XCOM 2
[WotC] Call of Duty: MODERN WARFARE II (2022) :: Standard Weapon Pack - Main Module
100 Comments
Kargan Jun 26 @ 6:12am 
I can't find the Mod folder under Workshop. What's the number?
Thanx
LaLiLuLeLo Jun 22 @ 8:22pm 
I modified all the weapon stats in the XComWeapon_GlobalStats.ini files, but there were no changes in the game. How can I fix this?
Grognak Apr 26 @ 12:52am 
Does this work with resistance firearms mod?
洛神 Apr 15 @ 9:38pm 
First of all, this mod is fantastic!
But I have a little problem, I think these guns are so cool that I have to enjoy getting them one by one.
So I changed the configuration file to make these guns individually, but even though I set "m_bStartingItem = false", I always get a T1 weapon after the start and when I reload the save, what do I need to do so that the T1 weapon doesn't get at the start?

I'm a Chinese, and this is translated by translation software, so it may seem a little strange.

Thank you very much!
Nóinipo Mar 31 @ 8:48am 
Para los que usen LWoTC, las armas si se mejoran, ya que una vez que tengan las armas magnéticas, solo tienen que ir y crear un arma magnética, guardar partida, cargar partida, y listo ya estarán los siguientes tiers de armas de este mod. Ah, eso si tendrán que cargar y guardar partida por cada mejora de armas.
Roarguard Feb 25 @ 1:34pm 
@Ninja6600 ever found a way to get the weapon damage to match lwotc?
Prolix Jan 15 @ 12:19pm 
@GanjaMan use Item Hider by Iridar mod, you can choose which guns to hide from the menus
Lagman Dec 13, 2024 @ 2:21pm 
Hey man, is there a way to remove certain weapons? If not then no problem
Chk Chk Chk !!! Nov 16, 2024 @ 11:37am 
Really good job thank you !
just wanna know is there a way to keep the projectile. Bullet, magnetic , plasma, just the graphic part to match the level of the gun. I would love to have my m4 shooting plasma ?
any hint of how to achieve this ?
GamerGirl Aug 20, 2024 @ 5:03pm 
Same problem as Bishop. Only default models available. Magnetic and beam upgrades don't appear anymore. (Playing with Christopher Odd's Season 8 modlist)
Bishop Aug 6, 2024 @ 5:20pm 
Gunsmith is only working for me and my buddy on the Conventional tier of weapons. I've unlocked up to Beam tier but those versions don't have the gunsmith button appearing. Any idea why?
Ninja6600 Jun 27, 2024 @ 6:14am 
-I understand that there are issues in trying to make it work in Long war of the chosen, I have tried messing with the ini files, which made the guns appear in the game and separate between the conventional and mag... but its set with the classic default damage (eg. the mag gun)

- I attempted to change the T2 weapons damage and the T1 just to see if will change anything. but alas the mag default stayed at a (5-7) while the lwotc is at (5-9)

I do apologise if this is taking up your time or is a bother for you ∑3245

Thank your time and effort of creating this mod I really do appreciate it. Thats why I love it so much xD I am dropping lwotc to keep using it :P
2021walker.derick Jun 19, 2024 @ 12:05pm 
i cant seem to be able to upgrade the weapons
Unkown Rose Jun 15, 2024 @ 7:37pm 
think you can do mw3 (2023) next or no dice
∑3245  [author] Apr 1, 2024 @ 11:33pm 
@Packie12
Iridar expressed a lot of disinterest in a XSkin bridge for Weapon Gunsmith Framework based weapons
Black Feb 13, 2024 @ 4:10pm 
Due to the way the gunsmith system works, I'm afraid not @Packie12. As the weapons aren't in one piece like most vanilla or mod-added weapons.
Packie12 Jan 17, 2024 @ 11:36am 
Any chance this mod will ever work with xskin by iridar?
RAAMPEAK Dec 18, 2023 @ 12:07pm 
for some reason my tech specialist cant use upgraded smgs anymore and it just says bla bla bla
Tommy Nov 10, 2023 @ 5:20am 
Some localization file encoding is UTF8, Some is ANSI, Some is Ucs2, Amazing.
EvilxResidentx9 Nov 7, 2023 @ 11:41am 
Specifically, there is no underbarrel upgrade possible for the RPK and HK21. Would be nice to have them be upgradeable with underbarrels as well
EvilxResidentx9 Nov 7, 2023 @ 9:40am 
How to config so the underbarrel grenade launchers work with the LMG category? I tried modding iridars underbarrel config, but the GLs are only attachable to the vanilla category of cannons, but none of the machine guns in this mod.
Janos Oct 24, 2023 @ 9:30pm 
is this gunsmith thing compatible with the RPGO conversion?
RedesRojas Best USA Player Oct 22, 2023 @ 9:53pm 
The name of the global stats to use
; If it's blank or set to None, then the game will use the stats in this weapon ini.
; See XComWeapon_GlobalStats.ini for more information
m_nGlobalStatSelect = Custom_AssaultRifle_T2

