Total War: WARHAMMER III

Total War: WARHAMMER III

The Jade-Blooded Vampires: Curse of Nongchang
1,262 Comments
一把伞一个人 Nov 20 @ 10:14pm 
May I ask if you could modify the image of the third "Ghost Shadow" in the ritual? Knowing this picture is a bit dramatic, thank you
一把伞一个人 Nov 20 @ 9:27pm 
质量超级棒
DozenthTurmoil Nov 14 @ 11:26am 
do these require dlc?
YANnima Nov 10 @ 7:16pm 
need some air force units to this race, no anti-air way is a problem
Argan Nov 7 @ 11:36pm 
I need to ask what is the point of 'The Rebellious Dead' technology?
It gives rampage to unearthed laborers units which is bad and 12% missile damage for some reason which is useless because none of the have a ranged attack
shanezeek Nov 7 @ 11:23pm 
Is there a way to confederate with the Islanders of the moon vampires? can't see any option for it.
Can you replace the Jiangshi Rebels with a generic version of these? Outside Ghorst, it seems weird to have Western undead units in the far East with an Eastern faction name and banner.
Bandit With No Name Nov 2 @ 12:54pm 
This is cool and all , but can we have a legendary lord who is a proper Jade-blooded Vampire?
Umrzyj Nov 2 @ 9:38am 
User @958092291 is right. In my opinion Nonchang is missing one good shooting unit.
Latina Oct 21 @ 11:37pm 
For Summon Spirits, is there any way to add more and better units? Like for vampire increasing the death can do.
DiViNe NeKO Oct 20 @ 1:35pm 
I know that its not Lore friendly but could we possibly get a alternate version of this that will add most of these units to the Vampire Counts, maybe a new building 'Cursed Pagoda' that will unlock the Lords and monsters
Sotislosky Oct 3 @ 8:24am 
love this ! chatay with units !
958092291 Sep 29 @ 4:38pm 
Extremely weak against air attacks, almost no way to counter helicopters.
adaalbert Sep 28 @ 1:58am 
No. DoD occupy whole neighbouring province.
プルク  [author] Sep 27 @ 8:47pm 
@Adaalbert
Doesn't DoD already occupy that settlement? It was the reason why I moved the starting location to Shiyama's Rest.
Lenodiac Sep 27 @ 9:27am 
is it possible to make a old world campaign version of it?
adaalbert Sep 25 @ 6:42am 
Hello. Wouldn’t it be better to give the faction Nongchang right from the start as well? That way it would have more chances against the Dynasty of the Damned.
Uhrwerknacht Sep 24 @ 11:39am 
I really like the faction mon/banner, is there a bigger version found somewhere? I want to hold it high, love this mod.
opuntia Sep 11 @ 3:20pm 
Sadly this mod appears to conflict with OVN Albion.
All of the recruitable units are Albion units when both mods are enabled.
Walt The Why Sep 9 @ 2:47pm 
having a blast with it ! on the verge of getting my short campain victory, heading for the long one
n.pedrazaliz Sep 8 @ 4:52pm 
thank you
プルク  [author] Sep 8 @ 4:36pm 
Updated to latest version.
Walt The Why Sep 7 @ 10:21pm 
absolute peak
opuntia Sep 6 @ 8:30am 
This is a very nice mod....
Currently it doesn't work correctly unfortunately
n.pedrazaliz Sep 4 @ 12:05pm 
Hello the mod is outated in my mod manager uptate please
Uhrwerknacht Aug 5 @ 9:43am 
The mod works with SFO Grimhammer. Very awesome!

