Arma 3
Global Ops Terrains
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Update: Apr 3 @ 8:01am

Welcome to version 1.10, with a large update to Fjord, including 9 new custom assets. As well as some smaller additions and improvements to Isla Pera and Farabad. Thank you to those that have supported me on ko-fi, your support makes a massive difference in my life! - If you enjoy these terrains and want to support me, please consider donating if you are in a position to do so ♡♡♡ https://ko-fi.com/globalopsterrains

- V1.10 -

FJORD

added - tonnes more rock and cliff objects around the terrain. Primarily around points of interest, settlements, roads, bridges, lakes, islands, coastline, and rivers. as well as adding multiple interesting gorges and cliff faces
added - new asset: fourth house (in yellow and green)
added - new assets: pier (5 modular pieces)
added - new assets: jetty and jetty bridge
added - lots of new buildings and hamlets with all settlements and points of interest being significantly expanded and improved with more detail, and better terrain shaping for more cover (alongside the increase in rock assets)

ISLA PERA

added - expansion to the town of avila, doubling its size
added - a few new small compounds around the map

FARABAD

added - expansion to jazira oil fields with small refinery on north side of highway
added - expansion to the military side of the airfield with new area of tents surrounded by hescos
added - new industrial compound near airport

updated - minor topographic changes in the 2 flat desert areas for more cover
updated - topography in the eastern valley to make it less flat

___

+ lots of general quality improvements across the terrains, fixing misplaced objects, optimization, tweaking textures ect. As well as other small stuff I've probably forgo :))

Have an amazing spring everyone! I hope you continue to enjoy the terrains as much as I enjoy seeing the variety of operations the community has created on them.

Update: Feb 23 @ 7:08pm

V1.9

Fjord - Improvements and expansions to most towns and a couple new small settlements
Isla Pera - 3 new towns (and surrounding areas): Avila, El Guamo, and Coraros. As well as more bridges and waterways to better connect the various parts of the map by boat, including a long new river section south of Coraros.
Farabad - Just small fixes

Update: Jul 26, 2024 @ 9:31am

V1.8

FJORD

added - radar complex
added - new asset: department store
added - new settlement: hansvoll
added - more houses and compounds around the map

fixed - ai bridge pathing
fixed - ability to homer simpson bush meme it into the cliff asset

ISLA PERA

updated - a couple of settlements in the wetlands

fixed - ai bridge pathing

FARABAD

updated - highway junction on the eastern side of the city

fixed - ai bridge pathing
fixed - palace doors haunting the whole server

___

+ lots of general quality improvements across the terrains, fixing misplaced objects, optimization, tweaking textures ect. As well as other small stuff I've probably forgo :))

Update: May 1, 2024 @ 6:30pm

lets really not talk about it

Update: May 1, 2024 @ 10:27am

lets not talk about it

Update: Apr 30, 2024 @ 10:21am

key fix

Update: Apr 30, 2024 @ 9:06am

V1.7.5

Primarily a hotfix for Fjord

FJORD

added - 4 new snow covered timber assets
added - expansions and quality improvements to Helbotn, Ulvik, and Oteren

updated - house armor value increased to make them basically indestructible due to superior Norwegian construction techniques (and lack of a wreck model).
updated - pine tree bark emission so they aren't as dark at night
updated - frozen lake section added to eden

fixed - opening / locking doors options unavailable in object properties for nordic houses
fixed - go_n_house_03 balcony collision just built different
fixed - go_n_house_03 chilly garrison point
fixed - ice levitation
fixed - salmon evolution (possibly, go fishing in the forest to test)
fixed - compatibility for ACE trenches (including Gruppe Adler Trenches)
fixed - lights not emitting on tunnel sections (Tunnel sections were set to not destructible which breaks lights due to an arma 3 bug, to get around this I have made them destructible but set the armor extremely high.
fixed - road tunnel end missing from editor
fixed - snow pile 1 missing from editor
fixed - animations on reskinned vehicles
fixed - cliff shadows
fixed - snow falling from roofs hurts players underneath, including those inside. This is a temporary fix that means for now, snow wont fall as much as before.

ISLA PERA

Zzz

FARABAD

updated - overhead signs added to eden

fixed - various misplaced objects

Update: Apr 16, 2024 @ 3:22pm

Welcome to Global Ops Terrains V1.7, the largest update since release. With significant improvements to both Isla Pera and Farabad, and a whole new terrain.

FJORD

As the arctic melts, the fortunes laying under the ice have led to a dramatic increase of militarization in the High North. With NATO distracted in confrontation with CSAT, Russian Spetsnaz units have launched daring raids into northern Norway, targetting key energy infratructure.

Experience a beautiful winter wonderland full of of sharp mountain peaks, deep fjords, vast boreal forests, and quaint fishing villages. With dozens of custom objects, sounds, and textures to create one of the most unique environments in ArmA 3.

Check out the trailer - https://youtu.be/zgX6DpsvY3k

ISLA PERA

added - water to the reservoir (big thanks to Xindrum for creating the lake assets and allowing me to add them to the pack (@Xin_Ponds)
added - bridge to road connecting the airport to the main towns so that boats don't have to go all the way around to access the river
added - small expansions to several settlements
added - expansions to Bocachico

updated - satellite image with improved color matching, improved roads, shadows, and better color variation between forests and fields
updated - surface mask rebuilt from scratch to better align ground surfaces with the satellite image
updated - valley between airbase and dam completely remade
updated - picture map

FARABAD

added - farmland and forests filling the valley between hamza and port Farabad, including 2 new villages (Shirazan & Lashgar Kuh) and dozens of compounds, as well as significant terrain changes to allow boats to travel up to the dam
added - expansion to Port Farabad on the north side of the highway, connected by an underpass below the bridge (075,011)
added - new road to the north west of the airport interchange, with some buildings and compounds along it (044,034)
added - new area of farmland / compounds where the old airport used to be (038,035)
added - more vegetation in some areas

updated - improved satellite image, especially for all roads and the airport interchange
updated - military side of the airfield
updated - the whole western edge of the city has been remade. Surrounding the city with a green belt of farmland. Including a new suburb, lots of interesting new compounds, and a new industrial site and gas station on the southern tip. The old factory has been deleted with some elements of it being incorporated into the new industrial site to the south and part of the old western edge of the city has become a new town on the western edge of the map (Pashtat)
updated - small performance changes in city center
updated - embassy compound (small visual improvements + side entrance)

fixed - rocks on roads around the Aggar forest

Update: Dec 20, 2023 @ 4:45pm

V1.6

FARABAD

added - 4x long mountain pass roads to better connect the map, allowing for routes around the map that do not go through the city
added - several new compounds / small settlements
added - new village: Naseri
added - all FIA taxiway / runway lighting (Thanks Harry <3)

updated - small improvements to ai pathing in the city

removed - around 50-100 more unnecessary objects from farabad for further performance improvements

fixed - couple issues with the taxiway trim

+ lots of smaller additions, fixes and improvements around the map

ISLA PERA

added - new town: Bocachico
added - 2x small villages (Amanauo and San Javier)
added - small port with a railway connecting it to the sugar cane factory
added - new farmland between the main two towns
added - second factory

updated - clutter adjustments
updated - expansions to most existing settlements
updated - satellite map color adjustments
updated - redone foliage compositions for southern mangroves and south western peninsular (the landmass the main towns are on)

+ lots of smaller additions, fixes and improvements around the map

This map should now be considered essentially finished

Update: Sep 26, 2023 @ 10:33am