Total War: WARHAMMER III
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OvN Lost Factions: Fimir
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overhaul
Позначки: mod
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741.690 MB
10 груд. 2022 о 6:49
23 трав. о 5:29
Змін 90 ( перегляд )

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OvN Lost Factions: Fimir

Опис



This mod is part of the OvN Lost Factions mod series which adds new and interesting races to the game and requires Mixu's Unlocker to work. These races are available to play in the Immortal Empires campaign and custom battles.



List of Fimir Factions
  • Major Playable Factions
    • Tendrils of Doom - Led by Kroll starting at Monument of the Moon, Lustria
    • Rancor Hold - Led by Skattach starting at Wreckers Point, Wastelands, Old World
  • Minor Factions
    • Marsh Hornets - Floating Village, Badlands
    • Mist Dragons - Baleful Hills, Cathay

What's Included
  • Complete New Race 'Fimir' - Like the Wood Elves, Chaos Daemons or the Empire, Fimir is its own distinct race. In general a new race will have it's own unit roster, legendary lords, mechanics, diplomatic relations, technology tree, magic lore, spells and everything else you might expect from a distinct race.
  • Full Custom Roster - The Fimir race has a fully custom roster with access to some vanilla units, the custom units all draw from the tabletop and lore. This not only includes units, but fully custom heroes, lords and legendary lords, all with unique visuals and using custom made models, assets and animations.
  • Two Playable Custom Factions - There are two unique faction from the Fimir race to play as 'Tendrils of Doom' and 'Rancor Hold', there are additionally a number of extra custom battle factions to play as.
  • Two Minor Factions - Additionally there are two minor factions, to fully feel the presence of this race on the campaign map, these being the Marsh Hornets and Mist Dragons located in the Darklands and Cathay respectively.
  • Custom Mechanics
    • Godhood Ascension - The 'Tendrils of Doom' faction has a unique faction mechanic where in Krolls pursuit of godhood they must conquer and erect mighty temples in their name. While the temples themselves offer great boons, collectively the more you build the higher Kroll ascends which bestows great power.
    • Gifts of Chaos - 'Rancor Hold' have access to the Gifts of Chaos mechanic which has been revamped to fit these cyclopean reptiles.
    • Death Quest - Available to all Fimir factions including minor ones, anytime a Fimir faction loses a settlement, lord or suffer a defeat with heavy losses in battle they gain a Death Quest unit. Additionally if any of the Fimir factions are destroyed the remnants seek out new clans with all the surviving Fimir factions gaining access to a limited number of Death Quest units.


F.A.Q. & Compatibility
Mod Won't Start/Missing Updates
There is a chance after the mod gets updated that steam will fail to download the update, possibly corrupting your version of the mod. If your game crashes on game start, you are missing something from a recent update or have some other issues try this;
1) Restart Steam - This can kick start the process of checking for mod updates
2) Unsubscribe and resubscribe to all the required mods - To properly unsub, unsub from the mod, start the game launcher, quit and resub. This will give you a fresh install of the mod and often fixes problems for people.
3) Use PropJoes WH3 Mod Manager

Is this mod lore accurate?
With many of these 'Lost Factions', there's little lore to go by, and what there is, is often outdated or extremely vague. The Fimir are an interesting case since they have gone through many rewrites, most of our lore is based on three sources: White Dwarf #102, Monstruous Arcanum and issue #25 of the WFRP fanzine Warpstone, which contains in its entirety 'Fimir: Ruinous Inheritance', an extensive WFRP fan sourcebook on FImir society, culture, religion and behaviour. Penned by Robin Low of WFRP fame, 'Ruinous Inheritance' was going to be an actual, officially licensed sourcebook until GW decided not to publish it for undisclosed reasons. Eventually Robin, with the aid of the people at Warpstone, was able to finish it and publish it as part of their fanzine. A good chunk of the lore in our mod is based on that 'fan' sourcebook, which is likely the closest we will ever get to a full, integral description of the Fimir other than vague lore snippets and grossly outdated lore.

