Arma 3
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DCX_VN, DMOrchard's cDLC Crossover mod, SOG Prairie Fire
   
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Data Type: Mod
File Size
Posted
Updated
3.290 GB
Aug 20, 2023 @ 7:05pm
Oct 14, 2024 @ 9:56am
10 Change Notes ( view )

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DCX_VN, DMOrchard's cDLC Crossover mod, SOG Prairie Fire

Description
What this mod does...
...It retextures and/or reconfigures vehicles from the S.O.G. Prairie Fire cDLC and adds them to various factions from other DLCs, mods, and vanilla Arma3.

You might be wondering...
  • ...which vehicles? See the change notes.
  • ...what factions? See the change notes and the list of companion mods below.
  • ...what are the dependencies? Only the S.O.G. Prairie Fire cDLC. Its S.O.G. Prairie Fire - Creator DLC Compatibility Data for Non-Owners will also work, but subject to the limitations listed/linkedat that page.
  • ...aren't those companion mods and other cDLCs dependencies too? No. If you load them, additional content gets added to their factions, but they are 100% optional.

Initial release (September 2023)...
This is a stand-alone port of every asset from the S.O.G. Prairie Fire cDLC previously modded in my DCX Cold War Crossover mod

Next update...
  • To be determined

Recommended companion mods...
Rather than config my own factions I've made the following mods a "soft dependency". Load them with my mod in order to have my extra faction-specific content appear in Eden/Zeus for any/all of the following...

Open to requests and feedback... within reason...
  • Share your suggestions in the comment section. If I like it, I'll slot it into my to-do list.
  • Encountering an error? If you provide the details, I'll try to fix it. Please use the "Errors" discussion.

My current mods, in active development...

My original crossover mods (development now halted)...

Special thanks go out to...
  • BI for the Arma series and the community that has grown out of it.
  • The cDLC dev teams for taking a big leap of faith, and persevering through release date and beyond to create and support such great content.
  • Creators of various companion mods for being okay with some stranger extrapolating beyond their original work, and for sharing various imagery and other input in support of my efforts.
  • BillyEatWorld for his generous review of my original DCX mod on YouTube

End-user License Agreement
By installing and/or using this addon, you agree to be bound by the terms of this EULA. This addon is licensed under the Arma Public License Share Alike (APL-SA)[bohemia.net].
Popular Discussions View All (1)
37
Jun 7 @ 2:09am
Report errors here
dmorchard
75 Comments
dmorchard  [author] Jun 6 @ 8:54am 
Thanks! I think I know what's causing the error. Will tackle the fix in the coming weeks.
Auto Cucumber Jun 5 @ 5:56pm 
Thank you for listenin' to the people dmorchard! These mods are amazing, and I also look forward to you finding a solution to the " ';' instead of '=' " error for Takistan too, as the mod is not able to be loaded with it present. Other than that, amazing work on the other ones, makes the game cooler :)
dmorchard  [author] May 31 @ 8:49am 
Thanks for the reports. I hope to find time to fix bugs in the near future.
MrStregatto May 31 @ 12:36am 
Hi, I want to report a bug: with the new GM update, it crashes with the GMX Takistan Armed Forces, saying that it encounter a ';' instead of a '='
Black Baron May 29 @ 10:17pm 
Hello dmorchard!
Your mods are absolutely fantastic. It would however appear that after the latest GM update, the crossovers are no longer working. Could you please fix it? Thanks!
dmorchard  [author] Apr 5 @ 5:23pm 
LEE O C - thanks!
Lulu56 Apr 4 @ 5:27pm 
Great! thanks a lot dmorchard!
dmorchard  [author] Apr 3 @ 5:52pm 
Lulu56, GM assets are simple to retexture. You almost don't need a template. Everything you need, you'll find here: https://community.bistudio.com/wiki/Global_Mobilization_Retexturing
LEE O C Mar 30 @ 5:40am 
ooo them brits is nice
Lulu56 Mar 27 @ 5:32pm 
Ohhh, it s ok ! Can I have it?