DayZ
Bitterroot
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Update: Oct 30, 2024 @ 6:38pm

Update: Oct 30, 2024 @ 6:36pm

Version 1.02 released 10/30/2024

**MAP CHANGES**
```
- Fixed all known map bugs
- Added the underground lever at the first bunker door to allow exits back the way you come in to combat rooftop camping
- Fixed the waterfall bug at the waterfall near Coleman
- Removed or replaced the concrete floor panels at March AFB, Fort Simmons and Checkpoint West
```
**OTHER ITEM CHANGES**
```
- Dropped the slots in the Hero back pack from 150 to 90
- Made Karhart and other hunting jackets and pants "Best Insulation"
- Fixed an issue with the cult plane crash that allowed zombies to move through the wings
- Fixed an issue with in game admin maps that made the trees show up as bright green bubbles
- Fixed an issue that was causing moose and lion pelts to disappear after resets
```

Update: Aug 9, 2024 @ 1:54am

Version 1.01 Released 8/8/024

**GENERAL CHANGES**
```
- Fixed an issue with the in game map that would sometimes show incorrectly
- Reverted to the old loading screens so that it’s more convenient for server owners to override
- Made the Moose slightly easier to kill
```
**MISSIONS CHANGES**
```
- Added certain items to the Types that were mistakenly missing
- Decreased head torches
- Increased restock timer for the SCAR and M110 in Contaminated loot and dropped the spawn rate slightly.
- Fixed a typo in the Types file
- Fixed a typo in the serverDZ.txt file recommendations
- Fixed a typo in the Wounded Heels Campground name
- Fixed a typo in the Zombie spawn file
- Fixed a few vehicle spawns that conflicted with buildings
- Made apples spawn appropriately
- Added more zombie spawns in some locations
```
**MAP CHANGES**
```
- Added apple trees near Aurora, Jackson Falls, Camp Lookout, Denton Ranch, Bennett, Fairfax, Troy, Blairesville, Long John Campgrounds, Red Lodge, Niceville, Riggins, Tyler, Bear Town, McClane Ranch, Fishville, Ruby Ridge, Jasper, Collins and Buford
- Fixed a spot in the Fort Simmons castle where stairs were showing in a location the shouldn't be
- Relocated a floating tent in Juno Barracks
- Removed a few objects that were mistakenly floating several hundred meters above some towns
- Changed clutter view distance to 180 from 150
```
**FIREARMS CHANGES**
```
- Fixed the blur bug on the Immortal hunting scope
- Increased the number of bullets in the 4.6x30AP ammo box from 20 to 40
- Made the STAKO rifles unable to use a bottle suppressor
- Made the 300 Winchester Magnum rounds deal less damage (still a 1 tapper)
```

Update: Aug 9, 2024 @ 1:53am

Version 1.01 Released 8/8/024

**GENERAL CHANGES**
```
- Fixed an issue with the in game map that would sometimes show incorrectly
- Reverted to the old loading screens so that it’s more convenient for server owners to override
- Made the Moose slightly easier to kill
```
**MISSIONS CHANGES**
```
- Added certain items to the Types that were mistakenly missing
- Decreased head torches
- Increased restock timer for the SCAR and M110 in Contaminated loot and dropped the spawn rate slightly.
- Fixed a typo in the Types file
- Fixed a typo in the serverDZ.txt file recommendations
- Fixed a typo in the Wounded Heels Campground name
- Fixed a typo in the Zombie spawn file
- Fixed a few vehicle spawns that conflicted with buildings
- Made apples spawn appropriately
- Added more zombie spawns in some locations
```
**MAP CHANGES**
```
- Added apple trees near Aurora, Jackson Falls, Camp Lookout, Denton Ranch, Bennett, Fairfax, Troy, Blairesville, Long John Campgrounds, Red Lodge, Niceville, Riggins, Tyler, Bear Town, McClane Ranch, Fishville, Ruby Ridge, Jasper, Collins and Buford
- Fixed a spot in the Fort Simmons castle where stairs were showing in a location the shouldn't be
- Relocated a floating tent in Juno Barracks
- Removed a few objects that were mistakenly floating several hundred meters above some towns
- Changed clutter view distance to 180 from 150
```
**FIREARMS CHANGES**
```
- Fixed the blur bug on the Immortal hunting scope
- Increased the number of bullets in the 4.6x30AP ammo box from 20 to 40
- Made the STAKO rifles unable to use a bottle suppressor
- Made the 300 Winchester Magnum rounds deal less damage (still a 1 tapper)
```

