Crusader Kings III

Crusader Kings III

Love Marriage Family
Showing 1-10 of 136 entries
< 1  2  3 ... 14 >
Update: Sep 19 @ 1:56am

No other changes beyond updating to 1.17.1 compatibility.

Update: Sep 12 @ 6:52pm

  • Updated mod for 1.17.0.1 patch.

  • Betrothals will only be challenged when the betrothed has become an heir if the current holder of the title (assuming the title does not use any kind of elective succession) is the betrothed's parent, grandparent, or great-grandparent. For any other relation, the objection only occurs if the current holder is unlikely to ever have children of their own.

  • Betrothals are unlikely to be challenged when they're with a vassal's liege (or above), assuming they aren't a powerful vassal.

  • Many lover events that center on jealousy or secrecy no longer apply when the pertinent character is part of a faith that permits polyamory. The Unshackled Lust perk also now prevents any lover events that involve stressing about lover relationships.

Update: Aug 23 @ 9:37pm

  • Characters who are lovers, soulmates, or friends with their spouse when they die will enter a period of mourning and receive the Widowed trait for a period of six months to several years, depending on how close they were to their spouse. At the end of that period, they'll receive an event to either remove the trait, keep it for another period, or to replace it permanently with Will Not Wed.

  • Rulers with the Widowed trait can use an End Mourning Period decision to simply move on and remarry immediately, at the cost of stress (and some prestige, if they do so within the first four months - which is considered "too soon"). They can also override the wishes of their courtiers and end their mourning periods through a character interaction as well - at the cost of them gaining stress and harming your relationship with them.

  • European women from non-tribal and non-nomadic courts who gain the Widowed trait will dress in black and wear a veil (I'd love to make it a black veil, but one isn't available).

  • The event for children objecting to betrothals has been revamped, expanding both the description and the array of effects that can occur.

  • The AI will be less aggressive in pursuing matrilineal matches than before, and generally only seek it out for heirs and the second-in-line who are the children of heirs. It will also respect the setting of the matrilineal game rule if it is set to "none".

  • Shortly before adulthood, if an AI character has become an heir or otherwise had their situation change since the betrothal was arranged, and the betrothal is either patrilineal (for a daughter) or matrilineal (for a son) their liege might demand the betrothal terms be changed or cancel it entirely (at the same cost to prestige and opinions as if a player did the same).

  • If you've selected that you no longer want to be bothered by unimportant courtiers requesting marriage, knights and court position holders will now be included in that list so long as their proposed marriage wouldn't make them leave your court.

  • Fixed army event where opponents duel to properly scope to the duel opponent.

  • Fixed lover event where you stress over your lover's known other lover to properly scope to that lover.

  • Added a startup warning event if someone loads LMF with AGOT.

Update: Aug 8 @ 9:08pm

  • Removed all built-in compatibility with the AGOT mod. If you want to use the ANSF3 family-creation feature with AGOT, subscribe to the separate ANSF3 mod - don't subscribe to LMF as it will conflict with the LMF features that are now built into AGOT. I REPEAT: USING LMF WITH AGOT WILL NOW CAUSE ACTUAL ISSUES.

  • Children will no longer learn more languages than the soft language cap.

Update: Jul 20 @ 11:05pm

  • Infertile traits now provide -1000% fertility rather than simply -50%.

  • Any character born with the Infertile trait will have it become inactive. While it is inactive, they cannot have children. If they are married, however, there is a growing chance as time passes that their infertility will be revealed and the trait will become active. Consorts and close relatives will always be notified if and when this happens.

  • The event chain for an heir to find suitable introduction candidates should no longer spam the error log with errors about being unable to find the recipient scope.

  • Some fixes to courtier elopement, especially when the pair are lovers and not soulmates.

  • New "Will Not Wed" icon.

Update: Jul 6 @ 6:18pm

Forgot to include a few AGOT compatibility files, which were causing errors to pop up in the log.

Update: Jul 6 @ 2:38am

  • Moved the maiden effects and the "will not wed" effects to story cycles, for performance.

  • Adjusted the code used to determine whether a ruler is part of a player realm to be a bit more restricted, so players in large realms don't suffer huge performance hits from scheme & lover events.

  • Characters less likely to receive bastard-associated army events if they're neither stressed nor do they have the sort of traits which make them likely to take lovers.

  • Fixed bug where landless ruler courtiers could be brought to an introduction but the introduction would invalidate upon their arrival.

  • Some minor scope bugs fixed.

Update: Jun 27 @ 7:32am

  • Fixed a few bad scope targets.

  • Updated some of the trait triggers to take into account AGOT - so traits like Maester and Kingsguard are properly considered marriage-blocking traits by the Introduction system, and the code which checks for heir placement properly takes them into account. A few other minor places, as well.

  • Included the Varangian trait as a placeholder in LMF to avoid the crash in AGOT. Also prevented the instance of encountering a Varangian in one of the army events, when AGOT is active.

Update: Jun 25 @ 6:07pm

  • Spouses and children leaving your court to rejoin spouses in other courts now will not do so if they were recruited from prison or if their liege has a hook on them.

  • Added some extra error checking so a visitation to a spouse/lover doesn't "hang" and result in the target being set with the flag that prevents other interactions permanently.

  • Lowered a bar a bit for the # of knights required in an army in order to receive army events.

  • Updated the matrilineal marriage code, so (by default - other variations apply for different matrilineal game rules) rulers will prefer matrilineal matches for any heirs to their titles and up to the first two pretenders. They are also now able to identify who the eldest preferred heir would be among their grandchildren, and will prefer a matrilineal match for them as well.

  • Relaxed the part of the marriage AI which added a big malus against any woman that's too close to becoming infertile. There are other maluses which exist already, so this one is relaxed for unimportant courtiers with no real noble roots, those who are already older themselves, as well as those who already have at least three solid heirs. This allows woman 40+ to at least have *some* options when looking for marriage.

  • Added some marriage AI so there's a malus when trying to arrange a match between a young woman and a much older man (25+ years older), when there's no alliance on the line and he's not a ruler/heir being matched up with a non-ruler/non-heir.

  • Branched the matrilineal marriage code for AGOT, so when using AGOT it'll just default to their system.

  • Changed some code which incorrectly identified heirs and the line of succession (primarily because the vanilla coders evidently also don't quite know how these triggers function), which mostly alters some results in marriage AI and heirs/pretenders in your court having children.

  • Modified code which identified the number of children already possessed to potentially look for whether those children are also of the preferred gender, in realms where gender preference succession exists.

  • Diarchs no longer considered an appropriate target for AI marriage proposals.

  • Female nuns & order members who get pregnant in a faith where adultery/fornication is shunned or forbidden will automatically lose their trait and gain the Broken Vows trait instead.

Update: Jun 14 @ 8:26am

Some more fixes and tweaks - this will probably be it, for a while, unless something egregious comes up.

  • Added a 5-year cooldown to any appearance of a bastard at a player court.

  • Reduced the bonus received by a mother with a bastard to the chance of approaching a player liege. Now the full bonus is only received if the bastard's father is also a player liege. A smaller bonus is still added if the bastard is a close relative. (This only means chances are higher in those other cases of the mother approaching when the bastard is older, or not at all.)

  • Tweaked the chances of receiving various army events. For the ones involving possible lovers/bastards, removed the extra bonus for players and changed it to a bonus/penalty based on the character's attraction level and whether they have the chaste trait. Characters that are malformed (disfigured, albino, dwarf, etc.) no longer receive those events at all.

  • Added the new army events into the AI decision.

  • Fixed the "Eye of a Soldier" localization, plus a number of other loc tweaks.