RimWorld

RimWorld

Star Wars KotOR Droids
192 Comments
James Apr 21 @ 5:13am 
Hey, unfortunally still the same problem. It still seems to look for textures that are not existing. :(

"Textures were not found for one or more extended graphics for guy762_DroidRace_ADMkI: Droid/AssaultMk1/AssaultMk1_mask"
guy762  [author] Apr 20 @ 12:01pm 
@James just pushed some updates, resubscribe to KotOR Resources, Weapons, and Factions and see if that fixes it
James Apr 20 @ 5:46am 
Hey, can somebody tell me why Rimworld tells me these textures are missing? Tried to download the mod from workshop several times and manually from github but nothing helps. I have no other mods related to head or hair that could conflict. :(

https://gist.github.com/HugsLibRecordKeeper/ea700f4363364a9513a8767e1d78405c

Textures were not found for one or more extended graphics for guy762_DroidRace_ADMkI: Droid/AssaultMk1/AssaultMk1_mask
Textures were not found for one or more extended graphics for guy762_DroidRace_ADMkI_sf: Droid/AssaultMk1/AssaultMk1_mask
Textures were not found for one or more extended graphics for guy762_DroidRace_ADMkIV: Droid/AssaultMk4/AssaultMk4_mask
Textures were not found for one or more extended graphics for guy762_DroidRace_ADMkIV_sith: Droid/AssaultMk4/AssaultMk4_mask
Textures were not found for one or more extended graphics for guy762_DroidRace_DevWD: Droid/DevWD/DevWD_head
Fikus Apr 18 @ 1:44am 
THank u for answer (I am using RimPy or whatever its name and when i added some it asked for jectools thats why i am asking :)) Thank u for quick response, now i can make peace thro violence....ehmm diplomacy, yes exaclty
guy762  [author] Apr 17 @ 11:20am 
@Fikus you do not need JecsTools to run any of the KotOR mods
Fikus Apr 17 @ 3:25am 
Hello,
Any way to not use it with other star wars mods (i dont want jectools in my mod list)
so can i add it safety with only mod provided here and other star wars mdos WIHTOUT jectools ?
guy762  [author] Apr 16 @ 11:53am 
@Dreamwell as much as I'd like to say yes, I probably won't be able to offer anything SoS2 related for a while aside from maybe making a more compatible edit of this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3293285476 .
we don't currently have a dedicated furniture/structure artist on the team, so our long-term goals for quests and SoS2 content are bottlenecked since that kind of interior design stuff is what will really sell the 'star wars naval combat' and 'star wars questing' experiences

@STARSCREAM° ⋆。˚. Separatist battle droids will be included in a future droid mod, this one is just for droids from the Old Republic era
Dreamwell Apr 16 @ 9:49am 
Will starfighters introduce some stuff for SOS? It's not Star Wars without Save our Ship, but it's severely missing lasers and turbolasers. :D
STARSCREAM° ⋆。˚. Apr 8 @ 7:27pm 
add battle droids1
guy762  [author] Mar 28 @ 12:47pm 
@MuroDontPanic [dxdy] techprints cannot be crafted, only traded for or given as quest rewards.

@Kgutta6107 @MuroDontPanic [dxdy] droid skills and allowed work types can be modified with the "reprogramming" surgery. the K-X12 Utility probe should have options for both medical and crafting work

@webtrog that's a known bug with Rimworld, use this mod or another research screen UI overhaul mod to get around it: https://steamcommunity.com/sharedfiles/filedetails/?id=3263594757
Kgutta6107 Mar 23 @ 10:13pm 
How to make the droids do their additional duties? some say they can cook but i cannot assign them to cooking...
webtrog Mar 18 @ 1:53am 
Even with the UI set to 1.0x I can't see all the research on the droids
MuroDontPanic [dxdy] Feb 18 @ 1:05pm 
are datadisks craftable? or any way to train droids skills? Will droids specialized in all kinds of crafting be added? Or medical droids?
guy762  [author] Feb 9 @ 1:07pm 
@Anomaly-Friend droids are considered separate colonists, this mod doesn't use the mechanoid system at all

