RimWorld

RimWorld

RimNauts 2
754 Comments
Thebrokenbucket 20 hours ago 
please update for 1.6 for those that dont wanna spend 25$ on dlc for a 40$ 2d game that already has a bunch with only ideology and biotech being the truly insane ones
kazuki_fuse_ 21 hours ago 
07
Hebrux Jul 19 @ 5:58pm 
Holy Moly, I thought this was a mod for 1.6
Goated
SpeedyLight Jul 17 @ 11:50am 
07
SgtDornan7 Jul 17 @ 3:40am 
odysseycels could never have asteroids look this good
Ben'wah Jul 16 @ 3:09pm 
07
Swarthy Jul 14 @ 6:37pm 
@permarust Tynan killed your mod 😔💔🥀
TakeABreak Jul 12 @ 10:49am 
How do I completely disable the 3D asteroids? leaving only the moons visible.
LZIM Jul 12 @ 6:13am 
no like honesly.. we're paying ludeon for what? odyssey space view is simple criminal neglect when they could have just stolen and incorporated everything from universum and rimnauts wholesale. so its more like totally offensive how bad it is.
Varthian Jul 11 @ 5:37pm 
DLC asteroids got nothing on this mod.
The_Gaminator_ Jul 11 @ 5:51am 
I do believe permrust said they're going to wait until the update and odyssey's release to see what they can skip when they start porting the mod over. I recommend giving the team sometime as we knew at least so far there's going to be asteroids, the vacuum of space, and different types of orbital platform. Simultaneously we also know that there's not going to be any moons, or satellites from the screenshots, previews, and gameplay that's being released. After that it's just a matter of waiting. I'm personally a bit sad that the DLC won't have any moons, but I am glad this mod and how it does moons should get an upgrade due to the DLC. With that said great work from the mod team.
VinnieTheGuy Jul 10 @ 5:17pm 
Just wanna say thanks
C0lin2000 Jul 10 @ 3:21am 
Will this work with odesey
Meefreese Jul 10 @ 2:57am 
cant wait to see whats gonna be done with this now that space exploration is vanilla. ill wait patciently :AHHDHOMINID:
Gerewoatle Jul 7 @ 11:12pm 
@DuckGoosebear - Just silly drivel from people white-knighting for modders who never asked them to do so, making assumptions before the DLC is even out.
@storminfinte And why terrible compared to this mod?
storminfinte Jul 2 @ 9:14pm 
Y’all can stop with the o7 they already said they they’re still going to work on this mod for 1.6, they’re just waiting for the DLC to drop. I personally can’t wait for this mod to get updated because the meteors on the world map in Odyssey (and the world map in general) are terrible when compared to this mod
Vacknishkara Jul 1 @ 8:46am 
o7

