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As for your lists mods, I keep track of compatibilities that I'm told about in the discussion thread for it, but most of those you list I've never heard of. So you'd need to tell me.
Debug with Achievements On
Architect of Estates: Domiciles Building Expansion
Undress
Ruler Designer - Safe Genes Unlocked
Ruler Designer 40k Points achievement compatible
Sleep With Spouse
Ultimate Tooltip - Display ID
Ultimate Tooltip - Display Real Father
Ultimate Tooltip - Display Weight
Ultimate Tooltip Framework
Feud
Easier Realm Management - FunEFork
Immersive Chaste Trait
CK3 Enhanced Icons
Mass Demand Conversion
Doctor Tweak - AI Will More Often Hire Court Physicians
More Babies For Counts & Dukes
Less Sinful Priest Scandals - No More Fervour Collapse
Fervour Inversion - Winning Holy Wars Increases Fervor
Bolder Borders
Brighter Progress Bars
War Alerts - Customisable War Notifications
Prevent Wandering Family
Invite To Court - More Modifiers
Prisoner Transfer
Rylock [author] 2 hours ago
@Funglesby Yes, it does. The changes are pretty extensive, and I'm not going to have time to really pore over them until the weekend, so an update will have to wait until then
If that's too complicated for you, simply change the game rule to deactivate it.
Either way, pregnancies work just fine, and LMF has been playtested many many times... assuming, of course, you aren't mixing LMF with other mods. If you do that, well, there's no accounting for what'll happen.
For instance I have a character with 23 Intrigue (good but not amazing) giving a +69 seduction attempt. But this is pretty meaningless against a -50 (doesn't want to cheat on spouse) and -38 (doesn't want to dishonor), resulting in 25% chance before the spouse detects the plot. And this is for a target character that has low intrigue and compatible traits!
If there are methods to improve the odds then maybe I'm just being dense, but it feels like fidelity to marriage is stronger than intended.
I think you have made seduction too hard. Originally characters had to have an honorable score of high (50) to apply the adultery/fornicator penalty to Seduce schemes. Changing it to anyone with any honor or no boldness means it applies to almost everyone. The penalty is so high the target having both the Lustful trait and being eager doesn't compensate. Then the "Unwilling to cheat on X" modifier essential doubles this penalty.
Thanks for the polyamory changes for the jealousy events. Along those lines, I think the Honesty penalty to seduction shouldn't apply if they're polyamorous, especially the part that checks for already having lovers.
Pregnancies still occur at the same rate they always did, subject to fertility. That's hard-coded. So other than making one of the parents infertile or keeping them separated, there's no way to *prevent* the pregnancies from occurring. That's not what this does.
could you add in tooltip, when we are pointing a person that we want to introduce but already has been introduced the last year, a kind of "cooldown" or the expiration date as we can see for exemple in diplomatic relation with someone we have been in war with ? That would show when we again can introduce the character for a new potential marriage. Thank you for the work !
Also, there's nothing stopping you from using ANSF3 as a separate sub-mod, giving you the ability to generate a family in AGOT anyhow.