Slay the Spire

Slay the Spire

Chimera Cards
110 Comments
2641760036 May 23 @ 5:29am 
这个mod让尖塔更加狂野,rogue属性直线上升了
IllChangeItLater Feb 6 @ 10:22am 
The established modifier has a bug with the mummified hand where if it's targeted, the cost doesn't reduce (or according to the animation I see, it goes down to zero then immediately back up.) I've had the same established card targeted multiple times in a turn as well
Temenat Feb 5 @ 2:33pm 
Support for Spire with Friends would be very nice. Currently, cards sent to other players at the courier node reroll their modifiers and this can be a bit annoying
pgames-food Jan 19 @ 4:33pm 
maybe it gives you whatever dagger does, plus gives you an improved deflect each turn?
only one way to find out :)
nerman8r Jan 19 @ 3:50pm 
I got an Infinite Deflect and Dagger, but it's not clear what it does. The text reads "At the start of your turn, add a Deflect+ to your hand." There's no mention of the shiv, although a shiv is displayed if you mouse-over the card.
Will((ow)|(iam)) Jan 6 @ 8:24am 
I think the shining modifier from the event is too powerful - It's too easy to create an infinite using a shining card.
paradoxica Dec 21, 2024 @ 9:37pm 
infinite modifier should give the generated card exhaust
THE_FACELESS_ONE Dec 12, 2024 @ 9:07am 
Would you consider adding a toggle switch for each modifier? I hate when I generate a card and it has blasphemous on it
Sleekie Oct 10, 2024 @ 3:49pm 
This is one of the best mods, really helps keep things fresh by preventing stale combos and introducing new ones.
HantaFanta Oct 7, 2024 @ 8:58pm 
Bravo, Vince.
paradoxica Sep 28, 2024 @ 7:20am 
Hemo Immolate should be portmanteau’d into Hemolate
paradoxica Sep 11, 2024 @ 7:17am 
The specific combination Frosty Prostrate should be tailored to have the custom portmanteau of Frostrate
paradoxica Sep 7, 2024 @ 8:16am 
Hermit (any class) Augment: Desperate; Reduce Card Damage by 33%. Double this card's damage and increase cost by 1 this combat.
paradoxica Aug 31, 2024 @ 4:37am 
Cleaving: +1 Cost, attack card hits all enemies (can affect random target cards)
paradoxica Aug 29, 2024 @ 10:31pm 
Watcher Exclusive Augments:

Emptying: Exits the current stance.

Peaceful: Enters Calm.
paradoxica Aug 29, 2024 @ 8:52am 
Silent Exclusive Augment Idea:

Visceral: Increase Cost by 1. Reduce Cost by 1 this turn per card discarded. Reduce attack damage by 50%. Perform 3 times.
NULL_ID Jul 18, 2024 @ 3:11am 
好玩。想玩,爱玩
paradoxica Jul 4, 2024 @ 8:29pm 
All For One For One is completely useless. The "For One" chimera component should trigger after the card gets discarded so that Madness can be used to make it into a trivial infinite.
廿六 Jul 4, 2024 @ 3:40pm 
great fun! beyond imagination
Brass May 16, 2024 @ 5:41pm 
thank you so much, this is EXACTLY the kind of wacky yet wonderful modifier to gameplay I was hoping to find scrolling through the workshop tab
Killerton52 Apr 20, 2024 @ 11:55am 
Is there any ways to disable modifiers quicker ? I want to play with one card modifier and disabiling everything else manually is a hassle right now
Senjik Apr 3, 2024 @ 7:07pm 
Got an event today that offered to add "Aberrant : Exhaust. Gain 1 Intanglble. Can only be applied to cards that don't exhaust." Sounded decent, but then realized I had ANGER in my deck. It became 1 Intangible that exhausts but creates another version of itself. Then I found a dual wield!! :steamhappy:
十三月羽 Mar 28, 2024 @ 6:31am 
玩杀戮尖塔不得不品的,拥有使玩家哈哈大笑的能力的强力mod(确信):steamthumbsup:
AvangionQ Jan 1, 2024 @ 8:26pm 
Please change the font color for Chimera cards,
so you can see which ones are special at a glance.
Zennyo Dec 31, 2023 @ 3:59pm 
Love the replayability this adds to the game, could you add more options for customizing the modifier pool? Having to go through and disable every other modifier in the modifiers screen to do a janky run is a massive pain.
Crooner Nov 25, 2023 @ 5:32pm 
【笨重猎杀者】的卡牌名称有误。根据卡牌描述和实际卡牌效果,应为【猎杀猎杀者】。如图所示

