Crusader Kings III

Crusader Kings III

Love Marriage Family
1,243 Comments
Ardúnadan 3 hours ago 
would you consider overhauling alliances with this mod? many of the better alliance and such mods seem to be incompatible with this mod due to the marriage edits. Unfortunately for me LMF easily takes priority over the others and so i come here with my request.
Rylock  [author] Nov 18 @ 6:38am 
@Годрик Сторукий Yes, I know about the trigger. I'm saying that it's not quite as simple as recognizing a bastard. I might allow it if the child has already been disinherited, or is lowborn/from a nothing dynasty, but otherwise unless the child's current father has rejected responsibility the child's heritage is still in question.

And AGOT does NOT allow you to do this.
Rylock  [author] Nov 17 @ 5:10pm 
@kukakraft I don't really know, sorry.
Kukakraft Nov 17 @ 7:17am 
Hi! Great mod! I haven't seen this anywhere but is this save compatible?
@rylock, I mean there is invisible trigger real- father-is if I am not mistaken , so you can proclaim children that you are real father and they will shift to your house , similarly I think it done in AGOT
Rylock  [author] Nov 16 @ 6:33pm 
@Годрик Сторукий I'll consider it... but Disputed Heritage isn't really the same as a bastard. The original dynasty would have needed to reject or disinherit the child somehow, or at the very least be dead/inconsequential. You can't simply swoop in and claim them as your own, considering a child with Disputed Heritage can still inherit. So it's a bit more involved.
Rylock  [author] Nov 16 @ 6:27pm 
@Ennian LMF will obey the vanilla game rules on matrilineal marriages. New game rules introduced by the More Game Rules mod will be ignored by all LMF functions - and that will include a fair number of base marriage functions which LMF overrides. So, no, they won't play nice together and compatibility isn't really in the cards since the game *really* doesn't like it when non-existing game rules are in any scripts. The error log fills up FAST.
Rylock  [author] Nov 16 @ 6:23pm 
@RainbowYeti If you mean SRE and Inheritable Relations, both of those haven't been updated since 1.13. Even the updated version of SRE hasn't been updated for 1.18. While they seem cool, using them anyhow and just hoping for the best is asking for a world of bugs.
@rylock , hello , since mod is about family, can you add interaction of event for children with desputed heritage , or secretly born bastards to be recognised as member of dynasty ?
Ennian Nov 16 @ 3:27am 
Question - I normally use 'more game rules' to make life harder for myself and completely restrict matrilineal marriage to 'equal and female preference' only, player inlcuded. Will using this setting on this mod together with LMF conflict somehow? If that is the case, is there ever a possiblity you will add expanded marriage rules which might include this option? I know this setting exists for the AI, but I really prefer it for the player, especially in multiplayer.
RainbowYeti Nov 15 @ 10:49pm 
pretty sure its social relations and possibly the addon inherited relations lol
Rylock  [author] Nov 15 @ 6:35pm 
@RainbowYeti I could take a look, if you post your list of mods (so long as it's not too huge).
RainbowYeti Nov 15 @ 9:53am 
damn, goin crazy trying to figure out what it is ;-;
Rylock  [author] Nov 15 @ 3:01am 
@RainbowYeti Not at all. If you're experiencing that, I imagine you've mixed it with other mods which are either out of date or are incompatible with LMF.
gaaras.apprentice Nov 15 @ 1:01am 
No, but it does allow you to create spouses/families for other rulers
RainbowYeti Nov 15 @ 12:29am 
hey does this mod make it so that players cant set up marriages with other rulers?
JesusChristIsLord Nov 14 @ 10:49am 
Thanks for your efforts
Rylock  [author] Nov 13 @ 7:56pm 
@JesusChristIsLord It's OK. It's best to avoid un-updated mods as a rule, and I wouldn't expect you to know exactly when a mod was last updated, or what a new patch contains. At any rate, the LMF descriptor has been updated so you should be good to go.
JesusChristIsLord Nov 13 @ 7:27pm 
Im sure its fine, but like I am just being 300% cautious if starting a run with mods not up to date.