@MuroDontPanic [dxdy] no wiki unfortunately, there's too much to document and too little time to write it all up

currently the droid kolto spray isn't reloadable, but I'll make a note to add that in for the next update
Anomaly-Friend Feb 7 @ 4:10pm 
Are these droids considered separate colonists or are they considered like mechanoids and I will need bandwidth?
MuroDontPanic [dxdy] Feb 7 @ 3:16pm 
Is there something like a wiki? I love this mod and I always find myself wondering how does this work or how do I do such and such. For example - the droid kolto spray thing. How do I refuel it?
guy762  [author] Jan 31 @ 10:46am 
@Dread @joncon9000 the research screen not scrolling is a vanilla issue, you'll need to use an overhaul mod that fixes it such as this: https://steamcommunity.com/sharedfiles/filedetails/?id=3263594757

the 999 data disk thing is intentional, those are supposed to be "unobtainable" research projects that are scenario-locked, but there isn't really any way to have a research project be actually unobtainable, so what you're seeing there is my jank workaround solution

@phatkok I've been seeing a couple people report incompatibilities between the KotOR Factions start scenarios and prepare carefully, so they probably just won't work together period. there's likely a devmode command for setting certainty once you've started a colony that you could use, otherwise I would switch to character editor if it's causing further problems
Dread Jan 31 @ 10:10am 
@guy762 I'm having the same issue as joncon9000. Is this a known issue or is there a conflict somewhere? The research page has a bunch of techs I can't select as they are below the fold and there's no way to scroll down.
phatkok Jan 26 @ 2:33pm 
im having an issue with the smuggler crew start scenario, the only issue i have is that the assassin droid does not work with edb's prepare carfully, i literally just want to change their certainty to 100%. not a big deal though. P.S. @CheifCommissar i agree this would be mmm verry niice
joncon9000 Jan 24 @ 8:55pm 
Also I feel I should ask are the research projects for the HK-47 gear and other gear research projects supposed to take 999 data disk things to unlock because I'm pretty sure that alone tells me something isn't quite working as intended.
joncon9000 Jan 24 @ 8:33pm 
Anybody have any advice on what I need to do to fix a problem I'm having with the research tab for this mod as I can't actually click on any of the research options for the droids as they all appear
below the page line and I can't scroll down to click on them. Is this like a load order issue or a conflict and if it is does anybody have a list of known conflicting mods that could help me find a work around.
guy762  [author] Jan 21 @ 12:41am 
@CheifCommissar ok should be fixed now, resubscribe to Artificial Beings Framework and this mod
guy762  [author] Jan 19 @ 10:18am 
@Evan no clue, maybe set their Patient work priority to 1?

@CheifCommissar they're supposed to, but it looks like the code I was using for it is bugged. I've requested a fix
CheifCommissar Jan 19 @ 12:49am 
first off i love this mod more then anything, second can i request that jawa scavengers sell their dozens of droids they bring with them? even with "health" problems would be awesome
Evan Dec 24, 2024 @ 8:45pm 
This may be an issue with Synstructs but my droids keep getting up after ordering them to rest for reprogramming or parts installation or painting, I can still do it but it takes a lot of finangling. Is there any way to actually keep them still for the procedure?
Magnetcross Dec 22, 2024 @ 12:24am 
says "Cannot play kotorsound_rifle (subsound UnanmedSubSoundDef_: No resolved grains "

Looking at it now, its a devastator-class war droid and has a repeating blaster carbine from KOTOR weapons and armor pack, maybe the issue idk, because everytime i see the laser beams, i get spammed by logs but no sound coming from his shots

Same issue with another droids Blaster carbine
Magnetcross Dec 22, 2024 @ 12:18am 
got a debug as soon as i got invaded by 3 of the wardroids, heres the logs, idk whats the issue tho, but everytime they are opening fire, i get spammed with logs https://gist.github.com/HugsLibRecordKeeper/0083962ae5afaffd325121cb79922751
Kev Dec 21, 2024 @ 1:42pm 
I don't have that tech unlocked, I normally start my runs with zero tech and work my way up, all the droids I've had so far have been rescues or random pawn joins
guy762  [author] Dec 21, 2024 @ 12:20pm 
@Kev hmm, they can also gain energy by eating "droid recharge cells" which are craftable at a "synstruct parts workbench" or the Shield Recharger from KotOR Resources, are they able to do that? if not, there's probably something going wrong with the ABF mods on your end
Kev Dec 21, 2024 @ 12:13pm 
I literally just tried that, although by the time I noticed it needs to be at the top of the bed facing into the head it was too late, another droid gone, I liked that one too, patrol droid, done my hunting haha.