https://ooo.0x0.ooo/2023/11/26/OrR6Bq.png
Xvordan Nov 7, 2023 @ 6:39pm 
Would you consider adding in options to the campfire that would let the player "PURIFY" a card to remove its custom modifier(s), and "IMBUE" to apply a random modifier to a selected card?
Noodle Doodle Oct 29, 2023 @ 12:18am 
Hello, may i make a small suggestion? I wish there was a button to disable all the modifiers, that would also allow you to pick them yourself. Kinda like an inverse selection i guess? so that u can easily disable all the modifiers but 1 or 2, i think that could be fun for some challange runs, where every card has the same modifiers! I imagine that would be quite fun :lunar2019piginablanket:
LogicDolphin Sep 1, 2023 @ 12:02pm 
Is there a way to add modifiers to cards created by the console? I tend to play with custom starting decks via the console and wasn't sure how to get those cards to have modifiers.
Sleekie Aug 29, 2023 @ 6:53pm 
This is pretty great. Good job.
DanDaRanDanDan Aug 28, 2023 @ 6:54pm 
Found it.. seems Divergent and some Chimera effects doesn't work right with Muse Dash skin mods... disabled it and it seems to be working fine now.
DanDaRanDanDan Aug 28, 2023 @ 6:28pm 
@Mistress Autumn
Basically everything with "Better XYZ(i.e. Beginnings, Choice)", some reskins(i.e. Kikuchiyo), lots of relic mods(Replay/Stuff the spire), QOL(MInty), Downfall etc

I'm running a lot :p. I'll try to disable everything one at a time and find the mod conflict(if any). Love your mod here @Mistress Autumn, definitely one of my fave mods, changes the game so much)
睡不醒 Aug 28, 2023 @ 12:47pm 
I tried for an hour without success, I deleted the game and restarted the computer to no avail
睡不醒 Aug 28, 2023 @ 12:46pm 
I downloaded the mod, but opening the game didn't change the display of the cards
Mistress Autumn  [author] Aug 28, 2023 @ 7:40am 
That sounds like a mod compatibility issue, what mods are you currently playing with?
DanDaRanDanDan Aug 28, 2023 @ 5:41am 
Maybe it's because there's a mod compatibilit issue, but recently noticed that Divergent doesn't cast twice, Pernicous doesn't apply poison, X incorrectly uses an extra energy(i.e. 2 energy counts as 3X).

Is this a known issue?
GoldenGamer9058 Aug 19, 2023 @ 10:05am 
hi i know cross mod compatibility is a stupid thing to ask for but I really want to play this mod with the fabricate mod active as well, but whenever i choose a chimera card and enter the next floor the game crashes (something about card glow? also something about two fields being named 'scale') if this is too time consuming please don't feel obligated because I said something, but it would be cool
924697122 Aug 19, 2023 @ 7:56am 
good idea but chimera cards makes nothing but pollutions in most cases.
我喜欢被动 Aug 10, 2023 @ 5:04am 
非常好MOD,爱来自中国:steamthumbsup:
Goku Aug 8, 2023 @ 7:48am 
This is the best mod I've ever played
RoamerB Aug 2, 2023 @ 7:31am 
It's a great mod, though kinda weird how the Mantra and Wrath modifiers are currently limited to Watcher cards, or that there's no modifier that causes a card to have "Enter Calm" (Tranquil X)
or removes a stance (Empty X)
你的温柔像羽毛 Aug 1, 2023 @ 6:45pm 
nice!!!
CaptainNitwit Jul 24, 2023 @ 3:17pm 
Don't know where to put this as it's not an effect more so a card compatibility option. An option to blacklist some cards from getting effects as some modded cards get borked such as the Runesmith and the Guardian gems from Downfall.
pgames-food Jul 22, 2023 @ 7:54am 
"rushdone09 18 minutes ago
maggot"

hey thats actually a cool idea - a card could have "Maggot-ify" where whenever you kill a monster this combat, you find a bunch of maggots, which heal you 10% of its original HP or something :lunar2019piginablanket:
rushdone09 Jul 22, 2023 @ 7:32am 
maggot
Isdariel Jul 12, 2023 @ 2:31am 
Still having a blast with this one, just would be nice to have an option to disable cardmodded curses.
MUNG Jul 9, 2023 @ 12:24am 
...
7. Jul 8, 2023 @ 3:32am 
666
theboxcarracer Jul 7, 2023 @ 10:40pm 
I think something odd happens to the multipliers when getting a "Blasphemous" Perfected Strike. I just had a run with one that dealt over 1000 damage and I had, like... 10 strikes in my deck? According to the numbers on the card which were 30 base damage and 15 per strike (I don't fully remember but it was around there) it should have done, far, far less. I'm assuming something happens where the 400% modifier is applied multiple times due to Perfected Strike working weird?

Anyways it WAS a lot of fun but it definitely didn't seem intended. Great mod though, I will be using it a lot in the future!
Isdariel Jul 1, 2023 @ 12:54am 
"Heavy" definitely needs a downside, as your design document correctly identifies, right now it is ridiculously broken. Considering heavy strike, the most natural thing would probably something like "costs +1 energy" and since that's probably too weak, also "base attack +X".