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Biotech Monke
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Mod, 1.4, 1.5
File Size
Posted
Updated
3.617 MB
Jun 20, 2023 @ 3:35pm
Apr 18, 2024 @ 4:26pm
8 Change Notes ( view )
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Biotech Monke

Description
Features


This mod adds the Monke xenotype, faction, and the banana tree tech.
Four new racial specific hairstyles have also been added. More to come.

Details


One of the earliest Xenotypes. Ancient scientists believed that human-primate hybrids would be easy to splice due to the similarities in their DNA. The Monke were originally meant to be a race of fast, hard-hitting, super-soldiers but their inherent laziness and tenancy towards unwanted violence ultimately caused the project to be terminated. Most of the Monke surviving today are the direct descendants of failed experiments from the urbworld Liberty, where the Xenotype quickly outbred the local population, overthrew the local government and fled to the stars.

With prehensile feet and stronger muscle fibers, the monke are fast moving, hard hitting close combatants. Their muscles have been better optimized for short bursts of strength but the extra energy cost causes the xenotype to be inherently lazy.

Being effectively three-handed, they are very good at manipulation, but lack the capability for finer motor movements, like crafting and shooting. The bestial genetics can make members of this race slower to grasp new concepts via research and they are quick to anger. The prehensile feet make it hard to wear durable shoes, so mining is close to impossible for them.

Compatibility


This mod was made to be used with [NL] Facial Animation. But it has vanilla graphics as well.
Facial Animation - Experimental changes how the heads are scaled and cause clipping. I would recommend against using that.

There's a weird interaction between [NL] Facial Animation and Big and Small Framework that cause the nose to not scale with the Frame genes
The Body Size genes from Character Edit, however, work fine.

1.5 Update


Updated to 1.5, various changes to how the genes work
  • Added new fur graphics (temporary)
  • Changed how the head was shaped
  • Lowered the sleep penalty
  • They're now bad at art
  • Added a patch for [NL] Facial Animation, this does not seem to work with Experimentals

Translations


JP
https://steamcommunity.com/sharedfiles/filedetails/?id=2992494811

Support


[ko-fi.com]
Popular Discussions View All (1)
0
Apr 3, 2024 @ 8:04pm
Bugs/conflicts with other mods
B333SSS
64 Comments
AlexiMonke Apr 29 @ 7:36am 
Thank you so much for making this mod I'm not biased I swear to god
zakuro Mar 14 @ 3:19pm 
Wukong moment
Rainbowturtle8000 Jan 28 @ 2:40pm 
Super Saiyan
Nico Dec 26, 2024 @ 7:13am 
I love the monke, hate the banana tree but holy shit the monke makes it all worth it
paddda Oct 7, 2024 @ 6:12am 
Everyone else: "Yo cool monkeys"
Me: "Yo I can start a banana republic"
TheWolffairy Aug 7, 2024 @ 3:05am 
DEAR GOD THEY GOT MONKE
Curly horse Jun 21, 2024 @ 5:38am 
Time to return to monke
Blake81 Apr 18, 2024 @ 4:56pm 
Cool! Thanks
B333SSS  [author] Apr 18, 2024 @ 4:27pm 
a surprisingly easy fix
Blake81 Apr 18, 2024 @ 3:44pm 
Say, can you make the Monke race icon available on the Gene Assembler? Even the old one didn't show up there.