Rylock  [author] Nov 13 @ 6:53pm 
@JesusChristIsLord Yes, well, they updated the main game to 1.18.1.1 in the meantime. I'll update the descriptor file shortly, but I assure you it's fine regardless. There's nothing else to update.
tilarium Nov 13 @ 11:16am 
The triangle means nothing. It read a single line of a single file that has no bearing on the actually mod itself.
JesusChristIsLord Nov 13 @ 10:45am 
Even tho it says mod was updated at nov 13th the yellow triangle is still there in the mod loader btw
Finarfin Nov 13 @ 10:34am 
I think he's just plain daft.
tilarium Nov 13 @ 10:30am 
@What are you on about, City? This mod is updated
CitesSkyliner Nov 13 @ 10:08am 
Use updated mods people!
Rylock  [author] Nov 10 @ 12:34am 
@Unstable Energy You mean the LotR mod which isn't yet updated to 1.18? And, even prior to that, sits in the "Definitely NOT Compatible" category in the LMF Compatibility discussion thread? Yep, you're bound to have some problems with that one.
Unstable Energy Nov 9 @ 5:22pm 
This mod doesn't play well with realms in exile it seems. Crashes at coronation pop up every time.
wren06 Nov 9 @ 1:22pm 
@Rylock. This isn't the only mod disabled for now. lol. The way I deal with new issues after a big game update when I am midway through a campaign is I start subtracting until the issues stop. I fiddle a bit, disabling the mods I feel could conflict with each other without a compatch or one isn't updated yet, etc. The goal at this point is/was to just be able to keep playing the game. Unfortunately the problem happened so infrequently that it's not easily diagnosed, and you very well could be right, that it's just another mod trying to change some things that both mods touch in the code. When I start a new game then I will start looking at crash reports and load order changes. I always find a way. Cheers and thanks for the followup and being actively involved with your mod.
Rylock  [author] Nov 7 @ 5:28pm 
@wren06 That's fair. Pulling mods out of your list and then assuming that's where the cause was when you can suddenly get past a crash bug isn't really a good way of finding the actual source of the problem, though. I suppose I shouldn't be so quick to dismiss the idea, but the changes in the 1.18 compatch were pretty low-risk (for LMF, anyhow) and there wasn't really anything else introduced aside from that... so I'd need a lot more convincing before I went on a hunt for a crash bug, especially when there are other mods involved. ;)
wren06 Nov 7 @ 10:55am 
I've played this game off and on since it's release date, I played and added mods to CK2 as well, I have been adding mods to games since Morrowind was released in 2000/2001. I understand how mods work and how seemingly benign changes in mod updates, game updates, load orders, patches, "dirty saves" game cache, etc etc, can cause issues that the very day before weren't there. My comment below was not meant to be an indictment on this great mod. I've thoroughly enjoyed it. I've stopped using this mod for the time being, but that's only because there are still so many other mods updating, fixing updates, patching, compatching, and then the game itself keeps doing it too. When the dust settles I will start a new play through and really start to fiddle. This mod is definitely worth having in anyone's playlist.
gaaras.apprentice Nov 6 @ 11:34pm 
When I first started using this mod, (which, admittedly, was also when I first started seriously trying to play this game) I did often crash when events popped. I had narrowed the issue down to the two mods I most wanted to use: LMF and More Rules. Or so I thought. The actual culprit was my machine itself. I turned off character animations and reduced the texture quality, and poof, pretty much all my issues were solved, including not being able to get past event popping by certain days.
Rylock  [author] Nov 6 @ 10:09pm 
@Beefnoodle I've lost track of the number of times I've had someone show up insisting that their other mods "wouldn't affect X or Y" and yet a mod conflict is indeed the source of their problem. As is most likely the case here - it doesn't require another mod to be focused on family & marriage, it just requires another mod be out of date or have an important file conflicting. If you think adding *another* mod on top of your existing mix could solve your issue... that's highly unlikely.
Beefnoodle Nov 6 @ 9:28pm 
this is the only mod i have that alter family & marriage, with it somehow vassals does not marry anymore autonomously and i cannot do marriage proposal targeting the vassals ruler - with their unlanded family it works fine though. do you encounter similar issues and if not do you think it solvable with another mod that on top of it would solve the issue
Decadence Nov 6 @ 7:14pm 
Game crash is caused by 18.0.2 update from Paradox. I tested with 0 mods and the game would still crash every 15~30 minutes. You have to revert back to 18.0.0 in steam beta configuration.