Mod Compatibility and Compatibility Submods
It's been reported that these mod conflict.
  • All Diplomatic Options - Vassalize, Confederate
  • Fudging Vassals
  • Less Red more Art

Here is a list of Compatibility Submods

Bug Reporting
Before reporting a bug make sure you have done the following;
1) Subscribed to all the required mods.
2) Turned off all other mods and replicated the bug.
3) Unsubscribed and resubscribed to all the required mods.

If you still have a bug post it to discord, ideally with a screenshot - at the OvN channel on Da Modding Den[discord.gg], Lost Factions[discord.gg] or if it is a small bug you can post in the comments but please try the above at least before posting. This helps us out and saves us time so we can concentrate on genuine bugs.



Recommended Mods
Will update section when recommended mods are released.


OvN Team, Thanks & Credit
Please find a list here of the OvN team, thanks and credits.

Multiplayer
Join our discord server where you can meet up and arrange to play multiplayer battles with people - 'Lost Factions Multiplayer'[discord.gg]

The mod is reported not to work in multiplayer campaigns.

Update Notes, Report Issues and Feedback on Discord
For update notes or bugs, compatibility issues, feedback & questions go to the #ovn channel on 'Da Modding Den'[discord.gg] or 'Lost Factions'[discord.gg]

It's easy to miss steam comments, so for a better chance at a response post on discord and someone from the team or someone familiar with the mod will be able to help.



Rate & Donate
Please rate up if you enjoy, upvotes feed the Hell Forges of Zharr-Naggrund so the Daemonsmiths can continue their unholy work!



If you want to donate to OvN Lost Factions project Buy us a Halfling Honeypot[www.buymeacoffee.com]. All donations received are shared with modders who work on the mod, for larger donations please feel free to contact us on the 'Lost Factions discord server'[discord.gg]. A number of the modders on the team also have patreon accounts so you can support them directly, you can find links in the "OvN Team, Thanks & Credits" section linked above.
Коментарів: 511
TKactual Mizutsuki Ginga 3 год. тому 
Same as what is said below. Was fighting Marsh Hornets as Karl Franz and game kept crashing when trying to battle them manually. They work fine on campaign map though so was able to auto resolve them away.
Feathers McGraw 31 трав. о 17:12 
BRO I HATE THE GREEN GLOW WHAT IS THIS IT LOOKS HORRIBLE
Obisam 31 трав. о 13:44 
I don't know why but when I select units in your faction they glow way more than any other units. (Enemies and other factions I played don't have any additional green glow.)
Anthonino Wiggin [SP] 30 трав. о 19:53 
Mod seemed fine as AI enemies but crashed after loading a campaign battle vs them.
[I'm playing as another modded faction but had no problem vs other factions]
HaroldVonDoob 22 трав. о 16:50 
Love this faction addition, particularly the Kroll campaign.
Necromenta 22 трав. о 16:42 
I just got the mod and I gotta agree on others saying that Meargh Skattach is extremely OP, in my game as the empire that guy killed my mage with barely 2 spells and you can't move out since the spell follows you, he also has insane health, range and damage I don't really know what to think about its army too, regiments of renown elite halberts did nothing to Fimm warriors and even shearls are hard to kill

Not complaining though, great visuals after all, just be aware that this mod makes empire campaigns even harder than they actually are
I AM GRUNGNAR 18 трав. о 19:12 
Could you add Ketzat Fimdirach as a ledgendary hero, he's a perfect fit for a campaign about restoring the fimir.
Benjpr 1 трав. о 21:17 
Actually, it looks like other factions load fine with just MIXER enabled, and it is just this faction that won't work
Benjpr 1 трав. о 20:34 
@Dynospectrum I did as you suggested, but it doesn't seem to have worked. That being said I think the issue is with MIXER - Mixu's Unlocker not this mod. I also tried unsubscribing and resubscribing to that mod but it doesn't seem to have worked either.
Scarlet Devil 1 трав. о 19:24 
Will there ever be a sub-mod to replace Ketzak's (the Fimir sorcerer) default troops in Tamurkhan's faction with some of the Fimir units found here?