Arma 3
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Global Ops Terrains
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Data Type: Mod, Server
Mod Type: Structure, Terrain
File Size
Posted
Updated
897.644 MB
Jan 13, 2023 @ 10:53am
Jul 26, 2024 @ 9:31am
15 Change Notes ( view )

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Global Ops Terrains

Description
TERRAINS

Farabad
Focussed around the capital city of Al-Jatar, A nation on the Persian Gulf. This semi-mountainous region rich in natural resources is home to many mines and oil fields. However these resources have left instability and conflict in the region for decades. Thunder run through the wide open valleys around the Jazira oil fields, traverse a rocky mountain pass, or move deep into the dense alleyways and streets of Farabad, a huge city at the center of the province.

Size: 115km2
Biome: Arid / Coastal
Topography: Mountainous

Isla Pera
This tropical island paradise off the coast of South America used to be a prime destination for tourists, with long sandy beaches, palm trees and crystal blue waters. But since the closing down and abandonment of the main resort, the islands have become a hotbed for cartels and illegal logging. Travel by boat through the mangrove swamps to attack cartel outposts on the banks of the rivers, explore the dense jungle to find tribal camps, visit old colonial towns and villages, or grab a go cart and race around the abandoned resorts old go kart track.

Size: 105km2
Biome: Tropical Islands
Topography: Low lying

Fjord
As the arctic melts, the fortunes laying under the ice have led to a dramatic increase of militarization in the High North. With NATO distracted in confrontation with CSAT, Russian Spetsnaz units have launched daring raids into northern Norway, targetting key energy infratructure.

Experience a beautiful winter wonderland full of sharp mountain peaks, deep fjords, vast boreal forests, and quaint fishing villages. With dozens of custom objects, sounds, and textures to create one of the most unique environments in ArmA 3.

Size: 206km2
Biome: Arctic
Topography: Mountainous

ABOUT
Global Operations Terrains aims to bring an assortment of new terrains to ArmA 3 that allows players to experience a wide variety of environments from around the world, in one pack. With a focus on small but detailed terrains, aiming for variety over scale.

Along side the terrains themselves, the pack includes custom assets, adding new buildings, trees, and other structures to the game.

This project is still a work in progress, expect there to be updates every couple of months, which may include new terrains, expansions to current terrains, new assets, and new locations.

Constructive feedback is welcome, let me know what you want to see added in the future :))

LINKS

Discord: https://discord.com/invite/CA8h3FuS4M
Donate: https://ko-fi.com/jackowashere
271 Comments
Jonesz_ Jan 19 @ 3:46am 
this support antistasi?
den4ik Jan 17 @ 9:28am 
Isla pera is the best jungle map I've ever seen!
Ice Dec 26, 2024 @ 4:51pm 
One thing I would suggest for Fjord is to limit the dust kick up from vehicles since snow is covering the ground :)
[distant, wet clapping] Dec 24, 2024 @ 12:56pm 
these are among some of the best terrains i've seen in arma. the focus on quality over quantity makes an insane difference in differentiating these maps from everything else on the workshop, and the custom content (especially on fjord) goes a long way to making them a pleasure to both make missions for and play on. thank you!
Yamada Yoji Dec 12, 2024 @ 3:39am 
the bridge not working! AI can't pass them and stop there
GEC829 Dec 8, 2024 @ 6:31pm 
Tagua Air Base on Isla Pera has the AI fly into the trees on final
FerociousRay Dec 8, 2024 @ 2:16pm 
Great mod! However, I noticed that for the Nordic buildings, if the door state is changed to open/locked in the editor, the doors will not be open/locked in-game. If there could be a fix for this, that would be amazing!
realyungballs Oct 1, 2024 @ 10:41pm 
cool
VonScheer Aug 20, 2024 @ 3:29am 
AI vehicles are not able to move if the bridge is on the way. It stops right before it and refuses to follow the waypoint further
[ACPL] Jon_Gra_TTV Aug 1, 2024 @ 11:57pm 
Hello, thanks a lot for one of the best maps made for A3.

Few things that'd make it much better tho:
- Isla Perra: the flatter majority of the map needs more micro terrain to break AI's LOS and provide cover on approaches via jungle; it will make terrain feel more natural;
- Fjord: REALLY needs some dead \ covered bushes in the forests, they now look... flat;
- Fjord: as GO already uses CUP Terrains, would be lovely to make use of some of the Chernarus Winter models simply for variety, esp. trees. Provides bushes, too.
- Farabad (minor issue, but noticable): Prison's barbed wire is incomplete