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"Textures were not found for one or more extended graphics for guy762_DroidRace_ADMkI: Droid/AssaultMk1/AssaultMk1_mask"
https://gist.github.com/HugsLibRecordKeeper/ea700f4363364a9513a8767e1d78405c
Textures were not found for one or more extended graphics for guy762_DroidRace_ADMkI: Droid/AssaultMk1/AssaultMk1_mask
Textures were not found for one or more extended graphics for guy762_DroidRace_ADMkI_sf: Droid/AssaultMk1/AssaultMk1_mask
Textures were not found for one or more extended graphics for guy762_DroidRace_ADMkIV: Droid/AssaultMk4/AssaultMk4_mask
Textures were not found for one or more extended graphics for guy762_DroidRace_ADMkIV_sith: Droid/AssaultMk4/AssaultMk4_mask
Textures were not found for one or more extended graphics for guy762_DroidRace_DevWD: Droid/DevWD/DevWD_head
Any way to not use it with other star wars mods (i dont want jectools in my mod list)
so can i add it safety with only mod provided here and other star wars mdos WIHTOUT jectools ?
we don't currently have a dedicated furniture/structure artist on the team, so our long-term goals for quests and SoS2 content are bottlenecked since that kind of interior design stuff is what will really sell the 'star wars naval combat' and 'star wars questing' experiences
@STARSCREAM° ⋆。˚. Separatist battle droids will be included in a future droid mod, this one is just for droids from the Old Republic era
@Kgutta6107 @MuroDontPanic [dxdy] droid skills and allowed work types can be modified with the "reprogramming" surgery. the K-X12 Utility probe should have options for both medical and crafting work
@webtrog that's a known bug with Rimworld, use this mod or another research screen UI overhaul mod to get around it: https://steamcommunity.com/sharedfiles/filedetails/?id=3263594757
@MuroDontPanic [dxdy] no wiki unfortunately, there's too much to document and too little time to write it all up
currently the droid kolto spray isn't reloadable, but I'll make a note to add that in for the next update
the 999 data disk thing is intentional, those are supposed to be "unobtainable" research projects that are scenario-locked, but there isn't really any way to have a research project be actually unobtainable, so what you're seeing there is my jank workaround solution
@phatkok I've been seeing a couple people report incompatibilities between the KotOR Factions start scenarios and prepare carefully, so they probably just won't work together period. there's likely a devmode command for setting certainty once you've started a colony that you could use, otherwise I would switch to character editor if it's causing further problems
below the page line and I can't scroll down to click on them. Is this like a load order issue or a conflict and if it is does anybody have a list of known conflicting mods that could help me find a work around.
@CheifCommissar they're supposed to, but it looks like the code I was using for it is bugged. I've requested a fix
Looking at it now, its a devastator-class war droid and has a repeating blaster carbine from KOTOR weapons and armor pack, maybe the issue idk, because everytime i see the laser beams, i get spammed by logs but no sound coming from his shots
Same issue with another droids Blaster carbine
Thanks for the help, hopefully the next sucker that comes by will last a bit longer.
@Evan that may or may not be an oversight. I don't fully know how the "reprogramming" function in ABF works, but I think there may have been a reprogram option that allows them to learn skills. I could be wrong though
@NikkEatsRocks does something in the game directly state they aren't able to perform those tasks, or are they just not doing the jobs? both have Hauling disabled, which might explain the latter case (and would be an oversight on my part)
Is there something I can do to the droid to let it learn skills, or a type of droid that can learn skills, or is this just an oversight?
is there a way to scrap/smelt droid bodies from raids ?