RimWorld

RimWorld

1,279 ratings
RimNauts 2
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Mod, 1.4, 1.5
File Size
Posted
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7.192 MB
Oct 27, 2022 @ 8:44am
Jun 29, 2024 @ 4:03pm
81 Change Notes ( view )

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RimNauts 2

Description


This mod adds Near-Earth Objects like moons, asteroids, space debris, and artificial-satellites. Everything is visible and animated as an orbit on the world map. The moons are playable biomes that needs to be discovered and the artifical satellites needs to be launched into orbit.









To launch artificial satellites you need to craft modules in the fabrication bench and load it into the cargo pod.













Mineral-rich asteroids will randomly show up in the asteroid belt for a limited time. Send up a colonist to harvest the asteroids. The number of artificial satellites orbiting the planet will increase the chance of spotting these mineral-rich asteroids.




A good way to transfer the large amount of resources you will get from the asteroids is with a delivery cannon.





- Japanese / 日本
- French / Français
- Simplified Chinese / 简体中文
- German / Deutsch
- Russian / Русский (Outdated)


- Adding custom mineral-rich asteroids (XML)[github.com]





The only impact this mod has on performance is on the world map. This mod utilizes its own updating loop and multithreading to optimize the NEO calculations and rendering. This mod also provides settings where you can change the amount of NEO objects you want to spawn.


- Save our Ship 2 to add their space environment on the biomes.
- SRTS for reusable ships.


Is this mod save game compatible?

Yes.
Can this mod be safely removed from a save?

Yes, but you need to abandon any map that you have generated on a NEO (Space Station, Moon, mineral-rich asteroids, etc...) and destroy each NEO that is selectable. To destroy the NEOs you need to go into developer mode -> enable god mode -> click on each selectable NEO and click the destroy button that shows in the bottom left.
I can't find the buildings/items, where are they?

You can check it out on the wiki.[github.com]
What is the point of the moons?

Mostly for role-play, but it is also a lot better on performance since there are no animals or plants on these biomes (This might change in the future).
Can we get reusable ships?

Use SRTS or Vehicles Framework (Magnetic field roof currently doesn't work with SRTS).
Should I use RimNauts 1 together with RimNauts 2?

No.
Is it CE compatible?

Yes.


Main programmer: sindre0830[ko-fi.com]
Main artist: DetVisor[ko-fi.com]

Graphics programmer who has helped with improving the Universum shaders: Cn-mjt44
Artist who has helped tremendously with the work-in-progress satellite update: Azzafof
Satellite icon and helped with a future spaceship update: Oskar Potocki
Workshop infographic template: Bing Bop Jeebo[ko-fi.com]
Rimefeller compatibility patch: Jiopaba
Delivery cannon art: dronecadge

This mod is a continuation of RimNauts 1. Please refer to that page for the original developer team and their contribution (Especially the C# wizard who made it all possible in the first place; Nolabritt). We also continue to use the art created by Kasmex[ko-fi.com] and Genome-X.[ko-fi.com]


[discord.gg]

[github.com]

[ko-fi.com]


If you enjoy the mod, you can show your appreciation by rating it! This motivates me to continue developing the mod.
Popular Discussions View All (19)
13
Feb 5 @ 5:02am
Bug Report
Master Kang
3
May 21 @ 10:32am
Bug report when landing on Bodies
Paradoxicc70
4
May 14, 2024 @ 7:10am
How do you make the Space Suits??
chris.g.c.adams
771 Comments
bumrum Oct 4 @ 12:25am 
also not planning on getting the new dlc... any chance this works on 1.6?
Kushiban Sep 22 @ 1:50pm 
Is there a standalone version of the long range pod loauncher and the orbital resource cannon from this mod ?
With it not being updated to 1.6, but the rest of Odyssey needing those utilities, I find myself looking for something like it all the time ...
syn Sep 21 @ 9:00am 
I'm really not planning on buying Odyssey, so an update would be cool
elĐeve Sep 9 @ 10:45pm 
+1 for 1.6 :SG0_BestGirl:
PanicOregon281 Aug 24 @ 10:02am 
Yo Permarust, Can i get a ping? hoping this mods not abandoned.
Maya Aug 14 @ 3:37am 
Having tried Odyssey, I can say with absolute certainty that I prefer how RimNauts handles space.
The space craft costs are much more reasonable, no arbitrary nonsense building restrictions for bases in space, and while it doesn't allow custom space ships, it doesn't need to so it really isn't a problem
hyiang98 Aug 14 @ 3:05am 
I miss this mod
mack Aug 6 @ 8:55pm 
odyssey is great but i kinda miss this
PanicOregon281 Jul 31 @ 8:36am 
idk if the invite is just invalid or the discord server is gone. Trying to remember if I can launch specific types of Satellites with this mod, like an an example one for farming.