Crusader Kings III

Crusader Kings III

Love Marriage Family
1,273 Comments
Rylock  [author] Dec 8 @ 2:59pm 
@RainbowYeti That's... odd. The travel plan for the recipient of the interaction is set as the actor's (you) capital province. I'm not sure why that might be getting anything else. I'll run a test or two and see.
Rylock  [author] Dec 7 @ 3:24pm 
@Lycus01 You can use the Reflect on Family decision on bastards. They can only be characters you're playing, however, so if you want to create families for other characters you'll need to switch the ANSF Interactions game rule so it allows you to use the Create Family interaction. I don't know that you'll be able to assign the same mother to all of them, however.
Lycus01 Dec 7 @ 1:26pm 
Is there any way to add mothers to already created bastards with this mod? I am trying to add mothers to Rögnvaldr's three bastard sons and possibly have the same mother for all three of them. I have noticed that I am not able to reflect on family for bastards, so I haven't even been able to make separate mothers for each of them. I have already looked at other mods for this and haven't found any that are compatible. Just curious if I can do so with this mod since I haven't been able to figure it out yet.
RainbowYeti Dec 7 @ 11:21am 
hey, could u perhaps add the option to invite a spouse to court at the capital pls? sometimes my spouse would end up at another one of my holdings but would still say that they're at my court at that holding
Rylock  [author] Dec 6 @ 8:04pm 
@Cpc_Canadian_bac @Mog Kupo both of these issues are now fixed in the latest update.
Rylock  [author] Dec 6 @ 7:58pm 
@Cpc_Canadian_bac I went back and checked more carefully, and it seems this was my own doing when I added the extra check onto the "should have proper linealisty" condition for that event. I accidentally included the confirmation that the heir did not have heir status originally in the OR condition... which now means that any betrothed who was not an heir would object.

Sigh. My apologies for that. I'll upload a fix for that shortly - thanks for explaining it.
Rylock  [author] Dec 6 @ 7:48pm 
@Mog Kupo Hm. I'm not sure why they ended up different. Not that the forcast of the actual chance of success is ever on the mark (due to the way this system works), but you're likely right that that's not helping much. I'll change it.
Mog Kupo Dec 6 @ 4:58pm 
The scripts lmf_seduce_intrigue_success_chance_modifier and lmf_odds_skill_contribution_intrigue_value have different multipliers for Intrigue, leading to the scheme likelihood description in the confirmation modal being being off from the actual probability. Is this intended?
Velehk Sain Dec 6 @ 5:27am 
Ok, I'm not sure whats happening here, if it's some incompatibilities or if it is really intended... but I lost 2 daughters, 3 granddaughters and 2 unrelated queens to their first pregnancy after adding this mod. My Ducissas and Reginas die left, right and center to childbirth, it is hilarious. Had to remove the mod.
Cpc-Canadian_bac Dec 6 @ 1:09am 
I belive it would be the event is the lmf_heir.2021. At first it was working as it should but then it started after a few hours of playing always poping up when they were an heir, which was fine. After All under heaven came out though I have had many instances for example where I have been a King and it fires. The one I mentioned in my comment was when I was King of England and France I was betrothed to a counts daughter who was 4th in line for the title, when she was about 2 months away from being 16 the event fired despite her brothers still being alive and some even having children of there own.

I have disabled my other mods I had enabled and I still have had this happen so I know it does not seem to be a conflict with a mod,
Rylock  [author] Dec 4 @ 2:57pm 
@Cpc-Canadian_bac Are you talking about the event where they want to change the betrothal's lineality? That should only happen if the status of your betrothed has changed - if they are now an heir, whereas when the betrothal was made they weren't set to inherit anything. It doesn't happen randomly.

If you're talking about the event where the betrothed simply wants to end the betrothal, that's a combination of you being objectionable in some major way and your betrothed being stubborn/headstrong - combined with having a matchmaker who's willing to indulge them. Again, not something that happens all the time.

