Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost Factions: Fimir
628 Comments
JjaCCK Oct 7 @ 8:48pm 
thx
Rhox Oct 7 @ 3:04am 
Then you're ignoring required mods section and not using Mixer, or have a old mod in your data folder or using beta yadayada
JjaCCK Oct 6 @ 10:19pm 
whenever i try to launch the game it just crashes immediately
Ba$ed Oct 5 @ 6:32pm 
I believe this mod is incompatible with Greater Garrisons. No biggie. In my experience, if Rancor Hold's starting settlement is taken by the player, the campaign map may show a garrison, but it fails to appear if the settlement is later attacked.

I'd rather use this mod and not use a garrison mod of any kind.
REITERPALLASCH Oct 5 @ 12:01pm 
How many landmarks do the fimir have and where are they?
Rhox Oct 2 @ 11:47pm 
It already is. If you/re suffering from some DB problem, it's your other mods or old pack in data that is causing the problem
Ulysses the Wanderer Oct 2 @ 11:02pm 
Heya I love Kroll and generally this mod, is there any prospect of this mod getting updated for the 6.3 version?
TheRexYo Oct 2 @ 12:51am 
It would be nice if the Fimir starting traits were a bit more powerful now that the base-game traits have been improved. Looking at "Flaithmor Paragon" and seeing a flat +20 AP Weapon Strength is a bit underwhelming lol.
Rhox Sep 27 @ 6:47pm 
Muculent Broth//Gotcha. Thanks for the report
Muculent Broth Sep 27 @ 5:17pm 
There's a typo in the description for the Slave Elite research. Should be "barely", not "bearly".
Scarlett Lich Sep 26 @ 11:11am 
would love the third Fimir lord for a new campaign and also so I can fight them more often they're such a cool faction :3
Joust Aug 20 @ 11:08pm 
@Captain Magma True, but the planet's equator was a warm swampy mud-band around the planet which served as their actual ancestral home, the frozen regions were home to other primordial races like the Dragon Ogres.
Rama Aug 20 @ 5:11am 
Hello,are there plans to add male legendary lord,look like Krolls?the male legendary lord name can be use Balor?magic eye lord Balor.:steamhappy:
Captain Magma Aug 19 @ 4:06pm 
@SpiralRazor Fimir existed since before the Old Ones arrived in lore. The Old Ones moved the planet closer to the sun, increasing the temperature. Fimir are actually quite used to colder worlds.
SpiralRazor Aug 14 @ 3:27pm 
@Doomed World Fimir inhabited bogs, swamps, fens and moorlands....why would they have snow attrition since its not their native habitat and .....they are part lizard, which is a no go for cold.
Rhox Aug 8 @ 12:58am 
Naldor//You're right, several of them are missing, I'll add them.
Naldor Aug 8 @ 12:32am 
Slaanesh blessing that should give you instantly seeker chariots of Slaanesh does not work. They are not in the summon pool so using that choice does nothing. Otherwise so far very nice mod. Maybe some unit mass could be nerfed. Seems little overtuned
Doomed World Jul 17 @ 10:41pm 
Could Fimir get immunity to frozen attrition
Liara Jun 19 @ 5:13pm 
The Boglar Shaman's "hat" have some sort of LOD issue. When you are very zoomed in it light's up in glowing green like a traffic light.
the gnome warlord Jun 18 @ 5:02pm 
the faction isnt showing up in the immortals rising or ANY OTHER
ErraticPterodactylTTV Jun 16 @ 7:24pm 
I assume the team is aware that the portraits for the Fimm Finmor and the Fimiarch Noble are bugged? They work in campaign but in battle are frozen save for the occasional blink of an eye.

That's the only bug I've noted; mod otherwise runs great. If you're ever wanting to expand it, would suggest a few more Boglar units, now that there's a greater variety of Gnoblars to model them on.

