XCOM 2
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[WotC] Call of Duty: MODERN WARFARE II (2022) :: Standard Weapon Pack - Main Module
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Mar 31, 2023 @ 1:55pm
Sep 19, 2023 @ 11:21am
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[WotC] Call of Duty: MODERN WARFARE II (2022) :: Standard Weapon Pack - Main Module

In 1 collection by ∑3245
E3245's Master Mod Collection for War of the Chosen
98 items
Description
DO NOT SKIP THE REQUIRED ITEMS! THEY ARE NECESSARY!!

War of the Chosen version!

This mod adds 26 new gunsmith-able weapons from Call of Duty: MODERN WARFARE II (2022)/WARZONE II.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.

If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

Since the assets in this mod is owned by someone else, I will not ask for donations at this time.

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FEATURES
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  • Adds 26 standard weapons, as seen in Call of Duty: MODERN WARFARE II (2022):
    • Submachine Guns
      • AR-57
      • MP5 (MP5SD via Gunsmith)
      • PP-19 Bizon
      • PP-19-01 Vityaz
      • KRISS Vector
    • Assault Rifles
      • M4A1 (M16A4 via Gunsmith)
      • HK53
      • AK47 (AK74u, AK105 via Gunsmith)
      • SCAR-L
    • Designated Marksman Rifles
      • FTAC Recon (M4 Medium-range Marksman Build)
      • G3
      • SCAR-H
      • SCAR 20S
      • SR-25 E2 PR
    • Shotguns
      • Mossberg 590 (Mossberg 590-M via Gunsmith)
      • Vepr-12
    • Light Machine Guns
      • ARES-16 LMG
      • HK21
      • RPK
    • Sniper Rifles
      • PSG-1
      • Barrett MRAD
  • Custom Fire SFX, including suppressed firing SFX!
  • You can customize most aspects of the weapons, and even set them to never appear ever!
  • Fully customizable with Weapon Gunsmith Framework (REQUIRED!)
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KNOWN ISSUES
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  • Fire SFX might be too quiet as to not harm headphone users.
  • SMGs has the basic assault rifle stats. If you really want to instead use LW2 SMG weapon/soldier stats, edit the SMG's weapon ini file.
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COMPATIBILITY
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TODO
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  • Fix some bugs, if any.
  • Port more stuff.
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F.A.Q
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Q: Will there be more weapons?

A: We'll see.

Q: Will there be blueprint versions (the ones from the MTX store) of these weapons?

A: Yes, but in a separate mod.

Q: Does this work on a current save?

A: Yes. You can load this mod in the middle of the campaign and the weapons should appear.

Q: Help? I can't upgrade my weapons?

A: You buy the vanilla schematics to build the next tier.

Q: Is there weapons for all Tiers?

A: Yes, all of the weapons show up at each tier.

Q: Are these reskins of existing weapons?

A: Sort of. By default, they have the same stats and have the same upgrade path, but exists as separate items.

Q: How do I customize weapons in this mod?

A: You equip the weapon in Loadout then go to the Armory Main Menu (where the soldier is in the center with the button on the right) and press the green "WEAPON GUNSMITH" button.

Q: Vanilla version?

A: Not really, no.

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CREDITS
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Tools:
  • DTZxPorter for creating Wraith Archon - A Call of Duty Model Exporter.
  • Scobalula for creating and maintaining Greyhound, a fork of Wraith Archon.

Sounds:
  • Magmacow. LICENSE[creativecommons.org].

Model/Textures:
  • Activision/Infinity Ward/Beenox/Raven Software for publishing/developing Call of Duty: MODERN WARFARE II (2022) respectively.
  • E3245 for assembling, rigging, animating, coding, UI work, misc.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S). ALL RIGHTS RESERVED.

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LOG
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Release ver: 1.312:
  • Fixed the MP5SD barrels not using the Suppressed noises.
Popular Discussions View All (2)
27
Jul 1 @ 1:00pm
PINNED: Bug Report Thread
∑3245
2
Dec 27, 2023 @ 2:47pm
PINNED: General Feedback Thread
∑3245
100 Comments
Kargan Jun 26 @ 6:12am 
I can't find the Mod folder under Workshop. What's the number?
Thanx
LaLiLuLeLo Jun 22 @ 8:22pm 
I modified all the weapon stats in the XComWeapon_GlobalStats.ini files, but there were no changes in the game. How can I fix this?
Grognak Apr 26 @ 12:52am 
Does this work with resistance firearms mod?
洛神 Apr 15 @ 9:38pm 
First of all, this mod is fantastic!
But I have a little problem, I think these guns are so cool that I have to enjoy getting them one by one.
So I changed the configuration file to make these guns individually, but even though I set "m_bStartingItem = false", I always get a T1 weapon after the start and when I reload the save, what do I need to do so that the T1 weapon doesn't get at the start?

I'm a Chinese, and this is translated by translation software, so it may seem a little strange.

Thank you very much!
Nóinipo Mar 31 @ 8:48am 
Para los que usen LWoTC, las armas si se mejoran, ya que una vez que tengan las armas magnéticas, solo tienen que ir y crear un arma magnética, guardar partida, cargar partida, y listo ya estarán los siguientes tiers de armas de este mod. Ah, eso si tendrán que cargar y guardar partida por cada mejora de armas.
Roarguard Feb 25 @ 1:34pm 
@Ninja6600 ever found a way to get the weapon damage to match lwotc?
Prolix Jan 15 @ 12:19pm 
@GanjaMan use Item Hider by Iridar mod, you can choose which guns to hide from the menus
Lagman Dec 13, 2024 @ 2:21pm 
Hey man, is there a way to remove certain weapons? If not then no problem
Chk Chk Chk !!! Nov 16, 2024 @ 11:37am 
Really good job thank you !
just wanna know is there a way to keep the projectile. Bullet, magnetic , plasma, just the graphic part to match the level of the gun. I would love to have my m4 shooting plasma ?
any hint of how to achieve this ?
GamerGirl Aug 20, 2024 @ 5:03pm 
Same problem as Bishop. Only default models available. Magnetic and beam upgrades don't appear anymore. (Playing with Christopher Odd's Season 8 modlist)