If you're having it happen literally ALL the time without either of the above being true... then you have something else going on. I'd need more information to even begin to check into it.
Cpc-Canadian_bac Dec 4 @ 3:34am 
Not sure if it is just me but every time I am betrothed i get the event to end the bethrothal, it has made it impossible to marry someone if you were betrothed before 16. This even happens when I am a king and marry soemone who is the 4th kid of count.
Dyplorus Nov 30 @ 8:59am 
turtle you know there's a mod where you can just abduct spouses and kill their heirs...right?
Rylock  [author] Nov 30 @ 5:27am 
@[23rd] Ozan I could, in theory, but that would involve overriding the activity files... and I try to do as little overriding as possible, as that's the primary way that mods clash against each other. Which I'd be fine with, except there's only so much complaining I care to hear.
[23rd] Ozan Nov 30 @ 3:14am 
Would you consider adding the ability to have your family join your travels. I find it weird that my son wouldn't join my coronation in rome, wife a feast held by her brother, a princess tournaments where knights with salute her etc. It'd allow for much dynamic relations for unlanded family members and I'd be able to see them doing things as opposed to sitting in my court all day.
Rylock  [author] Nov 24 @ 2:07pm 
@EasyPete Whoever put LMF on skymods did so without my knowledge, so I can't really speak to what files are included there or what version it is. At a guess, I'd say either it has bugs, is out of date, or you're dealing with a mod conflict of some kind. Whatever the case, I'm afraid this is an issue on your end.
Kezzie Nov 24 @ 6:09am 
@Rylock Thanks very much for fixing - it must be really tricky to try to take account of all the different possible game rules! This is one of my favourite mods so I really appreciate all the work you continue to put into it.
EasyPete Nov 24 @ 3:18am 
Hello. I have encountered a big bug where i can't marry people outside my court (neither me nor my family). It always says that the house of ruler im proposing to is feuding with me or that i already have enough children or something (sometimes it goes to over -200 acceptance with rulers of similar rank). How to adress it? I'm playing version 1.17.1 and with version of this mod from 24 august (at least thats what skymods page says, so it shouldn't crash with game version).
Rylock  [author] Nov 23 @ 6:59pm 
@kezzie Seems as if I did, actually, account for most of the matrilineal game rules... just not the equal or female dominated game rule specifically, oddly enough. It's fixed in the latest update.
Rylock  [author] Nov 23 @ 4:45pm 
@Kezzie Now THAT is something I can work with, as you're right - it's supposed to only affect betrothals where the status of the partner has changed. By default, you can't get a ruler or an heir to agree to a patrilineal/matrilineal marriage that works against them... but I wonder if I didn't account for the matrilineal game marriage game rule? I'll have to go check.

Thank you for presenting the issue so clearly.
Kezzie Nov 23 @ 1:37pm 
I've actually just remembered a third frustration: because the event doesn't seem to check for the equal or female dominated matrilineal marriage game rule, the AI was sometimes choosing the option to continue with the betrothal but switch it to matrilineal even in male dominated realms, resulting in matrilineal marriages which my game rules otherwise wouldn’t have allowed.
Kezzie Nov 23 @ 1:03pm 
I don’t have a problem with the lmf_heir.2021 event in principle but I did notice a couple of things about it that seemed a bit off in my last playthrough. I had several betrothals broken by this event which were patrilineal ones that I had set up for my younger sons with landed female rulers. (No murder involved – at least on my part – in making them landed!) What was slightly frustrating was 1) the women were already landed when I set up the betrothals so it wasn’t as if their situation had obviously changed when they broke them a few years later (although something more subtle like their personality might have which could explain it) and 2) I was playing with the game rule that only allows matrilineal marriages for equal or female dominated realms – which neither I nor they were in – so those same female rulers, having broken the betrothals because they were patrilineal, just went on to patrilineally marry other houses anyway.
Finarfin Nov 23 @ 11:03am 
It sounds to me like someone is butt-hurt because their opponents won't willingly fall to their demands. You would do the same thing if you were in their hands. You certainly wouldn't care how much planning went into it for them.
TurtleShroom Nov 23 @ 10:31am 
It's the exact opposite, actually. I'm not being impatient, I'm playing the longest game I can. All of the fun that's been sucked by that Event WAS NOT BECAUSE I WAS KILLING HEIRS. You call me impatient? No! I am being punished FOR PATIENCE!! I was doing the EXACT OPPOSITE. I was leveraging Prestige, Hooks, and good timing to marry a woman who was already a duchess, or was in line to a partition of a King who had many duchies. In both cases, I was punished for being good instead of killing.