@Slimey Kiwi

It's a midpower faction. Not overpowered, but perfectly capable of competing.
jamie_van Jun 11 @ 9:46pm 
I have tried uninstalling and reinstalling the mod it seemed to work at first, but them broke again
jamie_van Jun 11 @ 9:46pm 
The game keeps crashing when I use this and the lua mod log says some of the files are failing to load?
SlimeyKiwi Jun 2 @ 1:01pm 
Would you guys say this faction is overpowered? Strengths/weaknesses?
stevens2222 May 30 @ 2:02am 
Hi, you're doing a great job, but you could update these factions, Albion, Fimir, Araby, update campaign mechanics or add new ones or two new units, playing with these factions feels very empty.
raw666 May 28 @ 3:30pm 
@Datboi
Can you provide more details. Do you have the mod configuration installed as well, you need it to activate it in game and activate mods? Are you sure they downloaded. Sometimes mods will refuse to install though stated they did. In that case, you may need to force a reinstall of all game files.
Datboi May 28 @ 2:15pm 
Anybody know how to get this mod to work? Installed his mod, got Mixer. But this faction doesn't appear nor any of the lost factions mods. Anybody know what im doing wrong? Tried disabling all mods except this one and Mixer and it still didn't appear
Saetch May 26 @ 7:32am 
Hey! This mod kind-of sorta works in mutliplayer campaigns, but not really. You can play Fimir and I did, but unfortunately you will be stripped of all your faction bonuses and your legendary lord that is replaced by a generic norsca one. The armies will be reduced to the lord with a single unit of Fimir and you don't start with an owned settlement. Fortunately, both faction starts can deal with that through instant recruitment. It's hella tough, but you can make it work and have generic Fimir lords lead your armies and you can turn the empire into a swamp with your friends.
EnumaEllis May 15 @ 1:55pm 
Also, I think those Apprentices and caster character should get barrier. This faction is so squishy and it is difficult to set up reliable and stable regions of power. The apprentices cannot match enemy range nor rate of power, so getting some semblacne of barrier, like 500 health and for the heroes 1000, would be enough to help them out.
EnumaEllis May 12 @ 4:55am 
Can the apprentices not have arching fire in some form? They are the equivalent of handgunners, and it's really difficult to reliably use them.
tehswordninja May 6 @ 1:21am 
Sorry if it's been suggested before, but might Troll Hags (and River Trolls) fit the faction?
Meowsalot Apr 22 @ 8:58pm 
Is Kroll just meant to be completely unable to get through gates or is this just a huge oversight by the creators? lmao
killjoint666 Apr 10 @ 10:34am 
Weird thing. I loaded up the Rancor Hold faction, and it showed every faction in the diplomacy window. The map fog was still there. I checked the Tendrils of Doom as well, same thing. Is this a feature of the race or just a bug?
Renegade Rabbit Apr 7 @ 10:36pm 
I recall the Fen Beasts having "Horrible Regeneration" which revived dead entities, ass opposed to standard regeneration. Was that an SFO thing or was it downgraded here as an unannounced change?
Rhox Apr 5 @ 6:13am 
Your mod is not updated. Resubscribe. Or force update
Finneg4n Apr 5 @ 5:08am 
Hey!
Unfortunately something is still wrong with this mod, I'm getting this info:

The following mod cause a crash to the database: ovn_fimir.pack
The first invalid databese record is 260500051 in table building_level_armed_citizenry_junctions_tables and pack file ovn_fimir.pack
The application will terminate now.

Please, help us to have fimirs in our campaigns again :)
Rhox Apr 4 @ 6:39am 
Script Break. Try with minimum amount of mods
Garvei268 Apr 4 @ 6:36am 
i dont have any city or legendary lord when i initiate the campaign
Munia Mar 30 @ 10:22am 
for the old world bug were there is no tech tree just unsubscribe and re-subscribe to the old world campaign mod.
A Good Boy Mar 30 @ 1:13am 
@PoisonClaw if i recall from a video its mechanical only
PoisonClaw Mar 28 @ 7:19am 
I am wondering. Does Kroll also grow in size with the mass growth or is it only mechanical and not visual?
Rhox Mar 27 @ 11:39pm 
Startpos thing. Nothing we can do about it. Wait for ChaosRobie's update, or update yours if he has updated it already
patryk_wesierski16 Mar 27 @ 11:38pm 
For some reason, Fimir don't have acces to technology in Old World campaign

Research button is gone and Notification bubble brings us to empty research tab
gamestopjesus Mar 27 @ 12:05pm 
love it , would love like many others to see it work in the TOW but id rather just have the halflings back the Moot is missed. OVN rules
Rhox Mar 21 @ 5:36pm 
Likely case is you ignored required items and haven't activated Mixer, or using another startpos mod
AutotheDerg Mar 21 @ 5:18pm 
i cant get the mod to load properly, like it wont show up in the campaigns and only in the skirmish battles
Sin Mar 17 @ 10:42pm 
As feedback / Request, Would you consider giving bog octopus units the constrict effect that Kroll has?

Also maybe slightly better economy ( and not use the Norsa horrible Econ ) if not too much trouble
Rhox Mar 16 @ 8:04pm 
No, we can't and we won't
We can't as that is startpos that is something in the Mixer
We won't as we don't want to ask Mixu to do additional things while we're doing nothing on it
SHINGLES Mar 16 @ 1:18pm 
can you make the minor factions playable?
DeadRice Mar 14 @ 5:35pm 
Please make it compatible with Old World pls