Arma 3
348 ratings
Yulakia
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Data Type: Mod
File Size
Posted
Updated
2.611 GB
Mar 21, 2023 @ 11:48am
May 30 @ 11:57am
48 Change Notes ( view )

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Yulakia

Description
Version: v1.0beta4
First release: Apr 28, 2024 (0.99beta)
Current release: May 30, 2024 (v1.0beta4)

Republic of Yulakia
Originally posted by author:
Where Sea Embraces Mountains, Sunflowers Bloom in Unity.

Island terrain 12.8km x 12.8km. Project has been created in 2 years with more than 2,500 hours invested.

Yulakia is a fictional project aka “mod” created by IceBreakr (www.icebreakr.si) for the game Arma 3 by Bohemia Interactive a.s. It is not allowed to use this addon/mod on monetized servers without express permission. It is not allowed to use this addon/mod or any part of it outside of game Arma 3. All rights reserved (c) Copyright by IceBreakr.

Lore/Story
(also available as PDF[online.fliphtml5.com])

Geography
Nestled in the heart of Eastern Europe, the Republic of Yulakia spans approximately 164 square kilometers of diverse terrain. Its landscape is characterized by sprawling plains, dense forests, and rugged mountains, offering both strategic advantages and challenges to its inhabitants and visitors.

Population
The population of the Republic of Yulakia stands at an estimated 95,000 people, comprising a rich tapestry of ethnicities, cultures, and traditions. The majority of the population resides in urban centers, with the capital city, Mazemovo, serving as the political, economic, and cultural hub of the nation of West Yulakia. Eastern Yulakia capital city is Yurievgrad.

Government

The Republic of West Yulakia operates under a democratic system of governance, with President Vissim I. Dokolenko at the helm. Known for his astute leadership and unwavering dedication to the welfare of his people, President Dokolenko has steered the nation through tumultuous times with grace and resilience. Alongside him stands his fiancée, Arianna Nakolenka, whose intellect and charisma have earned her widespread admiration among the populace.

Military
The Yulakian Armed Forces comprise a formidable presence within the region, with a total personnel strength of 4,750 troops. Strategically positioned military installations dot the landscape, ranging from fortified border outposts to state-of-the-art training facilities. In addition to its ground forces, the nation boasts a capable air force and navy, equipped with modern aircraft and naval vessels to safeguard its sovereignty. Eastern Yulakia is upgrading its military strength with the help of Russia and seperatist appetites for control of Capital City of Mazemovo and its surrounding cities are becoming substantial. Not a week goes by that a new Russian transport ship arrives at docks on Eastern Coast or a big transport plane lands at Shakal Military Base.

Historical Conflict
The Republic of Yulakia bears the scars of a bitter decade-long conflict that ravaged the nation in the 1990s. Fueled by political unrest and ethnic tensions, the war tore through the fabric of Yulakian society, leaving a legacy of division and distrust in its wake. The conflict culminated in the division of the nation along the winding course of the Mazovka River, with the eastern territories falling under the influence of Russia, while the western regions aligned with the Western Nations.

Economy
Despite the lingering effects of conflict, the economy of the Republic of Yulakia has experienced steady growth in recent years, driven by robust sectors such as agriculture, manufacturing, and technology. The nation's natural resources, including fertile farmland and mineral deposits, serve as pillars of its economic prosperity, while investments in infrastructure and innovation continue to fuel its development. Recent oil findings in Northeast Yulakia under seperatists control fuelled more appetites to expore the land and maybe provoke a new conflict with newly gathered appetites. Eastern Yulakia is currently also receiving income for tourist visits to Victorin - the biggest cave system in the region. A border river runs right through the cave with Eastern entrance way more accessible due to the natural structural design of the cave.

