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Amalgamation: Liquidator Specialization
   
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Dec 21, 2022 @ 10:46am
Nov 28, 2023 @ 11:51am
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Amalgamation: Liquidator Specialization

Description
This mod adds a brand new tertiary Amalgamation specialization that aims to offer a more utility-focused alternative to the base Executioner, with less brawn but more brain.

How does it play?
Trading away some of the Executioner's sheer bite for a focus on ammo management and general durability, the Liquidator excels at keeping up the pressure even in sustained battles.

A versatile mix of passives rounds out the spec, allowing it to remain useful even on characters that choose to forego the sawed-off shotgun entirely.

How balanced is it?
We should be roughly at the default Executioner's level, maybe a touch below. Expect a spec that's a bit weaker but more versatile, and more forgiving of alternate weapon choices.

Special thanks:
  • h4ilst0rm and TePª for the original Amalgamation Classes mod.
  • Ketaros, for the excellent sprite pack from which this spec grabs its icon.
  • All the other perk pack people. Wouldn't be able to do this without them.
Popular Discussions View All (1)
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Jan 1, 2023 @ 2:18am
PINNED: Spec abilities
XpanD
2 Comments
XpanD  [author] Nov 28, 2023 @ 11:53am 
It's out! Added a bunch of melee spec exclusions here (Psizerker, Stormcharger, Ninja and Ravager), as melee + super-close-range shotguns didn't feel like a great mix and we could do with being rarer.

These are all on the newer or rarer end, so hopefully things don't break too bad in existing campaigns! If they do, see the big comment below.
XpanD  [author] Nov 17, 2023 @ 1:39am 
Heads up: Got a rarity pass for a bunch of my specs coming up at some point in the next week. The huge influx of new/changed specs over the past year or so has been great, but has also thrown a lot of older specs out of whack.

These changes are likely going to break some classes in ongoing campaigns, sorry! If you notice any characters that did lose their class, use my Console Helper's RandomizeClass command with one or more old specs, or (temporarily) remove the new exclusions in the matching spec's XComAmalgamation.ini file. (they'll be clearly marked as being new)