LMF is not the issue.
Rylock  [author] Nov 6 @ 4:22pm 
@wren06 I can tell you right now that LMF is not the source of your problem. At best, it'd be some other mod clashing with LMF. But if it makes you feel better to disable LMF, by all means do so.
Rylock  [author] Nov 6 @ 4:21pm 
@RainbowYeti As gaaras.apprentice mentioned, there ARE bonuses for desirable traits and maluses for undesirable traits as it is. Assuming you have no other mods mixed in which are overwriting LMF's modifier list, that's going to affect the chances... but it's not so overwhelming it's the only factor, and I wouldn't change it to be such.
Rylock  [author] Nov 6 @ 4:19pm 
@callomerlose Yes, Albino adds -100 to the marriage desirability, much like other negative inheritable traits. That amount *is* surmountable, assuming you have other positive things you can throw into the mix, but if not -- then I guess you're stuck marrying a courtier, yes.
wren06 Nov 6 @ 2:10pm 
Unfortunately had to disable this mod. It has, on two different occasions, cause my game to CTD. This never occurred before the recent game updates. Each time it seems to happen when I am running another event. The first time was during a grand tourney that I was hosting. Once the clock hit a certain date, poof, done. Narrowed it down to this mod, disabled it, ran past that date, no issues, then re-enabled it on a new save after that calendar date and game ran on fine, for probably 3 or 4 more years, till now, when in the waiting stages of a grand wedding for guests to arrive. Same issue, as of a certain date, ctd. I'm going to guess it's because this mod tried to run an event on that date which fails. It doesn't seem to matter whether or not I have an event window up or not. The mod still runs events some successfully, but there must be some event that isn't triggering correctly or playing nicely with another mod or game mechanic.
gaaras.apprentice Nov 6 @ 1:34pm 
Desirable traits gives a bonus while undesirable traits give a malus. At the end of the day, it's about the first proposition with a positive score after all modifiers are applied.
RainbowYeti Nov 6 @ 10:31am 
Hey could you possibly make it so that AI marry characters with desirable traits and consider tiers of traits pls? My dynasty members keep marrying bums with no traits or worse still bad traits.
callomerlose Nov 5 @ 6:38pm 
What I mean is, there are no potential girls to choose from at all,the list is completely empty. But if remove the albino trait, there would be hundreds of candidates.In the vanilla game, albinism doesn’t narrow down the pool of potential partners,I think there have been some changes now.
Rylock  [author] Nov 5 @ 4:28pm 
@callomerlose Perhaps not the marriage partner you *want*, but -100 is hardly an insurmountable malus.
callomerlose Nov 5 @ 8:07am 
This mod makes my albino character unable to find a marriage partner. It's so sad.
Rylock  [author] Nov 3 @ 1:56pm 
@Dnasis A single guardian is almost always better than even a good default Court Tutor, so mostly that aspect of Court Tutor is ignored.
Dnasis Nov 3 @ 10:25am 
What impact does the new change to Court Tutor (acts as a Guardian to children in court without one) potentially make for the relevant feature in this mod?
Rylock  [author] Nov 2 @ 3:22pm 
@Amsal Yesterday's small update only touched the ANSF3 code and some of the army events, so I doubt that's where your issue's coming from. Even if you could roll back the changes (you can't), I doubt they'd fix what you're seeing.
Amsal Nov 2 @ 12:50pm 
Hi! Sorry to nag, but I think today's changes sort of made my save game unplayable :( All marriage interactions have a -100 negative modifier referencing non-existent feuds. I am playing with multiple mods, yes, but I have not had this before. Is there any way I can roll back today's changes in my game?
GG Terran Nov 1 @ 9:17pm 
@Rylock Thank you I love your mod
Rylock  [author] Nov 1 @ 3:51pm 
New update fixes the ANSF3 issue (caused by an under-the-hood Paradox change which I needed to work around) and @GG Terran I've also made it so that more of the army event characters stick around after the event for human players.
GG Terran Nov 1 @ 2:29am 
@Rylock it is a bit immersion breaking but I do understand why they die if they don't get pregnant or something. I have a habit of pinning characters like this in the outliner and checking on them after like 10 years or so.