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I have a suggestion- droids cant seem to participate in the launch of a gravship, but I feel like my T3 should be able to help pilot. Maybe they should be able to help?
Thanks for this awesome mod :)
It was all fixed when I removed the Automatic Night Owl mod. Idk how and why it would affect this mod tho.
But I still see a yellow warning described as "Tried to generate 2 traits for [insert droid name] over 500 times and failed". Nothing broke so far
I then bought a new droid and the UI/game graphics immediately glitched out. Same thing happens if I "rescue" the droid I started the game with.
Guessing I have an incompatible mod in my modlist, but haven't been able to figure out which one. Tried removing the obvious suspects (Asimov and outland) but it did not fix the problem.
@Simvoid link?
@SeNnA_HeAlEy they should be reprogrammable to do other kinds of work (*somehow*). there's an alternate GE3 variant that does social and doctoring work you might wanna keep an eye out for too (it's the grey one)
@Imma Cylon no clue, you should bring it up to the ABF dev
@larvae it's a certainty I'll include a couple separatist models for the eventual GCW-era droid mod, but that itself won't be coming for a while as I'm instead focusing my efforts on making vehicles for that era.
@beetlebootboot repair kits are fixed, resubscribe to KotOR Resources. the function that handled that in the ABF framework was apparently removed in the 1.6 version, so I am now forced to use the vanilla version of that function which does not distinguish between droids and humanoids (meaning humanoids can technically use repair kits now). I think the synthstruct cradle is just the workbench that spawns the droids in during the initial crafting, it doesn't sound like it has the hospital bed functionality.
Also droids to not treat the cradle as a spot to sit for repairs or upgrades (surgery), only using regular medical beds and spots.
Also add Kaleesh or Trandoshans (not as important as the droids, please give me droids I'm desperate, please bless me with the droids)
DO NOT REPORT RIMPY MISSING MOD ERRORS, RIMPY IS INCORRECT!
"Textures were not found for one or more extended graphics for guy762_DroidRace_ADMkI: Droid/AssaultMk1/AssaultMk1_mask"
https://gist.github.com/HugsLibRecordKeeper/ea700f4363364a9513a8767e1d78405c
Textures were not found for one or more extended graphics for guy762_DroidRace_ADMkI: Droid/AssaultMk1/AssaultMk1_mask
Textures were not found for one or more extended graphics for guy762_DroidRace_ADMkI_sf: Droid/AssaultMk1/AssaultMk1_mask
Textures were not found for one or more extended graphics for guy762_DroidRace_ADMkIV: Droid/AssaultMk4/AssaultMk4_mask
Textures were not found for one or more extended graphics for guy762_DroidRace_ADMkIV_sith: Droid/AssaultMk4/AssaultMk4_mask
Textures were not found for one or more extended graphics for guy762_DroidRace_DevWD: Droid/DevWD/DevWD_head
Any way to not use it with other star wars mods (i dont want jectools in my mod list)
so can i add it safety with only mod provided here and other star wars mdos WIHTOUT jectools ?
we don't currently have a dedicated furniture/structure artist on the team, so our long-term goals for quests and SoS2 content are bottlenecked since that kind of interior design stuff is what will really sell the 'star wars naval combat' and 'star wars questing' experiences
@STARSCREAM° ⋆。˚. Separatist battle droids will be included in a future droid mod, this one is just for droids from the Old Republic era
@Kgutta6107 @MuroDontPanic [dxdy] droid skills and allowed work types can be modified with the "reprogramming" surgery. the K-X12 Utility probe should have options for both medical and crafting work
@webtrog that's a known bug with Rimworld, use this mod or another research screen UI overhaul mod to get around it: https://steamcommunity.com/sharedfiles/filedetails/?id=3263594757
@MuroDontPanic [dxdy] no wiki unfortunately, there's too much to document and too little time to write it all up
currently the droid kolto spray isn't reloadable, but I'll make a note to add that in for the next update
the 999 data disk thing is intentional, those are supposed to be "unobtainable" research projects that are scenario-locked, but there isn't really any way to have a research project be actually unobtainable, so what you're seeing there is my jank workaround solution
@phatkok I've been seeing a couple people report incompatibilities between the KotOR Factions start scenarios and prepare carefully, so they probably just won't work together period. there's likely a devmode command for setting certainty once you've started a colony that you could use, otherwise I would switch to character editor if it's causing further problems