Update: Aug 1, 2024 @ 12:30am

Update: Jul 31, 2024 @ 11:09pm

Update: Jul 31, 2024 @ 11:06pm

Version 1.0 released

**BUG CHANGES**
```
- Fixed all known bugs
```
**CLOTHING CHANGES**
```
- Made all Hex-Tec gear BEST INSULATION
```
**LOOT CHANGES**
```
- Added the Scout to T1 and T2 military
- Added loose 5.56 NATO ammo to T1 - T4 military
- Added fishing hooks to hunting
- Added SKS to T1 military
- Added UMP45 to police
- Slightly reduced canned foods
- Added taloon bags to T1 and T2 hunting
- Added more "Hard" army zombies
- Increased green and camo plate carriers slightly
- Decreased Falcon Rock Keycards slightly
- Decreased NVGs slightly
- Increased all T3 military weapons slightly
- Increased all vest slightly
```
**ASSET CHANGES**
```
- Added Bitterroot Iced Tea (courtesy of Rahfen)
- Changed the spawn points in the missile silos so that NVGs and Falcon Rock Key Cards only spawn in the very bottom under the rocket
```
**WEAPON CHANGES**
```
- Readded ammo box textures for the 4.6x30mm MP7 ammo - was removed by accident
- Readded ammo box textures for the .300 Savage ammo - was removed by accident
- Fixed the weight of the Creedmoor boxes so that it's the same as all other boxed ammo
```
**MAP CHANGES**
```
- Added a few more vehicle wrecks to south tunnel of Falcon Rock
- Replaced the warehouse on top Falcon Rock with one more Tisy Barracks building
- Fixed the surface mask in some areas where textures were inappropriate
- Removed the water fall near Juno Barracks
- Added new load in screens
- Made the Delta silo toxic zones deal twice as much damage to reduce the likelihood of the bandage speed run
```

Update: Jul 19, 2024 @ 4:17pm

Update: Jul 19, 2024 @ 12:34pm

Version .7.1 released

**BUG FIXES**
```
- Fixed all known bugs
```
**MAP CHANGES**
```
- Removed the custom Code Red gun stores across the map (it was broken garbage). Which is sad. They were neat and fitting, but the model was so broken and I don’t have the source files to fix.
- Added military Humvees and trucks to Jackson Falls tunnel
- Added fallen rocks to the Falcon Rock rail tunnel
```
**ASSET CHANGES**
```
- Added more names to the Immortal Climber memorial in Jackson Falls
- Bitterroot map image added to all vanilla buildings to overwrite the vanilla map image
- Fixed an issue in the missile silos that was causing items to sometimes get stuck in the air
```
**WEAPON CHANGES**
```
- Minor decrease in the Sig 552 Commando fire rate
- Minor decrease in the recoil of the HK 416
- Changed the weight of the 300 Savage, 300 BLK, 300 BLK AP, 4.6x30 AP and Creedmoor bullets and ammo boxes
```
**CLOTHING CHANGES**
```
- Added Hex-Tec Military boots (courtesy of Rahfen)
- Added Hex-Tec Tactical gloves (courtesy of Rahfen)
```
**LOOT CHANGES**
```
- Decreased certain magazines like the SCAR, DMR, SV98
- Decreased the police pump shotguns
- Decreased the spawn rate of the M91 and increased its restock timer
- Decreased 300 WIN boxed ammo
- Decreased all Hex Tec gear levels
- Decreased Falcon Rock keycards
- Increased STANAG mags at helicrash
- Increased CMAGs of all sizes throughout the map
- Increased Revolver, CR-75, MKII
- Increased vitamins
- Increased plate carriers
- Increased the number of zombies at the cult crash sites
- Increased the restock timer on the STAKO hunting rifle
- Increased 300 WIN loose ammo
- Increased restock timer on Hex Tec plate carrier
- Increased contaminated specific loot like M110, SCAR-H and M4 suppressors
- Increased Bitterroot police vests
- Moved certain mags like the SCAR, DMR, M110, Honey Badger to T3+ military
- Moved boxed Creedmoor ammunition to only T3+
- Made loose 300 BLK and 300 Savage rounds be T1 and T2 only
- Increased box 300 Savage, 300 BLK, 556 and Creedmoor ammunitions
- Increased regular civilian clothing loot
- Increased all T4 weapons
- Increased the in game map
- Increased the FNX45 pistol and added to T1
- Added drysacks to hunting loot pool
- Added SKS to T1 military
- Changed the protos in the Fishy residential homes and added "Town" usage loot
- Moved NVGs to missile silo only
- Moved all canned foods to T1-T2 residential
- Moved M79 to Missile Silo loot only
- Moved AK suppressors to cult crash sites only
- Moved Green M4A1s to Missile Silo only
_ Moved CR550 Savannah to T2 and T3 hunting
_ Moved press vest to T1-3 police and town
- Moved AR15 to police and cult loot only in T2 and 3
- Removed explosives from the Missile Silos
- Removed the Skorpian mags
```