You foolishly assume that because this is CK3, I am killing heirs to line up my family every time, as if the only way to play the game is to do wrong IC-wise. Have I done that? Obviously, but not always. I actually like to have a big family and be nice to those nice to me. Your Mod eliminates the Habsberg approach (EXTREMELY unrealistic) and punishes players who choose to role play as good people.
Rylock  [author] Nov 22 @ 9:59pm 
@TurtleShroom The thing is, it doesn't remove that way at all. It just means that the status of the marriage partner can't change until after the marriage has happened. What you want, after all, is to betrothe the daughter and then immediately begin killing off all the other heirs so she inherits land that will go to your children. So... just wait until after the marriage has happened, and THEN do it. That's it. Stop being so impatient.

And I will make changes to my mod when and if I like. You don't care for that? Make a sub-mod. Unless you have something you improvements to honestly suggest, I'm done talking about this.
TurtleShroom Nov 22 @ 9:05pm 
The problem is that it removes one of, if not THE only nonviolent, ethical ways to get on someone else's throne. With the Fun Sucking Event closing the door on "and you, happy Austria, shall marry" , that leaves war and murder. Sometimes I just want to marry someone because I'm prestigious and actually make them better off. Punishing you for not being the bad guy is stupid.

I will never understand why people get so offended by adding game rules, as if people actually balk at having one's cake and eating it too. "I am free to not use the Mod" is stupid when the rest of the Mod is great and I have thoroughly enjoyed its work and its improved marriage features. Courtiers and computer players are ACTUALLY MARRYING and having kids.

A Game Rule is not a hard thing to add and you can even enable the Fun Sucking Event by default. You're acting like you'd have to move Heaven and the earth to put in a Game Rule.
Rylock  [author] Nov 22 @ 8:18pm 
@TurtleShroom This isn't about "agency". This is about players using an exploit to make the AI do something it shouldn't do - which is to recognize that their child's situation has changed and putting their dynasty at risk without so much as a shrug. It's something I saw they'd put into AGOT when I did the LMF merge there, and I figured it made sense.

Insofar as "forcing" the betrothal, I could see you maybe doing that with a vassal - but how would you, otherwise? Very submissive, honorable, or fearful rulers won't challenge the betrothal already... so what's the enticement? How much dowry would make someone knowingly hand their lands to another dynasty?

If you have some thoughts as to what could reasonably be added to the event to make it more interesting (while still plausible), I'm all ears. Otherwise, no, I won't add a game rule just because you find not being able to use an exploit too annoying. You are, after all, free to simply not use the mod.
TurtleShroom Nov 22 @ 10:04am 
Right, and that's a terrible Event. Why punish players who work so hard to line something up? How often did that even happen in RL? The reason the Event is terrible is simply because, well, not everyone wants to kill to get a relative on the throne, and matrililineal marriages are the way to do it peacefully. Sometimes I don't want to be the bad guy. Sometimes I like a character. That primary tool is taken from me. Now I can only press claims and kill.

I think you should at least be given an option to force through the betrothal as it stands at some cost. Say, you become his Rival or Nemesis, or you have to pay a huge dowry, or something. As for Game Rules, why would you want to deny players agency?
Rylock  [author] Nov 21 @ 11:23pm 
@TurtleShroom Perhaps wait until after the marriage to start killing off their siblings? Otherwise, it's only the AI acting to protect its own dynasty regarding a marriage that hasn't actually happened yet. You can also cancel betrothals, with the same effect they suffer.

No game rule to simply opt out of it, I'm afraid.
TurtleShroom Nov 21 @ 9:37pm 
The "lmf_heir.2021" Event is a FUN SUCKING EVENT. I have had multiple marriages, one to a duchess and one to a nomad, killed by this FUN SUCKING EVENT. I am given no option to command them to honor their word on the betrothal, and I lose unions that I worked quite some time to plot and line up. In the case of the duchess, that was a LOT of valuable European land.

