RimWorld

RimWorld

2,136 ratings
Vanilla Factions Expanded - Deserters
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
51.838 MB
Aug 25, 2023 @ 7:38am
Jul 8 @ 11:09am
22 Change Notes ( view )
You need DLC to use this item.

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Vanilla Factions Expanded - Deserters

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



See change notes.



After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters faction expansion as soon as it was reasonably possible. What initially was meant to be a small mod about stealing stuff from the Empire, quickly became a grand new campaign against the evil nobility. We didn’t stop on just a few new quests and a new weapon - this mod comes packed with content to make the anti-imperial playthrough not only viable, but also oh so fun!

An indepth visibility system will track how much the Empire knows about you, and will affect everything that occurs in your game against the Empire. Higher visibility might result in larger imperial raids, less time for the empire to send reinforcements to their compounds, higher contraband prices and even quiet absolver raids.

Our goal with this mod was to make you feel like you’re a part of the bigger movement happening across the entire planet, but still in secret. You will be able to contact other deserter cells to send shuttles to pick you up, cause distractions and taunt imperial forces. You will be doing all that by trading intel - which is a new resource obtained directly from the empire via a variety of different ways. I encourage you to check the infographics to find out more about what we cooked for you!

For obvious reasons this mod requires Royalty DLC.


















































































[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the artwork and visual imagery.

Legodude17, a programmer responsible for the code.

Xrushha, a programmer responsible for the xml.

Reel, master of screenshots and constructing structures for export.

Storyteller artwork by Vitalii

Music by Dendroid101!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add this mod to an ongoing save?
A: Yes! However, you will need to wait for a new Chased Deserter quest to occur before you join the deserters.

Q: I’m an enemy of the Empire but I’m not a deserter! Why?
A: Two different things. You can wage normal war on the Empire and make peace with them later. Being a deserter is permanent, and only occurs when you actively harbor imperial deserters.

Q: It doesn’t make sense lore-wise that XYZ.
A: Ok, you do you.

Q: Can I continue playing the game after reaching the new ending in this mod?
A: Yes, but bear in mind both the Empire and the Deserters will cease to exist.

Q: Is this mod compatible with Combat Extended?
A: We do not handle CE patches. Best ask Combat Extended team on their discord/steam page. Do not ask here.



[discord.gg]


Popular Discussions View All (36)
12
Aug 18 @ 5:22pm
[SOLVED] Can't Accept Second Plot - Bug or Mechanic?
Pyrous Red
34
Oct 30, 2024 @ 1:41am
I think there is a glitch for the plots quest crashed shuttle
Buster2
28
Mar 18 @ 3:59am
Assassination target not spawning
AppleSauceBandit
1,278 Comments
coochieparade 13 hours ago 
I wish the new turrets were compatible with the turret ammo pipes mod but other than that great!
xXAntrexXx 21 hours ago 
@Chgnr it is a precaution, you cant revert it once you did. i save before every assasination so i got lucky with that
Jet Aug 19 @ 10:43pm 
would love more quests
Vhis2enty Aug 19 @ 8:06pm 
WORST mistake of my life helping the deserters in the early game lol, theres no way to AT LEAST make the empire neutral? can´t i imprison the deserter and turn him in?? :steamsad:
EzraNox Aug 19 @ 7:54pm 
Uhhhhhhhhh I don't know why. accepted the imperial proposal, but Empire is still enemies with my colony
Chgnr Aug 19 @ 3:18pm 
@xXAntreXx Does this mean that you can stops the bugs and get the option to start the quest even if those were missing earlier ? Or that this is a precaution to take before accepting a quest ?
xXAntrexXx Aug 18 @ 5:23pm 
I found the issue for me; accepting the next mission on the tile you had the last mission at (like when you land with your gravship), counts as accepting in space. meaning that you need to hop to a nearby tile and then you can accept the next quest.
xXAntrexXx Aug 18 @ 5:12pm 
Exact same here, would be great if it was fixed cause it stopped my deserter killing spree completely
pocru Aug 18 @ 1:06pm 
I'm having a similar issue as Spesh, for what it's worth. Otherwise great mod.
Spesh Aug 16 @ 4:16am 
Is there any way to forcefully re-generate the plot missions? My next one has no option to accept it, and nothing ive tried via Dev mode or wiping quest data via save editing has worked