Cities: Skylines

Cities: Skylines

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Line Tool 0.7.1
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Apr 2, 2023 @ 11:21pm
Apr 6, 2024 @ 9:17pm
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Line Tool 0.7.1

Description


Place props, trees, and/or buildings in a line

Still under active and comparatively early development, but already does all the required basics; the UI in particular is a bit under-developed in this version, and will be improved via updates.

Incompatible mods



NOT compatible with Extended Managers Library and Prop Anarchy; this is part of a suite of lightweight alternatives to those mods and is incompatible with the way they patch the game.

Designed for use with Prop Control and Tree Control, but either mod can be used independently of the other.

Use
Selecting any prop, tree, or building will show a selection of line modes to the bottom-left of the selection panel (in the same place that road building modes are displayed when using the network tool).

Selecting any line mode will display the line tool options panel, where you can customize the spacing and rotation of items placed on the line.

Left-click on the map to start and end lines, as you would when building roads.

Anarchy: Props and tree placement will obey whichever anarchy mod you're using (if any). Building placement is always 'anarchy on' (as otherwise line placement doesn't work).

Fence mode
Toggled by the fence mode icon, this is a handy shortcut that will automatically place items in a continuous row, like a fence. Note that any "overhangs" at either end of the object (e.g. loose leaves in a hedge model, or an overhanging eave on a building) will be counted as part of that object's width, so you may want to use the manual options instead in such cases.

Note that precise alignment of props in fence mode requires a mod that improves prop precision, such as Prop Control. This is because the game's inbuit prop placement is comparatively low-resolution, meaning that at certain angles, props placed in a line won't properly join up; prop precision mods will fix this issue.

Lock mode
Activated by pressing control when clicking to end a line. The overlay will turn green and the line will be locked to the current position and will no longer follow the mouse, but it's still in preview mode and the items haven't been placed yet. While this is in effect you can adjust spacing and rotation prior to placement. Press enter or left-click anywhere on the map to finalise placement.

Step mode
When 'step mode' is enabled, items will not automatically be placed when you finish a line. Instead you place items one at a time by pressing the 'Place' button (or the 'Skip' button to skip that spot).

The item that you're placing can be changed between placements - so you can start a line with a couple of trees, then some bushes, then some benches, then some buildings.

Right-click to cancel the line.

[discord.gg]



Meta
This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.

Doesn't alter any savefile structure, and doesn't even save its own data in the save (there's no need to, it's just automating placement for you, and doesn't touch the simulation at all). Can be safely removed at any time.

Safe for editor use - will automatically (harmlessly) disable itself in the asset editor, but will work in other editors.

Thanks to Mbyron26 for providing the icons.



Source code
[github.com].


Translations
[crowdin.com].
Please leave a message below if you'd like me to add another language on CrowdIn.


[ko-fi.com]
[paypal.me]
244 Comments
algernon  [author] 5 hours ago 
@Jeremygames2006 Very odd, and I can't see how that's even possible. Maybe a mod conflict? Have you tried on a new test map with just this mod, Harmony, and Loading Screen Mod?
Jeremygames2006 19 hours ago 
It seems so
algernon  [author] Jun 19 @ 3:18pm 
@Jeremygames2006 But rotation works with other props? It's just the lights?
Jeremygames2006 Jun 19 @ 8:35am 
Any, it does not matter which.
algernon  [author] Jun 18 @ 3:27pm 
@Jeremygames2006 I've just tested and rotating streetlight props works fine. Which prop are you trying with?
Jeremygames2006 Jun 18 @ 8:34am 
I am trying to place street lights in a line, but it seems this mod cannot rotate the props, no matter what I set the rotation to.
algernon  [author] Jun 12 @ 6:02am 
@DreamGrid Unfortunately, no, the size variation is an inherent property of the way trees are rendered in-game. I might take a look at a future date when I have time, but it won't be anything soon.
DreamGrid Jun 12 @ 3:27am 
This is a great mod and works fine for me. I'm trying to put trees in a line, but the trees come in different sizes. Is it possible to have the trees with to be the same size but with the random rotation reserved?
algernon  [author] May 28 @ 6:27am 
@BrunoSupremo For the game, yes. The mod is slightly different, and that is intended due to user requests. However, I can take a look at what you're suggesting.
BrunoSupremo May 28 @ 5:35am 
That is not the intended difference for the tools and they should work different even on the first curve.
But here they are working the same. Both are doing curve tool.
It works for roads, but not with the trees.

Here the expected behaviour and how they should differ (based on the road tool):
If you do a L-shape, with the curve tool, it is expected that the curve will be draw within that L-shape guide, similar to a spiral and not perfectly round.
The free form will actually modify the L shape, the two 'segments" of the L will change sizes to keep the same proportion and just the initial angle will be kept, this makes a curve that is perfectly round instead of spiral.

Basically the freeform only do perfect circles, while the curve tool make ellipses.
And here a simple image with a killer explanation showing side by side their main diference: https://imgur.com/a/rqhjVV8