Total War: WARHAMMER III

Total War: WARHAMMER III

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The Jade-Blooded Vampires: Curse of Nongchang
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overhaul
Tags: mod
File Size
Posted
Updated
1.080 GB
Oct 27, 2022 @ 4:04am
Apr 26 @ 9:44pm
171 Change Notes ( view )

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The Jade-Blooded Vampires: Curse of Nongchang

Description


Jade-Blooded Vampires - Eastern Lords of Undeath

The Jade-Blooded Vampires are an exotic bloodline of vampires in the far east sired by a long-lost spawn of Neferata thousands of years after she and the rest of the original vampires had fled the destruction of Lahmia.

Commanding fearsome hordes of both skeletal foot soldiers and ethereal monstrosities, the Jade-Blooded Vampires are an implacable force on the battlefield against armies that mostly rely on more conventional weaponry and lack reliable offensive magical powers. They also possess a unique Lore of Magic, The Lore of the Jade-Blooded , which is derivative of Nagash's own art of necromancy; supplanting the invocation of ancient dark arts from Nehekara with their own mystical rites from Grand Cathay. While lacking in offensive spells, the Lore of the Jade-Blooded boasts severely harmful curses as well as being able to conjure an army of ghosts from the Cathayan underworld.

This mod introduces the Jade-Blooded vampires as a unique subculture and faction in Warhammer 3, as interpreted and imagined by yours truly. Games Workshop and Creative Assembly's version of the race will definitely be different once released at a future date.

New Faction: The Curse of Nongchang



The playable faction introduced in this mod is the Curse of Nongchang.
While not the seat of power for the Jade-Bloods in Cathay, this faction was wholly based on my interpretation of the current vampiric corruption that has taken hold in the Nongchang Basin in the game, with my own personal touches, mostly inspired by asian horror movies.

In case you're wondering why I chose to take this direction, it's so that it only lightly touches possible hard canon and lessens the risk of it getting invalidated in the future once GW decides to expand Cathay's lore. This way this faction exists as a minor, local power with minimal global effect.

Faction Effects



Other features and mechanics


Unlike other undead factions, the Curse of Nongchang has a unique raise dead mechanic called Summon Spirits.



The faction also has a unique encampment-style stance that spreads vampire corruption and allows access to global recruitment where the player can recruit the rest of the faction's stronger undead units.

The Curse of Nongchang has access to its own Rites mechanic.





Legendary Lord: The Maiden of the Black Lotus



A figure of many folk tales and horrific tragedies, the Maiden of the Black Lotus, sometimes simply given the vague name of Hei Lianhua by locals, is an accursed entity that haunts the Nongchang Basin. It parades itself using the lifeless corpse of a young maiden sacrificed at the Nongchang Pool of Purification in order to cleanse the riverlands of the great evil permeating across the land and amongst its people. However, the ritual ultimately failed as the condensed evil proved too great even for the grandmasters who attempted to exorcise it.

Now it continues to corrupt and rot Nongchang from within just by existing alone.

Lord Effects



Other Notes:

Hei Lianhua itself is not actually a jade-blooded vampire, but a marionette being puppeteered by a concentration of all the evils of Nongchang. Barely sentient, if at all, the maiden of the black lotus doesn't speak and in battle, it moves about in place by the dark forces reanimating it and is capable of blasting foes with jet-black energies.

The maiden of the black lotus' design and general concept is inspired by the stringy-haired ghost girls of asian horror fame, especially J-horror. She also resembles a japanese ningyo doll.

Unit Roster



For the full unit details, please go here.

***

For my other Jade Vampires mod, please check out
Islanders of the Moon



***

CREDITS:
Thanks to Xoudad for developing script used to implement the custom raise dead mechanic used in this mod.
Thanks to Not So Skelly Bones for some of the amazing screenshots.
Thanks to Ole for developing Asset Editor.
Thanks to Mixu for developing his faction unlocker.
Thanks to Zahel for his script used to hide the bloodline mechanic.
Popular Discussions View All (6)
27
May 19 @ 6:14pm
PINNED: Jade-Blooded Vampires Faction Roster
Poljanan
16
Dec 18, 2024 @ 4:16pm
PINNED: New Upcoming Faction: Islanders of the Moon (Concept and Design)
Poljanan
2
Feb 11, 2024 @ 7:27am
crash log with new update
Kim bosong
1,230 Comments
Black Rabbit Fantasy Jun 2 @ 10:34pm 
These factions are a ton of fun, definitely recommend this one
quinntonleemiller123 May 22 @ 5:32pm 
not a big deal, but the "Men of Xiang" unit has an ammunition bar despite not having a ranged attack. if they were meant to be hybrid its not working correctly. if they were meant to be melee, its harmless
Hillah May 7 @ 11:57am 
Beautiful mod, the models are a real work of art, love the whole style.
One thing I noticed though was that in my campaign I took Zhao Ming's last settlement but Zhao Ming himself kept raiding for two turns, after which the long victory quest abandoned itself. Would it be possible to make it so the factions have to be destroyed not necessarily by the player?
DASB Apr 26 @ 12:39pm 
устарел
crispymattastic Apr 18 @ 2:40pm 
Are the Dau su guoi ( sorry for spelling ) the floating head guys bugged ? c'ant seem to recruit them.
Bone daddy. Ainz Ooal Gown Apr 16 @ 1:07pm 
can this work with the nagash mod
Commissar-FemBoi Apr 8 @ 1:10am 
fyi to anyone curious all this modders content still works fine as of update 6.1
Commissar-FemBoi Apr 8 @ 1:07am 
works fine for me i use everyone of this modders mods together and they all work perfectly as of rn even tho the mod menu says its not up to date ignore it :) you wont regret playing these amazing mods! <3
maxking21 Apr 2 @ 3:00am 
hi, is any update needed?
Deranged Mar 26 @ 3:04am 
Hey ByzantineBasileus just wanted to throw things out here, devil of Dark omen should not be fighting, ti's whole gimmick turns off during melee so ideally you don't want it anywhere near melee combat.

and Jiangshi's do struggle against infantry but if they catch a hero or a lord that hero or lord is probably going to end up routing or straight up dying, to the point where in campaign at least, I throw them against Miao ying and they will end up winning or having to chase his dragon form.

and I do agree with everything especially the starved Marquis but I think their weird because of what I witnessed is they either don't do anything and die, or they kill half an armies chaff because they got their fast enough for them only to be in yellow vigour, but I think it's less so a health issue and more of a vigour issue with them.