X4: Foundations

X4: Foundations

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Trebuchet Superheavy Battleship(VRO)
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9.530 MB
Sep 16, 2023 @ 9:59pm
Mar 21, 2024 @ 6:14am
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Trebuchet Superheavy Battleship(VRO)

Description
Available language: English(44), Japanese(81)
t File pages used: 99950


Adds Trebuchet-class Superheavy battleship.

Blueprint is can purchased from Terran.
Requires insane amount of resource to build.

Features:

- 20km Length Colossal battleship capable of annihilating entire faction.
- 11 New weapon/turret components exclusive to this ship.

Basic information:

Ship name: Trebuchet
Hull strength: 125,000,000
Max shield strength 100,000,000
Max shield regeneration: 200,000/s

Radar range: 100km

Crew : 4,000

Missile capacity: 102,400
Countermeasures/Deployables: 0
Units: 1000

Number of M Dock: 16
Number of S Dock: 64

M Ships capacity: 120
S Ships capacity: 200

Container storage capacity: 4,000,000

Has no EVA hatch.

Armament slots:

8x XXL Superheavy turrets
24x XL Fleet defense missile turret (No shields)
1024x L Turrets
5x XXL Spinal superweapon
8x XXL Heavy Vertical Launch System

Exclusive components:

- Pulverizer Burst PPC (L)
Powerful long range anti-ship weapon. 4-round burst fire. 30km range.

- Praetorian Rapid Cannon (L)
Rapid-firing kinetic artillery weapon. 32km range.
Has partial shield penetration.

- Flame Wall Flak gatling (L)
Rapid-firing anti-fighter weapon with prox fuse. 24km range.

- Blizzard Heavy Autocannon (L)
Extremely accurate medium range autocannon. 24km range.

- Gatekeeper FDMS (XL)
Long-range fleet defense missile system with proximity fuse. 50km range.
Missiles not requires direct hit to target.

- "Nebula" Heavy Tachyon Beam Cannon (XXL)
Devastating anti-capital ship / station weapon. 50km range.
can one shot heavily armed destroyer sized vessel.

- "Slayer" G.M.A.C.(XXL)
Superheavy kinetic artillery turret. 64km range.
This weapon focuses damage against single target
and shield penetration.

- "Heaven's gate" Perdition beam (XXL)
Spinal superweapon. can vaporize entire fleet or station in one shot. 1000km range.

- "Nothung" G.M.A.C. (XXL)
Colossal kinetic projectile weapon in spinal mount. 1250km range.
This weapon fires destroyer-sized projectile and has extreme single-target damage.

- Heavy Vertical Launch System (XXL)
Multipurpose heavy missile launcher. Range is depends to selected ammunition.

- Vortex Multiple Launch Missile System (Light, Anti-Fighter)
Rapid-firing lightweight missile.

- Gleipnir Fleet Defence Suppression Missile (Heavy, Anti-Air, Area Suppression)
Area suppression energy missile with proximity fuse.

- Apocalypse Heavy Anti-ship Missile (Heavy, Anti-ship)
Long range anti-ship missile.

- Supernova Strategic Strike Missile (Superheavy, Anti-station / fortress)
Gigantic anti-station missile. 180s reload time, 20km blast radius.

- Giga Warhead Launcher (XXL)
Ship-based missile silo for titanic missile.

- Hypernova Giga Warhead (Ultraheavy, Area suppression)
Destroyer-sized missile. 360s reload time, 40km blast radius.

Missing features:

- Weapon/Turret wreck model
If ship is destroyed, Turrets\Weapons are immediately disappeared.

Tips:

- Not recommended to assign escort fleet to this ship.
- Minimize ship movement and rotation while combat.
└Unnecessary movement / rotation causes stuck to smaller ships.
- This ship can pass through jump gate.
└Insert ship's bow to jump gate to cross the gate.
- Some gigantic weapons has extremely long range. You can use scout ship to find target
├and fire missile/weapon from beyond visual range. You need to switch camera to external view
└(F3) after launch missile/fire weapon for enable collision of target.

Note:

- Do not attempt to dock in In-sector.
- Do not build this ship in In-sector. Please build, dock/undock at OOS.
- This ship not have EVA hatch / XS dock. Use S or M ship to enter this ship.
- This ship is only built for one purpose: destroy. Absolutely not balanced.
51 Comments
raz334 Apr 7 @ 2:40am 
Can't play in sector = Can't main the ship = Worthless + Bug Machine.

Too bad because it sounded like an awesome ship.... Any Chance of a Scaled Down Version ?
Nova_Galaxy69 Mar 31 @ 10:57pm 
@vasmad695 out of system play
Arkhon-X Mar 31 @ 8:13pm 
I looked at a previous comment that answered my question.

(Previous Comment: What is this OOS you mention?)
Another_Chance Mar 13 @ 12:37pm 
So wish there was a non vro version of this ship for a custom game start. Looks amazing!
Richy Feb 28 @ 9:25am 
nonsense :steamfacepalm:
AkagiVoid Jul 13, 2024 @ 8:31am 
Ik will be waiting 4 it's release. >w<
I using a xenon mods dat makes every sector except the TER sectors completely overtaken by the XEN faction, and the ships are not TIN CAN pushovers. :3
(Starts game in GAWD WHY MODE). >:3
gso25mm  [author] Jul 13, 2024 @ 8:18am 
@AkagiVoid
Needs to remove components / effects / sounds reference pulled from VRO.

I personally created non-VRO edition for my own gameplay(for temporary solution in 7.0 environment)

Then, I can upload this when minor polish pass is completed.
AkagiVoid Jul 13, 2024 @ 8:07am 
Can dis ship work without VRO? ?w?
Don't mind it being OP in vanilla. >:3
Nova_Galaxy69 Mar 10, 2024 @ 5:47pm 
isn't the game suppose to be a sandbox and not a simulator?
gso25mm  [author] Mar 10, 2024 @ 3:45pm 
@Astarte
I absolutely not like(even hates) vanilla combat balancing.
There is no plan for vanilla edition.

vanilla capital ships are pathetic. Needs to make more stronger and costly,
likes capital ship in X3TC/AP.