Arma 3
Global Ops Terrains
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Update: Sep 26, 2023 @ 9:38am

V1.5

FARABAD

added - a massive amount more rockery, gorges, cliffs, and accompanying foliage across the whole terrain
added - 2x ramps to Port Farabad for amphibious craft
added - 1 new small settlement
added - military outpost
added - a few new compounds in the city
added - new assets: go_wall_city_a_pillar and go_wall_city_a_pillar_ruins

updated - final bumpy roads on the map have been smoothed/made traversable and had cliffs and rockery placed around them
updated - satellite image improved in several areas and recolored globally
updated - improved load screen image
updated - date palm improved optimization
updated - go_securitywall (new LOD & updated properties)
updated - go_wall_city_a_plain, go_wall_city_a_decorated, and go_wall_city_a_ruins re-modelled / re-textured

removed - 1000+ foliage assets, and 100+ other props and buildings from the city center of Farabad (for performance)
removed - green zone perimeter wall for mission flexibility

fixed - wrong surface texture for airfield tarmac
fixed - airfield tarmac trim destructible
fixed - clutter on taxiway trim
fixed - door sounds on military guard buildings played globally
fixed - a couple of missing roads / paths
fixed - wrong display name for city wall sections
fixed - overhead road sign frames occluding objects and missing texture on far LOD

+ other smaller additions, fixes and improvements around the map

ISLA PERA

added - several new islands and more land reclamation, further increasing the landmass of the terrain
added - new asset: warehouse 01
added - new asset: house small 01
added - new asset: wooden shack
added - new asset: mangrove tree
added - Radar Installation
added - large new peninsula with farmland
added - lots of new roads on the north western islands and two new bridges connecting them to the main island
added - second digging site
added - lumber yard
added - 2x small settlements
added - 5x small industrial compounds
added - 2x tribal villages
added - sugar cane factory
added - lots of new houses / compounds scattered around the map
added - island military camp

updated - foliage compositions and placement across the whole terrain. Improving all biomes.
updated - Livonia houses replaced with Tanoa / custom ones
updated - all villages and towns expanded
updated - significantly more detail added to settlements around the map
updated - improved load screen image

fixed - wrong sound environment playing (changed to match Tanoas)
fixed - rope bridge raised so that it does not spawn half way in the ground

+ other smaller additions, fixes and improvements around the map

MISC

added - editor preview thumbnails for all custom assets

updated - editor categories (assets are now split by map)

Update: Jul 29, 2023 @ 4:52pm

V1.4

FARABAD

added - Port Farabad
added - perimeter road / fence, checkpoints, under construction terminal building and more to the airport and surrounding area
added - new hotel compound next to Farabad central park
added - new mountain village of Kaftar Kar (North-East)
added - buildings, rocks, foliage, new roads, a gas station and more to the hill between port farabad and the airport
added - a few small settlements
added - some rock and foliage clusters around the southern side of the map

updated - satellite image tone

removed - 5 buildings, 1000 props, and 1000+ foliage assets from the core of Farabad city to improve performance (assets chosen to be removed were based on what would have the minumum affect on visual quality so you likely won't notice much difference visually)
removed - green zone checkpoints for ai pathing and mission flexibility (they can be placed by the mission maker if they want a secure goverment sector)

fixed - collision issue on mountain road between Ali Kala and Shahruk
fixed - a few clipping objects

+ many other smaller additions / improvements around the map

ISLA PERA

added - 2 airfields (Isla Pera Airport, Tagua Air Base)
added - 1 town (Santa Isabel)
added - 5 villages (El Pato, Tina, Esmeralda, Bogante, Cacao)
added - 6 smaller settlements
added - illegal mining site and processing camp
added - several new roads and bridges to improve connectivity of the map
added - dozens of other smaller locations including a military camp, a drug lab, and industrial compounds

updated - Cambulos village expanded
updated - significant topographic changes including a sand bank connecting the southern mangrove swamps to the mainland, and significant areas of new land and jungle around the the air base and illegal mining site.
updated - Tanoa water changed out for Livonia water as the map has lots of rivers / swamp that lend better to this water shader
updated - vehicle kick up particle effects

+ many other smaller additions / improvements around the map

ASSETS

added - new road sign for Port Farabad

fixed - missing config class for presidential palace archways
fixed - missing named properties on date palm (broken by last update)

Update: Jun 21, 2023 @ 5:05pm

V1.3

note: keys have been changed

FARABAD

added - solar farm
added - highway 1 extension across the Kahak river and along the coast to the Eastern edge of the map, including a new interchange and overpass
added - highway 7, connecting Karkanak and the western edge of the map with highway 1 and the airport
added - new compounds in Karkanak
added - new low level foliage to the southern desert using a new foliage composition
added - more rocks across the terrain
added - copy of Fort Kelati near Kandah
added - gas station on highway 7

updated - topography reworked across the whole south central area of the terrain, re-adding hills
updated - international airport size decreased slightly
updated - satellite image vastly improved in the south and overall color adjustments made
updated - more grass clutter across the terrain
updated - airport interchange
updated - embassy compound
updated - farabad international airport
updated - load screen image
updated - highway map icons
updated - kick up particle effects for grass, sand and forest surfaces

fixed - Kandah bridge
fixed - dozens of misplaced objects such as vegetation on roads / in buildings
fixed - missing surface class for airfield surface

+ many other smaller additions / improvements around the map

ISLA PERA

Isla Pera terrain has been expanded from 4.2km2 to 105km2 with cell size increased. The expanded terrain includes dozens of new islands with a diverse topography and a variety of biomes. Including a large area of wetland and a small hilly region that features a massive hydro-electric dam. More settlements will be added in the future.