I do not know if this mod will be ported to 1.6 as most of it seems integrated in the update, but thanks for your work and support so far modder.
Starman Jun 29 @ 8:32pm 
o7
mack Jun 22 @ 7:04pm 
spacesuits appearing as undiscovered for some reason even though i can make them
Noisy Koi Jun 22 @ 11:25am 
did something happen to the discord server or did the link just expire?
AzoorFox Jun 16 @ 5:29am 
OK. THANKS.
permarust  [author] Jun 16 @ 3:08am 
I am waiting on the DLC to see exactly what can be ported/skipped for the 1.6 update.
AzoorFox Jun 15 @ 1:41pm 
UPDATE WHEN???????????????????
Katieclysm Jun 13 @ 1:32pm 
Does the ground-based antenna not do anything with SoS2 installed? It has no way to interact, no power draw, nothing.
Phant0m5 Jun 12 @ 12:44pm 
o7 Could this mod change, or be branched as a smaller mod, to just provide the cargo drop pod and the delivery cannon? Even if you can visit NEOs with grav ships, it would be nice to have space capable single-launch vehicles. Also, the cargo rocket was super useful, if expensive, on the ground too, with its increased range.
Katarakta Jun 12 @ 5:18am 
o7
月吟裔德格 Jun 12 @ 3:16am 
o7, SOS2 still has the significance of long-range artillery battles with spaceships in the future, but the asteroid mechanism of this mod has been fully integrated into the DLC
bean2000 Jun 11 @ 4:14pm 
o7
Sentenza Jun 11 @ 1:44pm 
O7
Sh2d0wm2n Jun 11 @ 1:35pm 
o7 (btw, does Ship Life Support from SOS2 work on a space station? Do I need to build everything out of Ship hull or will it work normally?)
Breadnought Jun 11 @ 11:14am 
o7
메타포_K(Metaphor_K) Jun 11 @ 11:01am 
o7
Myphicbowser Jun 11 @ 10:59am 
No but for real I'm going to miss Rimnauts, I can't think of a single point I didn't have this mod installed, but it sounds like everything I want is achieved in Odyssey
Myphicbowser Jun 11 @ 10:58am 
o7
HestiaOlympe Jun 11 @ 10:32am 
o7
Domon Jun 11 @ 10:02am 
o7
HIVEMIND Jun 11 @ 9:24am 
1.6 when?
permarust  [author] Jun 11 @ 9:16am 
o7
Jfluffy Jun 11 @ 9:16am 
o7
raptor_man Jun 8 @ 8:50am 
Anyone else have an wanderer joins event on a moon, only for them to spawn in with no spacesuit and die of hypoxia/asphyxia almost immediately? This happened twice on a small mining operation on one of my moon bases.
joncon9000 May 24 @ 4:17am 
Would it be possible to make this mod compatible with Dub's Bad Hygiene like Save Our Ship 2. I ask because I'm currently running these 3 mods together and realized very far in the run that you cant make a life support system from Save Our Ship 2 on a space station and that's how you provide water to a ship in that mod to let you make bathroom's and other thing's on you're ship. Now I cant have any human pawns on my station for any extended amount of time before they need to return to the planet so they can use the toilet or take a bath or drink water. I'm not very good at using computers so it's not like I can go into the code for these mods and I don't know make it so I could make a life support system functional on a station so I can have working bathroom facilities on them. If anyone knows of a compatibility patch I can download that would help with this or some other work around I'd be very grateful.
ozfresh May 2 @ 11:54pm 
I'm just wondering if there is code in the game to make areas vacuum, is there a way to have pressurized rooms? Like greater than room pressure? I'm just curious because I'm trying to put this into a mod i'm creating. Any help would be awesome and much appreciated. Thanks
[GER] Louis Apr 16 @ 1:20pm 
Does anyone know why I can't send people to asteroids? I have a space station with a fully filled transport pod but everytime I want to launch a colonist and a mining mechanoid it just says: "Selected destination is invalid".
koston32 Apr 9 @ 3:37am 
I added about 10k worth of buldings and items on my space station and 2 pawns and got a 30+ mechanoids raid 3 times now, completely unwinnable, have to reload save every time. my planet base is 500k and 30 pawns maybe for some reason its raids get diverted to space??
LeoZin13 Mar 25 @ 10:16am 
When I'm visiting an asteroid, I've noticed that EVA suits and helmets (from SOS2) do not do anything for hypoxia and decompression, however they worked on space stations. I had to go to Universum settings and disable "Make this mod handle ..." for both conditions. Is this something expected?
O_2 Feb 4 @ 9:34am 
Is there a way to shut off the ore rich asteroid alert?
Mocho Feb 3 @ 1:46pm 
I'm Commander Shepard, and this is my favorite mod on the workshop.
StockSounds Jan 28 @ 4:00pm 
Through some landing methods, I find that I end up losing my caravan and breaking the game, but I've found that if you pre-load the area through dev commands, you can prevent that.
Heck, even Aerocraft Framework works like this.

So let this just be a message to all you who are having trouble landing on the added planets. Pre-load it with dev commands.