*Okey but the global ini is by default on "Custom_Weapon " for what i understand, so i changed the global ini and nothing changed in game, so i dont understand how to change all the weapon stats
RedesRojas Best USA Player Oct 22, 2023 @ 6:21pm 
i cant change the stats of the weapons in the "global INI", just doesn't works, im trying to make the stats like in LWOTC, they should be some simple differences. can you help me? or man do it yourself and i pay you haha
∑3245  [author] Sep 19, 2023 @ 11:19am 
@LS_MFT
I forgot to set a bool on those barrels that'll make it use the Suppressed sounds.
LS_MFT Sep 19, 2023 @ 2:59am 
it seems that for the new MP5SD receiver while suppressed the firing sound is that of un-supressed. ultimately nbd but just wondering if that was intentional or may need a fix or perhaps something on my end?
Kenios Sep 18, 2023 @ 8:03pm 
Does anyone know if upgrading the weapon class works for this in lwotc? It still just says conventional but i am able to buy laser weapons. Thanks
hvac Sep 16, 2023 @ 4:01am 
Amazing mod. Highly reccomend!
The Real BingBong Sep 15, 2023 @ 1:13pm 
I love this mod, it adds more fun and possibilities of making custom guns. I was hoping in the next update (if possible), there's pistols and they would have the gunsmith customization as well. But it's just a possibility
Maprikan Sep 12, 2023 @ 2:46pm 
Thank you very much! Great mod
∑3245  [author] Sep 10, 2023 @ 7:20pm 
Minor update incoming. It'll add the MP5SD (Lachmann Shroud) parts into the MP5 family, and some minor bugfixes.
zhangmaster97 Aug 27, 2023 @ 11:16am 
Love the guns you've added so far, are you planning on adding the Intervention?
Hel's Angel Aug 26, 2023 @ 7:48pm 
Huh, for some reason i can't see the new weapon in game
dmc32 Aug 25, 2023 @ 5:58am 
Thanks for the updates.
∑3245  [author] Aug 24, 2023 @ 5:12pm 
Added the SCAR family (SCAR-L, SCAR-H, SCAR 20S), the Barrett MRAD, and the SR-25 PR to XCom 2! There's also new reflexes, hybrids, long range scopes, and some suppressors for Snipers.
∑3245  [author] Aug 23, 2023 @ 1:15pm 
New guns coming soon-ish!
rodgark77 Aug 18, 2023 @ 8:03pm 
hello, i have a bit of a problem, the weapons are invisible
HelmutChachos Aug 15, 2023 @ 7:09am 
Thanks for the fix !
BantaMan Aug 14, 2023 @ 7:36am 
Changes to the INI files do not reflect in game for any weapons other than the assault rifles for some reason, any fix for that?
HelmutChachos Aug 13, 2023 @ 7:11pm 
Yes I figured it out, thank you
By the way the mossberg fire in auto mod strangely
∑3245  [author] Aug 9, 2023 @ 12:23pm 
Found an issue with the Bizon somehow not being gripped properly. Gonna fix that soon.
∑3245  [author] Aug 5, 2023 @ 10:13pm 
@HelmutChachos
You need modular weapons unlocked and the weapon must be a certain template
HelmutChachos Aug 5, 2023 @ 8:35pm 
Edit ; Nevermind, it is not greyed anymore, but I still don't understand
HelmutChachos Aug 5, 2023 @ 8:07pm 
Since last update, the gunsmith is greyed
∑3245  [author] Aug 5, 2023 @ 2:52pm 
Added the Kastovia weapon series and the Fennec 45 for 1.2
Ninja6600 Aug 3, 2023 @ 1:13am 
Hi I have an issue with my texture or shader, I am not so sure. I recently got the mod for world war 2. after getting it, all the things on this mod got green. so I uninstalled the WW2 mod. I deleted the whole workshop folder, deleted the cache folder in (my games).... with a fresh new install... with no avail... still has the green texture on the gun or laser
∑3245  [author] Aug 2, 2023 @ 3:23pm 
@the xcom enjoyer
Eventually
Lex Imperialis Enjoyer Aug 2, 2023 @ 2:39pm 
Will there be any pistols in the future?
Black Aug 2, 2023 @ 2:22am 
No worries, I've fixed it on my end anyway.

Appreciate all of your excellent work, your mods are a must have as far as I'm concerned.
∑3245  [author] Aug 1, 2023 @ 10:12pm 
@Black
Oh sorry, I'll fix that on the next update.