Total War: WARHAMMER III

Total War: WARHAMMER III

4,883 ratings
Immortal Empires Expanded [Ind & Steppes Update!]
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Tags: mod
File Size
Posted
Updated
1.347 GB
Jul 21, 2023 @ 10:54pm
Aug 30 @ 1:01pm
140 Change Notes ( view )

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Immortal Empires Expanded [Ind & Steppes Update!]

In 1 collection by ChaosRobie
The Official ChaosRobie Collection
17 items
Description
THIS MOD REQUIRES MIXER!

This mod expands and fills-out the Immortal Empires map: Ind, the Lost Isles of Elithis, the Eastern Steppes, Khuresh, Nippon, Khosun, several small islands, AND MORE!

6.3 compatibility patch (ie. the "BETA" version of the game, only relevant until 2nd September).

Description
Immortal Empires Expanded adds 137 new settlements and 54 new provinces. The mod fills the new regions with 43 new factions.

Older Versions
You can find the old 2.0.14 version of this mod HERE.
2.0.11 - 2.0.8 - 2.0.1 - older

Compatibility
Compatible with most mods that are compatible with Mixer. Check this thread for specifics.

If you're a modder, check the pinned discussion.

Multiplayer works. Double check you aren't using another start_pos though.

Translations

Cool Submods

Credits
  • ChaosRobie: a bunch of stuff
  • The Lost Isles of Elithis
  • Ind
  • Steppes
    • Partypus: visual map, specifically the Eastern Steppes, and settlement prefabs
    • SaltyOldFisherman: visual map, specifically the Upper Ironfrost
  • Wolfremio, HKrul, and Partypus: new factions' banners
  • Partypus: mod banner
  • Team CAIME[github.com]: creating the CAIME tool, used to edit the hex map, generate the pathfinding file, and many more things
  • Mixu: providing the initial start_pos files, saving loads of time

Future/Ideas
Write your ideas in the Ideas Thread. Read the first post.
Popular Discussions View All (6)
412
1
2 minutes ago
PINNED: IEE Bug Report Thread
ChaosRobie
194
7
Aug 29 @ 10:08am
PINNED: Post Your Ideas In This Thread
ChaosRobie
0
Nov 28, 2023 @ 1:09pm
Submods for Immortal Empires
Axneth Ironswift
2,043 Comments
Gromcito93 7 minutes ago 
This is so fucking amazing, the new changes look so damn legit and the quality, I`m speechless.
Cebi 2 hours ago 
Just a heads up to people in comments or before people comment, if submods break because of this mod, request those that made the submods to update their own submods (respectfully of course).
This mod is what you would call a foundational mod, you build submods and compatibility for it because it is a mod you build ontop of, not one that builds on other mods.

Since IEE has updated the map dramatically lately with Ind and Steppes updates, thankfully just before 6.3 dropped, most modders will wait for 6.3 to update for this mod, luckily, you can get the old version of the mod in the description and activate that until other modders update, you will find a few race and factions mods will not work right now and script breaks will occur.

Just practice patience, this is gonna be a busy time for modding with the 6.3 update and more changes coming down the pipeline and a few in-progress mods nearing completion, get excited! :bb2bob:
kinghamza262 5 hours ago 
I LOVE THIS MOD
3aratyctra 9 hours ago 
I apologize if this has already been written... but after the update... SFO and Customize Starting Units stopped working with this mod... more precisely, the SFO mod settings menu disappeared... although the mod itself seems to work...
ChaosRobie  [author] 17 hours ago 
@German Orca
Use the 2.0.14 backup I uploaded. It's the exact version of the mod's .pack before the Ind/Steppe update.
German Orca 18 hours ago 
Good evening, thank you for creating this mod. It worked perfectly for a few long campaigns that I stepped away for a while. Returning to load saves on two of my longer campaigns, the loading bar gets to about 20% and then the game crashes. Using the wh3mm.exe mod launcher, the compare mods to save declares that his is missing: !cr_immortal_empires_expanded_start_pos.pack. Immortal Empires Expanded is enabled. I googled !cr_immortal_empires_expanded_start_pos.pack but can't find details about the pack. The only only change to the game was the recent patch. I did not mess with my mods. I also tried loading the saves with the IEE patch but no luck. Any insights into this? Thanks in advance!
efumiere92 Aug 31 @ 7:52am 
Yes please keep adding to the map. I cannot play immortal Empires without this mod.
GenezisO Aug 31 @ 6:14am 
can confirm that the game loads but campaign crashes, luckily I made backups
Spayker Aug 31 @ 4:59am 
new "Blessed Spawnings" of lizardman does not work in 6.3 with comp patch.
Kelda Aug 31 @ 4:41am 
Yes same game just doesn't open and closes after launch again. Was working fine for me yesterday. Ah mybe just a quick detail, the terrain seems to not change due to the different corruptions. Like you have the corruption assests that pop off but the ground remains as if untouched. Cheers for the good work though love the mod!