DayZ
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Bitterroot
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Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
6.816 GB
Dec 25, 2022 @ 1:26pm
May 18 @ 5:36pm
112 Change Notes ( view )

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Bitterroot

Description
A DayZ map by Mattty-Ice-

MISSION FILES
GITHUB [github.com]

ABOUT
Bitterroot is a DayZ map in development.

Based in a fictional region of Montana, Bitterroot is full of natural backwoods wildlife and experiences. Before the apocalypse, the region was influenced by a dangerous cult called Children of Man.

Now, just a few years later, survivors are left with a world that is both beautiful and all consumed.

Bitterroot is approximately 155 km2 in size.

In large part inspired by Far Cry 5, The Division and The Last of Us.

Bitterroot Release Trailer


IMPORTANT
Bitterroot is a custom made map, meaning it will have elements that are unpolished and imperfect. We are limited to certain tools and a certain amount of flexibility within the DayZ Tools provided.

DISCORD
Join the discord here: https://discord.gg/5fzuf5Y2Gg

DEVELOPMENT
If you are interested in following along with the map's development, you can find development live streams on my Twitch [www.twitch.tv]

SUGGESTED MODS
  • NateLapt Bitterroot_Gamelabs_Icons (Server side mod)

    SPECIAL CONTRIBUTORS
    • Fishy (Importer of all Bitterroot exclusive assets)
    • Geb (Importer of the Bitterroot exclusive Moose and Mountain Lions)
    • Spacecatman (Creator of the Bitterroot Zombies and many of the Russian to English conversions in vanilla buildings)
    • Inkota (Creator of multiple custom weapons)
    • LordeJadus (Provider of several Bitterroot weapons)
    • Rahfen (Creator of multiple Bitterroot clothing items)
    • Bobojim (Significant coding help)
    • NateLapT (Host of multiple US playtest servers)
    • every1lovesdave (Host of multiple EU playtest servers)
    • Boydy (Host of multiple AUS playtest servers)
    • Big Grampa (The man who provided the guides and resources to make all this possible)
    • Shroom (Creator of the Bitterroot darkness configs)
    • TTRyan (Creator of the Bitterroot trailer)
    • Connor CDS (Creator of the Bitterroot Loading Screens)

    APPROVED REPACKS

    SUPPORT

    DISCLAIMERS
    Repacking and unpacking is STRICTLY PROHIBITED
    Use of the map is not suitable or recommended until the Mission Files have been released upon completion of the map's development.

    DMCA Protection Notice: Unauthorized use or distribution of this mod is prohibited and may result in legal action. All rights reserved.

    Copyright 2023 Mattty-Ice-. This item is not authorized for posting on Steam, except under the Steam account named Mattty-Ice-
Popular Discussions View All (3)
5
Jun 18 @ 2:18am
SERVERS RUNNING THIS MOD:
BlazinCutty
1
May 5 @ 4:59pm
New server looking for some more players Thanks
Chillin
1
Sep 1, 2024 @ 3:13pm
BitterRoot Weapons+ammo+optic Dr jones trader file
TeamDev06
240 Comments
MoBoost Jun 8 @ 9:56pm 
Vanilla GPS is not showing correct Y coordinates.
Mattty-Ice-  [author] May 14 @ 7:23am 
@stivers
Yes. There is a minor conflict. Many of the EDO weapons were given to me and so there is a minor conflict. For now, they cant work together. Although, I have a fix in the EXP version of the mod that will be pushed to the main mod soon. Hopefully.
Stivers3232 May 12 @ 2:25pm 
Anyone else have the issue with EDO conflicting with this map?
Jusip Apr 14 @ 6:26am 
is it possible to disable loadingscreen? cuz i have custom loadingscreen
J0k3rf4c3 Jan 15 @ 6:38am 
Ok thank you very much :)
Mattty-Ice-  [author] Jan 15 @ 6:31am 
You can also find the CE files in the discord in the ce-tool channel under Server Owners.
J0k3rf4c3 Jan 15 @ 1:53am 
Ok, i look over the files,but there is no Bitterroot.xml to configure the map details and spawns in "Dayz Tools" Economy editor.
Mattty-Ice-  [author] Jan 14 @ 6:49pm 
Yep. The CE files are all in the mod folder when you download.
J0k3rf4c3 Jan 14 @ 11:10am 
Hi, is there a option to use CE Tools for the Zombie and Animal Spawns, i dont find the Bitterroot CE files (Areaflags and xml Data). Cheers in advance
KaldarPrime Jan 3 @ 1:01pm 
On the bridge over the road from Sawmill to Aurora there is some kind of invisible barrier on the right side of the road just as the second grass patch starts. You can walk through it just fine, but a car will flip driving over it.