Slay the Spire

Slay the Spire

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Chimera Cards
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721.577 KB
2023年5月3日 12時35分
2024年7月25日 7時30分
18 項目の変更履歴 ( 表示 )

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Chimera Cards

解説
Overview

Chimera Cards aims to add extra flavour to runs by adding modifiers to cards that change how they work. Instead of seeing the same Cleave every time, you may instead find a Searing Cleave which can be upgraded any number of times, or perhaps a Bludgeoning Cleave which costs much more, but deals proportionally more damage as well!

Modifiers should work on cards from most mods, with few exceptions, though which modifiers are able to roll will change on a card by card basis. Given the large amount of modifiers available, most cards will have plenty of options they can roll.

Features

Chimera Cards comes packaged with 100+ modifiers that are split into different rarities. By default, some modifiers are more likely to be seen than others, with rarer cards being more likely to see rarer modifiers. If you would like to know which modifiers are valid for any given card, a new button was added to the large card preview screen to view all modifiers which can be roll on the card.

In addition to modifiers, it also adds 10+ new options in vanilla events. Some of these offer additional ways to get normal modifiers on cards, while others are the only way to receive event exclusive modifiers.

Finally, a Modifier Screen was added to the main menu to let you browse modifiers to see how they work on any cards they can be applied to. Included in this screen is a Settings button you can access to quickly change all the configuration options.

Configurable

Appealing to different play styles was a core concept when designing the mod, and as such, it comes with many config options to suit your tastes. All of the config options can be accessed from the Modifier Screen and include the following:
  • What percentage of cards should roll modifiers
  • How likely Common / Uncommon / Rare modifiers are to appear
  • How much the rarity of the card should influence the modifier it rolls
  • Should starter cards roll modifies
  • Should cards in shops roll modifies
  • Should cards from events or relics like Pandora's Box roll modifies
  • Should Orb related modifiers be able to roll on other characters
  • Should the extra Event options appear

In addition to this, any modifiers added via other mods (such as crossover content of modifier packs), will be given their own config option as well to toggle if those modifiers should also appear.

Compatibility

Chimera Cards should play well with most other mods, though if you run into any compatibility problems, please let me know!

Specific crossover support was added for the following mods:
  • Spire Locations - Extra rewards added can roll modifiers
  • The Rainbow - Rainbow cards from chests can roll modifiers
  • Big Cards - Massive Mod and Tiny Mod will change the size of the card
  • Ocean's Pencil Case / Visible Card Rewards - Reward cards will have their names changed to reflect applied modifiers
  • Blurry Blur - Blurry Mod will make whatever card it is applied to blurry.
  • Downfall - Event addons were also made for Downfall versions of the vanilla events.

Known issues:
  • Modifiers that change damage do not render properly in ZHS, ZHT, and JPN - Should be fixed with the latest Basemod update.
  • 5 Modifiers do not work properly on downfall character bosses (Greed, Ritual, Pernicious, Piercing, Walloping) - We know why this isn't working, and a fix has been proposed on Downfall's side.
There are no known critical compatibility issues at this time.

For Modders

If you are a modder and you would like to make additional modifiers as crossover content (or just making a new modifier pack), check out the Chimera Card's wiki to get started! Registering your mod and modifiers with Chimera Cards will automatically add a new config into the Modifier Settings page to enable/disable your content pack.

https://github.com/MistressAlison/CardAugments/wiki

Special Thanks
Thank you to cyxw and Sxy6214 for providing a Simplified Chinese translation!
Thank you to Batiche for providing a Spanish translation!
Thank you to EMPTY280 for providing a Korean translation!
人気スレッド 全て表示 (5)
52
4月16日 3時06分
Bug Reports
Mistress Autumn
8
2023年6月18日 14時28分
Downfall compatibility request
sxy6214
1
2024年7月4日 20時27分
X Cost effects
Mikemk
109 件のコメント
IllChangeItLater 2月6日 10時22分 
The established modifier has a bug with the mummified hand where if it's targeted, the cost doesn't reduce (or according to the animation I see, it goes down to zero then immediately back up.) I've had the same established card targeted multiple times in a turn as well
Temenat 2月5日 14時33分 
Support for Spire with Friends would be very nice. Currently, cards sent to other players at the courier node reroll their modifiers and this can be a bit annoying
pgames-food 1月19日 16時33分 
maybe it gives you whatever dagger does, plus gives you an improved deflect each turn?
only one way to find out :)
nerman8r 1月19日 15時50分 
I got an Infinite Deflect and Dagger, but it's not clear what it does. The text reads "At the start of your turn, add a Deflect+ to your hand." There's no mention of the shiv, although a shiv is displayed if you mouse-over the card.
Will((ow)|(iam)) 1月6日 8時24分 
I think the shining modifier from the event is too powerful - It's too easy to create an infinite using a shining card.
paradoxica 2024年12月21日 21時37分 
infinite modifier should give the generated card exhaust
THE_FACELESS_ONE 2024年12月12日 9時07分 
Would you consider adding a toggle switch for each modifier? I hate when I generate a card and it has blasphemous on it
Sleekie 2024年10月10日 15時49分 
This is one of the best mods, really helps keep things fresh by preventing stale combos and introducing new ones.
HantaFanta 2024年10月7日 20時58分 
Bravo, Vince.
paradoxica 2024年9月28日 7時20分 
Hemo Immolate should be portmanteau’d into Hemolate