RimWorld

RimWorld

1,196 ratings
Biomes! Caverns
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Mod, 1.4, 1.5
File Size
Posted
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338.556 MB
Apr 30, 2023 @ 9:51pm
Apr 30, 2024 @ 12:51pm
25 Change Notes ( view )

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Biomes! Caverns

In 2 collections by Draegon1993
Biomes! Mod Series
7 items
Biomes! Team Suggested Mods
27 items
Description
[www.patreon.com]

Changelog: Please check the change notes tab

Say hello to the new and improved Biomes! Caverns! With a full host of new content and improvements over the old one, you'll have plenty to sink your mod-loving teeth into. This mod adds 4 unique underground biomes with more to come, each with their own life forms and features both extremely useful, and horribly horribly hazardous for your pawns' continued existence!

These biomes are meant to be a different play experience, perfect for your undergrounder or tunneler and darkness-loving playthroughs!

The following infographics will give you a taste of the features present in each biome. You will discover more features as you explore them in-game!










  • 4 new underground biomes
  • Over 50 new animals, from battle animals to pets to packs
  • Over 20 new plants and fungi
  • Caverns-exclusive events
  • Multiple new resources, from stony to textile
  • Many new crops to grow in the darkness
  • New music by Dendroid!
  • Some new trophy items from tough creatures!
  • Full integration of the Caveworld Flora mod


Mod director & artist: Draegon

Dendroid: Sounds & Music
Joseasoler: XML and C#
M00nlight: XML and C#
Zylle: XML and C#
Xeye: XML and C#
Sergkart: XML and C#
Fluffy: Art and Caveworld flora content
Detvisor: Art
Odzman: Art
Elseud: Art
Pphhyy: Art
SirVan: Art
Luizi: Art
Immortalus: Art
Austrinus: Art
ItsHalno: Art

Japanese translation by Lucifel

Special thanks:
Jecrell: Many thanks to him for the amazing Biomes! word logo design.
Vowels for considerable help with the animal descriptions
Elseud for the new Biomes! preview images.
Steve o.O for the new crystal and cooled magma terrain!
Taranchuck for some custom special code.
RangerRick for help with the discord.


Vanilla Fishing Expanded - Unique fish when fishing in any underground biome
Vanilla Animals Expanded - VE Cave animals will show up periodically in caverns biomes :D
Vanilla Plants Expanded - Mushrooms - The fungi have a little bit of functional overlap, but it's a great mod, try it out!
Alpha Biomes - Shallow Caves can generate "on top" of alpha biomes, allowing for a fun mix!

Royalty DLC - Custom anima tree texture
Ideology DLC - Custom gauranlen tree texture
Biotech DLC - Custom Polux tree texture


Q: Do I need Biomes! Core for this?
A: Yes, all Biomes! mods require Core

Q: Is it CE compatible?
A: Yep, on their end!

Q: Is it safe to add mid-game?
A: Probably, but the biomes won't spawn

Q: Why do I need Geological Landforms for this to work?
A: M00nlight did a ton of work for us and much of it is in the GL code!

Q: Do raids and caravans still work in caverns biomes?
A: Yes, they will function as normal, though drop pod ones will use a unique kind of pod!

Q: Does this mod make impassable mountains passable?
A: It does not, UNLESS the mountain has a cave biome on it.

Q: I can't find Cavern biomes easily enough, what do I do?
A: Geological Landforms, which this mod requires, has a slider for mountain density and cavern density. Just turn them up a bit until it's where you want it!

Q: I'm having issues after an update, what do I do?
A: Follow these steps! https://discord.com/channels/143756496851697666/407350614805446659/1106842059849093180

Q: Will there be more content added in the future?
A: Most likely! We have some future stuff planned but it's TBD on when we'll get to it :D

Q: Where can I find info on the content?
A: Right here!: https://github.com/biomes-team/BiomesCaverns/wiki

[ko-fi.com]

[discord.gg]
Popular Discussions View All (13)
222
Apr 21 @ 8:43pm
PINNED: Official Bug Report Thread
Draegon1993
8
Jul 16, 2023 @ 2:18am
Wrong egg type?
Madlark
8
Jun 3, 2023 @ 3:09am
Worldgen Failure
dopamine terrorist
1,611 Comments
Draegon1993  [author] 12 hours ago 
@pug Yes and no. It was not originally intended but I left it in to make things a little more dynamic
pug 15 hours ago 
Are some fungis glow supposed to kill other fungi? Like glittercaps and yumbulbs produce some type of light that kills fungi like dulcis.
Shemaleficent May 10 @ 4:03am 
You should try setting mountains and\or cave systems to 200% if biomes don't spawn, helped me
Bungee Gum May 10 @ 2:25am 
Glacial caverns and desert shallows spawn just fine for me, but...uh...
It appears the mod is not really compatible to CE. At least Crystal mimic mantis claw outright states that it's not patched and beetlephract helmet stats are too low for CE standarts
tanyfilina May 8 @ 8:49pm 
I don't have glacial caverns and desert caverns too, despite having Geological Landforms.
Draegon1993  [author] May 8 @ 8:10pm 
@knots6 Cave Dwelling is slightly different, but I admittedly do not remember how
knots6 May 8 @ 2:20pm 
what is the difference from cave dwelling ideology vs Tunneler ?
knots6 May 6 @ 4:49pm 
I really like the pillbug helps with the caves always being so filthy after a long time of playing
Draegon1993  [author] May 5 @ 6:52pm 
@Fried Flounder Nope, they're in the mod entirely and are done. Not sure why they'd not be generating. Do you have Geological Landforms, as needed?
Fried Flounder May 5 @ 3:29pm 
Hello! Super cool mod! Well done! Are the glacial caverns and desert caverns a WIP right now? I was having issues generating both of them and went to look in the mod files and the github files but can't find files for them anywhere. The landform folder only contains files for the earthen depths, crystalline cavern, fungal forest, and a mineshaft (which is possibly the shallow caverns?). No desert or glacial caverns. Are they missing somehow? Thanks so much for the help!