---------------------------------
What is included?
- Terrain (12.8x12.8 km) with river acting as a border between West and East regions
- Yulakian Army and Police factions
- "mysterious creatures of the deep"
- R-400 Spice cruise missiles and static launcher
- Many easter eggs to discover

---------------------------------

Bug reporting
Please use Discord channel #yulakia-bugreport available here: https://discord.com/invite/0at5rHYr1sy2Mp8y
---------------------------------

Credits
CUP & Mondkalb: usage of CUP objects
Sierra: placement
Venom: placement, village templates
Roman: Bunker, fortifications, outpost compositions
Sahbazz: object assistance, credits statue, support
bjrul: placement, templates
-FM-: placement, templates
EO: wildboars
Dim Rutagan: various buildings
CytechTeam: custom rock formations
poolpunk: wooden desks for the docks
Moonie: bunker object
Sahbazz: bunker object, hayhanger object
Dame2010: priest objects, primal objects
N3crowolf, STAVR.88, Roman, Miledino: object compositions
Vilas: objects
Bromine: red barns and silos
DeanosBeanO_DBO, Grahame: finanly functional cows but Zeus will go crazy because of the constant mooing ;)

-------

Special thanks: SBP Team & Clan CAP

Support
Like my work? I've dedicated 12+ years in creating new battleground and sightseeing places for your enjoyment. Please support me via following:

1. Patreon (signup required / monthly fee)
[www.patreon.com]

2. Paypal (single amount)
[www.paypal.com]

3. Steam Digital Gift Card
- add me as a friend first and gift one of these cards
Popular Discussions View All (2)
5
May 24 @ 12:01am
Missions made for this terrain
SBP team
0
Apr 30 @ 2:32pm
Terrain areas that can be also found in the real life ;)
IceBreakr
127 Comments
Wulfe 4 hours ago 
I like the look of things!
A Question however : The "Creatures of the Deep" have some neat headwear, although somewhat familiar in shape,
Were the ArmA of 3 Ballistic Masks used as a base for the 3D Modeling of those? The eye-wells shape and depth seem to suggest this...

If so, can I please ask that Facel be credited with the base layer 3D modelling of that? He's done a lot of work for the Arma community (including mods I've commissioned him to make, and his work on the SOG Prairie Fire CDLC) and deserves the recognition (I don't require crediting, all I did was pay for his hard work)
IceBreakr  [author] Jun 1 @ 4:10am 
What are your PC specs?
Vendigo228 May 31 @ 6:50am 
good map but laggy
IceBreakr  [author] May 30 @ 12:10pm 
Enjoy new beta4 that just got published. A lot of bugfixes, see the changelog (topright). Enjoy ;)
dan May 30 @ 7:10am 
This map very suddenly gives incredible high lag spikes, though typically very good it can spontaniously drop to low FPS.

A minor issue as it can be resolved by deleting some ai through zeus.
IceBreakr  [author] May 24 @ 2:17am 
Branec we have played ops with 140+ players without any problem? I agree some low end PCs can have problems, but it is 2024... maybe it is time for a slight upgrade? I cannot afford to make another version of the map and update both of them at the same time, sorry.

Also thanks to the 8000 subscribers! Be sure to join our Discord where you can report bugs and also give impressions and maybe some ideas what to make better.
Branec May 21 @ 9:20pm 
best map ever you create greate maps from arma 2 i am here from operation flaspoint an you are the greatest map creator but i need to suggest something please make yulakia better optimized because even with small amount of ai spawned like 50 ai and small amount of palyers and its laging insanly .... other of your maps work perfectly but yulakia is not optimized at all when it comes tos cripted mission like liberation or antistasi or hearts and minds , maybe zeus or pvp and thats still lagy so much and heese rocks have so many bugs mostly those north from powerplant on NE hill you get stuck quick in hole and it will instantly kill you
yann_r1 May 21 @ 10:05am 
Great map !!! good job !! thx
TypeError May 18 @ 4:57pm 
Hey fella, the concrete/cement factory at 104030 is floating slightly by maybe a meter :)
IceBreakr  [author] May 18 @ 12:58am 
Halo: set the slider to have less clouds in the editor. Or stop using mods that bork them up (Splendid something does that as I've experienced myself).