Crusader Kings III

Crusader Kings III

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Love Marriage Family
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14.995 MB
19 Thg09, 2023 @ 1:44am
23 Thg11 @ 6:52pm
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Love Marriage Family

Mô tả


For CK3 version: 1.18.1.1



The purpose of LMF is to add more realism and more roleplaying options to the aspects of CK3 that center on relationships, marriage, and family. From ensuring that the AI makes more sensible choices for spouses and lovers (no more young lovers paired up with old crones) to adding more interactions with your family & heir to adding more noble maidens as marriage options... there's a lot here to add to your game.

Additional information on the various features can be found in the discussion thread







Also included is the ANSF3 mod, which allows you to construct a family for your custom rulers:





Yes, some. The mod increases the number of children overall (since more courtiers are getting married). If you're concerned, there are game rules allowing you to restrict or even shut off many aspects of the mod, to make them less burdensome on your PC.



DO NOT USE THIS WITH AGOT! AGOT HAS INTEGRATED LMF!

It's NOT going to play well with Total Conversion mods - the bigger and more expansive the mod, the more likely there are going to be conflicts, even if it appears like the mods load together fine.

It's also not likely to play well with other mods that touch on the same subjects, as there are a number of places where LMF needs to include the entire vanilla event file (pregnancy & birth files, in particular).

More detailed information on compatibility can be found in the discussion thread.

Can I Incorporate This Mod Into My Own?

If you like, certainly. Just give me credit somewhere.

Translations
(I take no responsibility for whether these are kept up to date. Make sure you place them below LMF in the load order.)

Chinese
Korean
Korean (Non-Steam)[drive.google.com]
Portuguese
Russian
German
French



Speaking of credit, a few acknowledgements of my own:
  • Obviously, the A New Sensible Family 2 mod. My updates have been spun off into its own A New Sensible Family 3 mod by request, for use by those who simply want to access it without the rest of the tweaks LMF provides.

  • The features involving marriage AI and additional young maidens being added have their root in the Less Old Wives and the More Babies for Counts & Dukes mods, both of which haven't been updated in quite some time. I've almost completely reworked the code by this point, but credit's still owed for where I started.

Please feel free to report any issues (ideally in a discussion thread) and I'll deal with them as promptly as I can.
Thảo luận nổi bật Xem tất cả (9)
114
15 Thg11 @ 2:54am
Report Issues Here!
Rylock
86
7 Thg09 @ 12:04am
LMF Compatibility
Rylock
11
17 Thg07 @ 12:38pm
ĐÁNH DẤU: Love Marriage Family Stories?
Rylock
1.256 bình luận
EasyPete 2 giờ trước 
Hello. I have encountered a big bug where i can't marry people outside my court (neither me nor my family). It always says that the house of ruler im proposing to is feuding with me or that i already have enough children or something (sometimes it goes to over -200 acceptance with rulers of similar rank). How to adress it? I'm playing version 1.17.1 and with version of this mod from 24 august (at least thats what skymods page says, so it shouldn't crash with game version).
Rylock  [tác giả] 10 giờ trước 
@kezzie Seems as if I did, actually, account for most of the matrilineal game rules... just not the equal or female dominated game rule specifically, oddly enough. It's fixed in the latest update.
Rylock  [tác giả] 13 giờ trước 
@Kezzie Now THAT is something I can work with, as you're right - it's supposed to only affect betrothals where the status of the partner has changed. By default, you can't get a ruler or an heir to agree to a patrilineal/matrilineal marriage that works against them... but I wonder if I didn't account for the matrilineal game marriage game rule? I'll have to go check.