Is there a way to turn off the FUN SUCKING EVENT? Is there a Game Rule that I am missing?
Rylock  [author] Nov 21 @ 6:01pm 
@Ardúnadan Military alliances really feel as if they fall outside of LMF's scope, so it's unlikely.
Rylock  [author] Nov 18 @ 6:38am 
@Годрик Сторукий Yes, I know about the trigger. I'm saying that it's not quite as simple as recognizing a bastard. I might allow it if the child has already been disinherited, or is lowborn/from a nothing dynasty, but otherwise unless the child's current father has rejected responsibility the child's heritage is still in question.

And AGOT does NOT allow you to do this.
Rylock  [author] Nov 17 @ 5:10pm 
@kukakraft I don't really know, sorry.
Kukakraft Nov 17 @ 7:17am 
Hi! Great mod! I haven't seen this anywhere but is this save compatible?
@rylock, I mean there is invisible trigger real- father-is if I am not mistaken , so you can proclaim children that you are real father and they will shift to your house , similarly I think it done in AGOT
Rylock  [author] Nov 16 @ 6:33pm 
@Годрик Сторукий I'll consider it... but Disputed Heritage isn't really the same as a bastard. The original dynasty would have needed to reject or disinherit the child somehow, or at the very least be dead/inconsequential. You can't simply swoop in and claim them as your own, considering a child with Disputed Heritage can still inherit. So it's a bit more involved.
Rylock  [author] Nov 16 @ 6:27pm 
@Ennian LMF will obey the vanilla game rules on matrilineal marriages. New game rules introduced by the More Game Rules mod will be ignored by all LMF functions - and that will include a fair number of base marriage functions which LMF overrides. So, no, they won't play nice together and compatibility isn't really in the cards since the game *really* doesn't like it when non-existing game rules are in any scripts. The error log fills up FAST.
Rylock  [author] Nov 16 @ 6:23pm 
@RainbowYeti If you mean SRE and Inheritable Relations, both of those haven't been updated since 1.13. Even the updated version of SRE hasn't been updated for 1.18. While they seem cool, using them anyhow and just hoping for the best is asking for a world of bugs.
@rylock , hello , since mod is about family, can you add interaction of event for children with desputed heritage , or secretly born bastards to be recognised as member of dynasty ?
Ennian Nov 16 @ 3:27am 
Question - I normally use 'more game rules' to make life harder for myself and completely restrict matrilineal marriage to 'equal and female preference' only, player inlcuded. Will using this setting on this mod together with LMF conflict somehow? If that is the case, is there ever a possiblity you will add expanded marriage rules which might include this option? I know this setting exists for the AI, but I really prefer it for the player, especially in multiplayer.
RainbowYeti Nov 15 @ 10:49pm 
pretty sure its social relations and possibly the addon inherited relations lol
Rylock  [author] Nov 15 @ 6:35pm 
@RainbowYeti I could take a look, if you post your list of mods (so long as it's not too huge).
RainbowYeti Nov 15 @ 9:53am 
damn, goin crazy trying to figure out what it is ;-;
Rylock  [author] Nov 15 @ 3:01am 
@RainbowYeti Not at all. If you're experiencing that, I imagine you've mixed it with other mods which are either out of date or are incompatible with LMF.
gaaras.apprentice Nov 15 @ 1:01am 
No, but it does allow you to create spouses/families for other rulers
RainbowYeti Nov 15 @ 12:29am 
hey does this mod make it so that players cant set up marriages with other rulers?
JesusChristIsLord Nov 14 @ 10:49am 
Thanks for your efforts
Rylock  [author] Nov 13 @ 7:56pm 
@JesusChristIsLord It's OK. It's best to avoid un-updated mods as a rule, and I wouldn't expect you to know exactly when a mod was last updated, or what a new patch contains. At any rate, the LMF descriptor has been updated so you should be good to go.
JesusChristIsLord Nov 13 @ 7:27pm 
Im sure its fine, but like I am just being 300% cautious if starting a run with mods not up to date.
Rylock  [author] Nov 13 @ 6:53pm 
@JesusChristIsLord Yes, well, they updated the main game to 1.18.1.1 in the meantime. I'll update the descriptor file shortly, but I assure you it's fine regardless. There's nothing else to update.