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Thanx
But I have a little problem, I think these guns are so cool that I have to enjoy getting them one by one.
So I changed the configuration file to make these guns individually, but even though I set "m_bStartingItem = false", I always get a T1 weapon after the start and when I reload the save, what do I need to do so that the T1 weapon doesn't get at the start?
I'm a Chinese, and this is translated by translation software, so it may seem a little strange.
Thank you very much!
just wanna know is there a way to keep the projectile. Bullet, magnetic , plasma, just the graphic part to match the level of the gun. I would love to have my m4 shooting plasma ?
any hint of how to achieve this ?
- I attempted to change the T2 weapons damage and the T1 just to see if will change anything. but alas the mag default stayed at a (5-7) while the lwotc is at (5-9)
I do apologise if this is taking up your time or is a bother for you ∑3245
Thank your time and effort of creating this mod I really do appreciate it. Thats why I love it so much xD I am dropping lwotc to keep using it :P
Iridar expressed a lot of disinterest in a XSkin bridge for Weapon Gunsmith Framework based weapons
; If it's blank or set to None, then the game will use the stats in this weapon ini.
; See XComWeapon_GlobalStats.ini for more information
m_nGlobalStatSelect = Custom_AssaultRifle_T2
*Okey but the global ini is by default on "Custom_Weapon " for what i understand, so i changed the global ini and nothing changed in game, so i dont understand how to change all the weapon stats
I forgot to set a bool on those barrels that'll make it use the Suppressed sounds.
By the way the mossberg fire in auto mod strangely
You need modular weapons unlocked and the weapon must be a certain template
Eventually
Appreciate all of your excellent work, your mods are a must have as far as I'm concerned.
Oh sorry, I'll fix that on the next update.