Thank you for presenting the issue so clearly.
Kezzie 16 giờ trước 
I've actually just remembered a third frustration: because the event doesn't seem to check for the equal or female dominated matrilineal marriage game rule, the AI was sometimes choosing the option to continue with the betrothal but switch it to matrilineal even in male dominated realms, resulting in matrilineal marriages which my game rules otherwise wouldn’t have allowed.
Kezzie 16 giờ trước 
I don’t have a problem with the lmf_heir.2021 event in principle but I did notice a couple of things about it that seemed a bit off in my last playthrough. I had several betrothals broken by this event which were patrilineal ones that I had set up for my younger sons with landed female rulers. (No murder involved – at least on my part – in making them landed!) What was slightly frustrating was 1) the women were already landed when I set up the betrothals so it wasn’t as if their situation had obviously changed when they broke them a few years later (although something more subtle like their personality might have which could explain it) and 2) I was playing with the game rule that only allows matrilineal marriages for equal or female dominated realms – which neither I nor they were in – so those same female rulers, having broken the betrothals because they were patrilineal, just went on to patrilineally marry other houses anyway.
Finarfin 18 giờ trước 
It sounds to me like someone is butt-hurt because their opponents won't willingly fall to their demands. You would do the same thing if you were in their hands. You certainly wouldn't care how much planning went into it for them.
TurtleShroom 19 giờ trước 
It's the exact opposite, actually. I'm not being impatient, I'm playing the longest game I can. All of the fun that's been sucked by that Event WAS NOT BECAUSE I WAS KILLING HEIRS. You call me impatient? No! I am being punished FOR PATIENCE!! I was doing the EXACT OPPOSITE. I was leveraging Prestige, Hooks, and good timing to marry a woman who was already a duchess, or was in line to a partition of a King who had many duchies. In both cases, I was punished for being good instead of killing.

You foolishly assume that because this is CK3, I am killing heirs to line up my family every time, as if the only way to play the game is to do wrong IC-wise. Have I done that? Obviously, but not always. I actually like to have a big family and be nice to those nice to me. Your Mod eliminates the Habsberg approach (EXTREMELY unrealistic) and punishes players who choose to role play as good people.
Rylock  [tác giả] 22 Thg11 @ 9:59pm 
@TurtleShroom The thing is, it doesn't remove that way at all. It just means that the status of the marriage partner can't change until after the marriage has happened. What you want, after all, is to betrothe the daughter and then immediately begin killing off all the other heirs so she inherits land that will go to your children. So... just wait until after the marriage has happened, and THEN do it. That's it. Stop being so impatient.

And I will make changes to my mod when and if I like. You don't care for that? Make a sub-mod. Unless you have something you improvements to honestly suggest, I'm done talking about this.
TurtleShroom 22 Thg11 @ 9:05pm 
The problem is that it removes one of, if not THE only nonviolent, ethical ways to get on someone else's throne. With the Fun Sucking Event closing the door on "and you, happy Austria, shall marry" , that leaves war and murder. Sometimes I just want to marry someone because I'm prestigious and actually make them better off. Punishing you for not being the bad guy is stupid.

I will never understand why people get so offended by adding game rules, as if people actually balk at having one's cake and eating it too. "I am free to not use the Mod" is stupid when the rest of the Mod is great and I have thoroughly enjoyed its work and its improved marriage features. Courtiers and computer players are ACTUALLY MARRYING and having kids.

A Game Rule is not a hard thing to add and you can even enable the Fun Sucking Event by default. You're acting like you'd have to move Heaven and the earth to put in a Game Rule.
Rylock  [tác giả] 22 Thg11 @ 8:18pm 
@TurtleShroom This isn't about "agency". This is about players using an exploit to make the AI do something it shouldn't do - which is to recognize that their child's situation has changed and putting their dynasty at risk without so much as a shrug. It's something I saw they'd put into AGOT when I did the LMF merge there, and I figured it made sense.

Insofar as "forcing" the betrothal, I could see you maybe doing that with a vassal - but how would you, otherwise? Very submissive, honorable, or fearful rulers won't challenge the betrothal already... so what's the enticement? How much dowry would make someone knowingly hand their lands to another dynasty?

If you have some thoughts as to what could reasonably be added to the event to make it more interesting (while still plausible), I'm all ears. Otherwise, no, I won't add a game rule just because you find not being able to use an exploit too annoying. You are, after all, free to simply not use the mod.