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Apologies for missing this - yes, that is normal. None of my mods have in-game settings, nor do I have any plans on making any. Everything I make is as exposed to XML - or gets worked on to try and make it exposed to XML. Making xml tweaks/patches is much easier than making solid, performant, stable mod settings.
@Rex705
That pertains to Synstructs more than it does ABF, but the answer should have come with the letter that appears when you build the synstruct - it contains comprehensive information about the next steps. In short, you need an artificer do a surgery operation to format them. Again, the letter should do a much better job of explaining than I can do in a steam comment.
That make colonies with intense bigotry mad to have babies, because babies don't have ANY ideo and since are counted as not-colony-ideo even though they shouldn't be (and they aren't in the vanilla code).
You should fix that!
I missed this originally - that bug was fixed the morning that you posted that comment, so I'm guessing Steam simply hadn't updated your files. I'm also assuming that, by now, Steam would have figured out that it should update the files.
@shiva chirr
Nope. I will never port SkyMind to newer versions of the game.