Update: Jul 12, 2024 @ 12:07am

Version .7 released 7/12/24
——————————
**BUG FIXES**
```
- Corrected all known bugs and flaws identified in previous playtest
```
**MAP CHANGES**
```
- Added town of Bagdad
- Added town of Baylor
- Added town of Becker
- Added town of Beckham Heights
- Added town of Colter City
- Added town of Junction
- Added town of Moreno Valley
- Added town of Niceville
- Added town of Wood Pines
- Added town of Red Lodge
- Added Long John Campgrounds
- Added Falcon Rock complex
- Added Delta 1 Missile Site
- Added Delta 2 Missile Site
- Added Delta 3 Missile Site
- Added Delta 4 Missile Site
- Added Delta 5 Missile Site
- Added Delta 6 Missile Site
- Added highway to Crow Mountain connecting Ouray and Aurora
- Added highway to western side of map connecting Eagle Mountain and Riggins
- Added warehouses to Bishop Air Station
- Added more rural vehicles to the south western highway
- Changed the sidewalk system in the Jackson Falls tunnel
- Rearranged the plane crash at the International Airport
- Reduced the number of vehicles in the junkyard
- Removed the electrical towers along the Western side of the map
- Removed the Livonia military towers at the Processing Plant (they didn’t make much sense there)
- Edited blue trail system
- Expanded Camp Telluride
- Extended green trail system
- Added Cult plane crash spawn points
- Added plank spawn points
- Changed player spawn points
- Changed vehicle spawn points
- Changed heli crash spawn points
```
**ENVIRONMENTAL CHANGES**
```
- Complete overhaul of the forests to thin them out
- Complete overhaul of the rocks in the forest to address the "rocks in trees" effect
- Fixed a few spots on the Tyler tunnel where the rocks exposed the tunnel underneath
- Removed the unnecessary rock tunnel outside Bennett
```
**ASSET CHANGES**
```
- Added abandoned nuclear missile silos
- Added cult plane crash
- Added more names to the Immortal Climber Memorial
- Added loot spawn points to the ambulances
- Added furniture interiors to the Ranch House
- Added furniture interiors to the Ranch Pub
- Changed loot spawn points on both military trucks
- Changed the Toyota pickup trucks have more wear and tear so they don't look like drivable vehicles
- Removed the Fort Knox Static Assets mod and all its content (A-10 Warthogs, Abrams Tanks and C-130 Cargo Planes)
```
**ANIMAL CHANGES**
```
- Added Black Bear
```
**CLOTHING CHANGES**
```
- Added ABU Witch Hood (Courtesy of Rahfen)
- Added ACU Witch Hood (Courtesy of Rahfen)
- Added Hex-Tec Plate Carrier (Courtesy of Rahfen)
- Added the NBC Pouch
- Added the SPECOPS Hex-Tec NBC Pouch (Courtesy of Rahfen)
- Added the SPECOPS Hex-Tec Pants (Courtesy of Rahfen)
- Added the SPECOPS Hex-Tec Jacket (Courtesy of Rahfen)
- Added the SPECOPS Hex-Tec Witch Hood (Courtesy of Rahfen)
- Added the SPECOPS Hex-Tec Balaclava (Courtesy of Rahfen)
- Added the SPECOPS Hex-Tec Tactical Helmet (Courtesy of Rahfen)
- Added the SPECOPS Hex-Tec Tortilla Backpack (Courtesy of Rahfen)
- Added the SPECOPS Hex-Tec Plate Carrier, Holster and Pouches (Courtesy of Rahfen)
```
**WEAPON CHANGES**
```
- Added the Rattler (chambered in .300 BLK)
- Added the HK 416 (chambered in 5.56 NATO)
- Added the tan HK 416 (chambered in 5.56 NATO)
- Added iron sights to the AR-15
- Fixed the sound bug on the Commando 552
- Fixed the sound bug on the Danny Defense MK18
- Fixed the sound bug on the SR-25
- Added vanilla 7.62x54 ammunition
- Added vanilla VSD
- Added vanilla Mosin
- Added vanilla SV98
- Removed vanilla SG5-K
- Reskinned the .300 Savage ammunition box
- Reskinned the 4.6x30mm AP ammunition box
- Slight increase to the fire rate of the SIG 552 Commando
- Slight increase to the recoil of the Danny Defense MK-18 to match the vanilla M4A1
```