@phatkok I've been seeing a couple people report incompatibilities between the KotOR Factions start scenarios and prepare carefully, so they probably just won't work together period. there's likely a devmode command for setting certainty once you've started a colony that you could use, otherwise I would switch to character editor if it's causing further problems
Dread Jan 31 @ 10:10am 
@guy762 I'm having the same issue as joncon9000. Is this a known issue or is there a conflict somewhere? The research page has a bunch of techs I can't select as they are below the fold and there's no way to scroll down.
phatkok Jan 26 @ 2:33pm 
im having an issue with the smuggler crew start scenario, the only issue i have is that the assassin droid does not work with edb's prepare carfully, i literally just want to change their certainty to 100%. not a big deal though. P.S. @CheifCommissar i agree this would be mmm verry niice