Thanks for the help, hopefully the next sucker that comes by will last a bit longer. :lunar2019coolpig:
guy762  [author] Dec 21, 2024 @ 11:31am 
@Kev you need to build a "charging station" (from the ABF mods) that's connected to your power grid, it's a little building they'll go and sleep next to that refills their power (food) need
Kev Dec 21, 2024 @ 8:53am 
how do you feed droids? I've had a few now randomly join my colony but ever one of them die of malnutrition because I can't figure this out.
Ангел Даст Dec 18, 2024 @ 7:38pm 
@guy762 я поставлю свечку в православном храме за твоё здоровье. спасибо
guy762  [author] Dec 18, 2024 @ 4:23pm 
@S-Lomalo28 1.4 files were moved to here: https://github.com/guy1762/SWKotOR-Project-1.4-Final-Build/tree/main

@Evan that may or may not be an oversight. I don't fully know how the "reprogramming" function in ABF works, but I think there may have been a reprogram option that allows them to learn skills. I could be wrong though

@NikkEatsRocks does something in the game directly state they aren't able to perform those tasks, or are they just not doing the jobs? both have Hauling disabled, which might explain the latter case (and would be an oversight on my part)
Ангел Даст Dec 18, 2024 @ 8:52am 
жаль версию 1.4 УДАЛИЛИ зачем-то
Evan Dec 14, 2024 @ 7:34pm 
The Droid Memory upgrade says it provides a 20% boost to global learning speed but at least the T3 Droid I have has a multiplier that means it will never be able to learn skills.

Is there something I can do to the droid to let it learn skills, or a type of droid that can learn skills, or is this just an oversight?
NikkEatsRocks Dec 10, 2024 @ 4:10pm 
I just got a probe droid which states it is capable of Doctoring, Constructing, Firefighting, Combat and Hunting but it does not seem to actually be capable of doctoring or construction. There are currently two probe droid childhood backstories and they both block working and caring.
Abu Bakr al-Baghdadi Dec 7, 2024 @ 7:39pm 
@guy762 Alright sounds good but as I asked, is there a possibility for there to be a fix so they are compatible?
guy762  [author] Dec 7, 2024 @ 11:23am 
@Abu Bakr al-Baghdadi oh I forgot I put that in. I don't recall if it was *that* incompatible, I'll take it off the incompatibility list to see if people still have issues with it
Abu Bakr al-Baghdadi Dec 7, 2024 @ 4:38am 
This mod is incompatible with the medical tab, will there be any plans to patch it?
guy762  [author] Nov 29, 2024 @ 11:41pm 
@OwenDaBae I rolled it into one of the scenarios in KotOR Weapons that has all of the other KotOR companions, but I could probably bring the droid-only one back for the upcoming factions mod
OwenDaBae Nov 29, 2024 @ 7:28pm 
Is there a reason I don't get the 2 droids start anymore?
Dr. Quackers M.D. Nov 25, 2024 @ 6:02pm 
I wish this didn't need ABF as ABF needs humanoid alien race framework and those of us with DLC would rather not mix Genetics with Humanoid and humanoid related content
Reanimator Nov 2, 2024 @ 3:40pm 
hey so T3 droid has a body of a human without head etc
GVLT Oct 14, 2024 @ 5:02am 
Standalone HK47 please.
Alucard Sep 16, 2024 @ 1:20am 
thanks for the answer sadly i don´t use level up so the problem still stands.
DreadedCheez Sep 15, 2024 @ 9:39pm 
@Kilphyre @Alucard This seems to be an incompatibility with Level Up!
Alucard Sep 12, 2024 @ 5:06am 
i have the same problem as Kilphyre and i don´t know wich mod could be overwriting Mechanical Humanlikes. the only other robot mod which i use are misc. Robot and a seperatist mod i have deactivated both but it didn´t help.
guy762  [author] Sep 7, 2024 @ 2:27pm 
@Supraman I think you just butcher them at the normal butchering table, they should be set to give metals and components back
Supraman Sep 7, 2024 @ 6:49am 
Thanks @guy762
is there a way to scrap/smelt droid bodies from raids ?