Stellaris

Stellaris

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Expanded Stellaris Ascension Perks (Delta)
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May 16, 2023 @ 7:05am
Dec 9, 2024 @ 8:33pm
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Expanded Stellaris Ascension Perks (Delta)

In 1 collection by A-Sartek
Ultimate Terran Playset
98 items
Description
Stellaris 3.14.* ///
Intro>
Please note that this is a dev branch for the main mod, updates will get here first and then to the main mod after trying them out. This mod adds 45 new Ascension Perks to the game. Designate your planets as Forge Worlds or Garden Worlds, find new deposits and unlock special rare technologies to be discovered. Specialize your empire based on ideology and much more!

Featured in Odin Gamings top 10 Stellaris Mods of 2017!

I have tried to keep away from "Boring" stuff (like +5 Starbase Capacity). There are still a few perks like that, but I have tried to make things as fun as possible. A lot of the perks have more to them than what is written in the description (It would have become far too long!).

Example Perks
  • Deep Core Mining: Lets you discover new mineral deposits on a planet, but reduces its happiness and habitability.
  • Forge Worlds [Hive Minds Only]: Let's you designate a planet as a forge world, increasing production capabilities while giving other penalties.

Important Information - Please Read
  • The full list of perks and their effect can be found on this description page.
  • Please read the "Providing Bug Reports" section before providing a bug report.
  • Please provide feedback and bug reports for my tradition perk mod at that mod's page.

Expanded Stellaris Traditions
Check out Girion's other mod, Expanded Stellaris Traditions which adds 44 new Tradition Trees to the game! Temporarily since the main mod is outdated, please check Ben_D⚜ and Kroun updated version instead.

Features:
  • 44 new tradition trees added.
  • Extensive use of tradition swapping.
    • Playing a hive-mind, or an authoritarian dictatorship? In that case, liberal democracy style traditions will be swapped out for more fitting stuff (what exactly depends on what you play).
    • Not using Robots? Traditions giving bonuses to robots will give different bonuses. Same things for slavery, megastructures etc.
    • Theme changing with your empire. The Order tree will be very different for a Slaving Autocracy and an Egalitan empire.
  • Built-in AI support. Either the AI is able to use a tradition properly, or they will have an easier-to-use swap giving a corresponding bonus.
  • Traditions do not only contains passive bonuses, more interesting effects, such as:
    • Bonuses depending on your playstyle, conditioned on fulfilling special conditions.
    • Adding new buildings, edicts, jobs, policies, technologies, traits, etc.
    • Gain resources for destroying enemy ships, raid neighbouring empires, pick virtues for your leaders, and much more interesting stuff.
  • Unique icons, tree layouts, and well-written flavour texts for all traditions.

Providing Bug Reports
Please report all bugs that you find. However, it would be very helpful if you could follow these steps to make it easier for me to fix the bug:
  • Please report your bugs at this discussion page. I can't always fix bugs as they are reported, and if you only report them in the main discussion they very easily get swamped by other comments by the time I can look at them.
  • Please describe what is the problem. "X doesn't work" is not very helpful.
  • Please provide a screenshot, it is very helpful.
  • Please try and confirm whenever the bug persists with only this mod present.

Compatibility

Translations
ESAP has English native support and has localization set in place for translators, translations are handled in separate mods that have to go below ESAP in the mod load order, here is a list of translations so far:

Giving Input
The vast majority of all playthroughs with this mod are not done by me, to make it as good as possible I need all the input I can get. Please come with any input that you have, a large amount of the input I receive actually have real input on this mod. Please note that there are appropriate pages at the discussions tab of this mod for each type of input.
  • Balance: While top priority has been to come up with interesting themes for all perks I do believe this is not incompatible with having a balanced mod. All input on which perks you find too strong to weak is appreciated.
  • Bugs: I test everything that I upload. However, this mod gets quite complex and in certain cases, there might be a bug. There is also a lot of stuff in it so I've probably missed a few things as well. Right now it should be quite solid, with the next update there might be a few new ones though. Please report!
  • Spelling: English is not my first language (however I try to check everything with a spell checker). If you find some error, tell me and I will fix it.
  • Suggestions: Have any cool ideas for new perks? I am open to suggestions. No promises but if you have something I will think about it at least.
  • Themes: Do you like the themes of the perks? Are there any one of them that you don't think is clear enough? I think the RP part is important, so please come with any input you have on this. Maybe you have an idea for a more fitting name for a tree or tradition?

Thanks
The guys in the Stellaris Mod Discord Channel
For helping me with various things.
Odin Gaming
For featuring this mod.
The creators of CWTools for Paradox Modding
This seriously makes the modding process three times easier.

[discord.gg]
Popular Discussions View All (1)
2
Oct 12, 2024 @ 6:16am
PINNED: ESAP Dev branch Input
A-Sartek
233 Comments
A-Sartek  [author] Nov 18, 2024 @ 5:13pm 
Well, I agree, some perks like Executive Vigor II from that mod that gives you more civics are quite OP, I guess every mod has different public, but some perks from !RAA could be useful against other OP stuff like Obliterator Blokkats xD
Watchman Nov 18, 2024 @ 5:09pm 
I used reworked advanced ascension before, deleted it recently, at times it feel too op or strange
Watchman Nov 18, 2024 @ 5:08pm 
It's okay, just such minor change felt odd
A-Sartek  [author] Nov 18, 2024 @ 5:04pm 
@Watchman Yes, the percentages is just for more viability, but the main reason is to not allow it for gestalts which weirdly enough had access to One Vision that gives you government ethics attraction, so this mod adds an alternative perk called One purpose with some flavor text for gestalts but that essentially works the same.

Hopefully that answers your question.

Also, shameless advertisement, if you want to revert any modifier changes from any mod in vanilla while keeping compatibility:
https://steamcommunity.com/sharedfiles/filedetails/?id=2877925135

And if you want to expand on the One Purpose ascension branch you can use these 3 at the same time with Expanded Stellaris Ascension Perks (Main or Delta):
https://steamcommunity.com/sharedfiles/filedetails/?id=2821711162
https://steamcommunity.com/sharedfiles/filedetails/?id=2786371128
https://steamcommunity.com/sharedfiles/filedetails/?id=1199002146
Watchman Nov 18, 2024 @ 4:48pm 
Just noticed that this mod changes one_vision vanilla perk, in a weird way. Barely changing few percents, like changing it from 10 to 18. Why is it done in the first place?
A-Sartek  [author] Oct 31, 2024 @ 10:06am 
:lilimok:
1nsane Oct 31, 2024 @ 10:02am 
Great mod, ths
A-Sartek  [author] Oct 31, 2024 @ 8:12am 
Update is online! Enjoy! :happykitty:
A-Sartek  [author] Sep 11, 2024 @ 3:23pm 
This mod is now fully updated to 3.13! :cool_seagull:
A-Sartek  [author] Aug 12, 2024 @ 5:41pm 
@Thrice glad to hear you like the mod! Currently there are no differences between this mod (ESAP delta dev branch) and the main ESAP mod, there are no bug reports at all so there has been no need for bug fixing, additionally I haven't done any content updates just maintenance updates. The mod is quite complete but there is room for some interesting flavor swaps and a few other perks that I'm planning to do, which means that any upcoming features would be uploaded here first and then to the main mod if everything seems fine.