ASSETS

added - military tent
added - rope suspension bridge
added - wall city a (3 variants)
added - road signs (18 assets so far)

updated - t_phoenixrupicola4s_f (date palm) enlarged and widened
updated - destruction removed from custom buildings that have no destroyed state

fixed - weird lighting on 3 lane highway bridge sections

Update: Apr 21, 2023 @ 9:19am

FARABAD

added - large central park
added - Farabad international airport runways and taxiways (with some hangars and buildings)
added - highway 2, a large 6 lane highway with 3 large intersections running through the desert to connect the airport to the city
added - city blocks north of Grand Mosque
added - new city suburb blocks west of Belle Foille Hotel
added - city blocks south of the central park with an underground sewer system connecting the park to the river
added - city blocks on north side of hospital
added - factory complex
added - new loam compounds in Hamza, Shahruk, and Kandah
added - new roads and compounds in the Green Zone
added - self storage complex
added - several new compounds in Karkanak, along with more trees and fields
added - ILS config

updated - south-central mountain range replaced with low-lying open desert. This improves the terrain synth off the coast, creates more topographic diversity across the map, giving a place for Kuwait / lower Iraq style ops, and creates room for a large airfield that would not fit on the pre-existing terrain.
updated - transparency added to custom map markers so they do not appear mission related
updated - satellite map improved with new workflow (still WIP) and brightened
updated - first city bridge raised to allow speed boat minigun to pass under
updated - better park path texture
updated - better dirt footpath texture
updated - Kulij river deepened to allow boats to travel up to the highway 1 bridge

fixed - date palm unaffected by wind
fixed - south Farabad airstrip ground causing players to jump
fixed - various misplaced objects

removed - blackhawk wreck (this is something mission specific the player can put down)
removed - wrecks from on the highway

+ other small improvements and additions around the map

Update: Mar 7, 2023 @ 2:39pm

Farabad graphics overhaul comparison:
https://imgur.com/e6wUdCM
https://imgur.com/RYfiM3T

FARABAD

added - new custom lighting environment
added - new dirt ground material and clutter composition (includes new custom asset)
added - presidential palace complex (includes 12 new custom assets)
added - Farabad city greatly expanded
added - new village - Ali Kala
added - new village - Karkanak
added - new village - Shahruk
added - new village - Kandah
added - prison complex (thanks to Harry!)
added - hospital complex
added - Farabad central park
added - new areas of Hamza
added - detail along the Sharif river
added - increased rockery across the terrain
added - new mine
added - new mountain pass
added - cliffs and gorges in the Aggar Forest
added - cliffs, gorges, foliage, and structures added around Fort Kelati to give more cover to attacking forces
added - safehouse compound in farabad
added - green zone north gate checkpoint & perimeter wall expanded
added - 2x new gas stations
added - 2x basic airstrips
added - coastal forts
added - working doors to embassy guard building

updated - t_phoenixrupicola4s_f (date palm) looks better from afar with new LOD's
updated - forest density and foliage compositions for all forest types
updated - color of dirt road
updated - more varied topography within the city
updated - more gaps added to fences /walls
updated - green zone villa / VIP compound
updated - green zone parade ground and highway
updated - city rooftops with more cover and increase routes of access
updated - ship wreck
updated - 100s of other objects added across the map, adding small updates to every existing location
updated - LOD's for circularpond
updated - LOD's for shop_city_01
updated - ground material mask
updated - load screen image

fixed - little dust kick up from sand / dirt surfaces
fixed - missing roads
fixed - incorrect grid zoom
fixed - various misplaced objects such as bushes in houses / on roads
fixed - reinforced embassy walls collapsing even in a light breeze and collapsing sideways
fixed - ai pathing for custom buildings
fixed - missing mission select image

and probably some other stuff i've forgotten...

ISLA PERA

fixed - incorrect long / lat
fixed - incorrect grid zoom
fixed - missing mission select image

Update: Jan 19, 2023 @ 9:34am

1.0.5 (Launch week patch)

FIXED

- Icon not found error message on terrain load
- Broken lighting on legacy CUP maps when global ops is also loaded
- Missing server keys
- Long terrain loading times
- Textures missing on a couple of roads
- Various uneven road surfaces
- CUP offset issue with one type of building (building removed)
- Forest areas appear too splintered on the map
- +Lots of other small bugs and visual issues fixed

NEW
- Tarakah Valley
- 3x city blocks
- 3x mines
- Belle Foille Hotel
- Green Zone compound

UPDATED
- Almawt Pass revamp (more trees and rocks, added compounds, footpaths, and a large cave)
- Hamza (more compounds)
- Loading background image
- Asset: circularpond
- Asset: shop_city_01
- Mod file size halved

Update: Jan 13, 2023 @ 10:53am