And another question: Where do I find the event cards and loading screens? I love the art! I want to put one as my desktop background!
Uhrwerknacht Jul 28 @ 3:38pm 
Does this mod work together with SFO Grimhammer?
Kingpanther7 Jul 24 @ 1:01pm 
does the english submod work? or is it still getting crashes?
ErraticPterodactylTTV Jul 11 @ 9:10am 
Caught a very, very minor error: the Jiangshi unit card says they're Armour-Piercing, but their weapon damage profile is currently majority non-AP.
opuntia Jul 5 @ 9:37am 
Hello
For some reason when I load this mod with the OVN mods loaded as well all of the roster for this mod is replaced by the OVN Albion roster.
Anyone have any ideas as to why this would be happening?:steamfacepalm:
patrik.suskovic Jun 28 @ 5:28pm 
How can i play as one, do i need all vampier DLC
quinntonleemiller123 Jun 24 @ 2:36pm 
what if you changed the "jiangshi rebels" from a minor vampire counts faction, into a minor jade blooded vampires faction? you could even give their starting army some jiangshi
Black Rabbit Fantasy Jun 2 @ 10:34pm 
These factions are a ton of fun, definitely recommend this one
quinntonleemiller123 May 22 @ 5:32pm 
not a big deal, but the "Men of Xiang" unit has an ammunition bar despite not having a ranged attack. if they were meant to be hybrid its not working correctly. if they were meant to be melee, its harmless
Hillah May 7 @ 11:57am 
Beautiful mod, the models are a real work of art, love the whole style.
One thing I noticed though was that in my campaign I took Zhao Ming's last settlement but Zhao Ming himself kept raiding for two turns, after which the long victory quest abandoned itself. Would it be possible to make it so the factions have to be destroyed not necessarily by the player?
DASB Apr 26 @ 12:39pm 
устарел
crispymattastic Apr 18 @ 2:40pm 
Are the Dau su guoi ( sorry for spelling ) the floating head guys bugged ? c'ant seem to recruit them.
Bone daddy. Ainz Ooal Gown Apr 16 @ 1:07pm 
can this work with the nagash mod
Commissar-FemBoi Apr 8 @ 1:10am 
fyi to anyone curious all this modders content still works fine as of update 6.1
Commissar-FemBoi Apr 8 @ 1:07am 
works fine for me i use everyone of this modders mods together and they all work perfectly as of rn even tho the mod menu says its not up to date ignore it :) you wont regret playing these amazing mods! <3
maxking21 Apr 2 @ 3:00am 
hi, is any update needed?
Deranged Mar 26 @ 3:04am 
Hey ByzantineBasileus just wanted to throw things out here, devil of Dark omen should not be fighting, ti's whole gimmick turns off during melee so ideally you don't want it anywhere near melee combat.

and Jiangshi's do struggle against infantry but if they catch a hero or a lord that hero or lord is probably going to end up routing or straight up dying, to the point where in campaign at least, I throw them against Miao ying and they will end up winning or having to chase his dragon form.

and I do agree with everything especially the starved Marquis but I think their weird because of what I witnessed is they either don't do anything and die, or they kill half an armies chaff because they got their fast enough for them only to be in yellow vigour, but I think it's less so a health issue and more of a vigour issue with them.
Deranzo Mar 18 @ 1:19am 
This faction is everything but "vampire" XD very weird units as if multiple different creatures merged into one thing. Will definetly try.
ByzantineBasileus Mar 17 @ 6:13am 
9: Fighting a Jade Vampire army is also difficult because of all the passive abilities. It causes such a huge amount of morale loss that even heavily buffed tier 3 and 4 units rout quite easily.

In terms of bugs, Revenant Halberds lack AP, and Yaoguai and Pale Lady have a tendency to engage a unit and then ran away and travel in a completely different location.
ByzantineBasileus Mar 17 @ 5:30am 
5 The Devil of Dark Omen seems to weak for its price. It loses 1v1 against the Cockatrice, Great Taurus, and Jade lion.

6: The pale lady is similarly weak 1v1 on such units.

7: Jiangshi might be a bit too expensive. I tested them against Norscan Champions and Tzar Guard and they lost. 1050 might be a better price.

8: All the Evil of Nonchang is way too overpowered as a unit, for a number of reasons. 1v1 it beats Wulfrik mounted on a Mammoth in straight melee with no spells, and its health does not drop below 6000. I think it attacks much to quickly and so deals far more damage than what a unit for the equivalent price would inflict. It also moves too quickly to be constantly engaged by infantry, meaning it will take much less damage. I have had battles where All the Evil of Nonchang gets 500+ kills in melee. Basically, if an army lacks artillery, fighting a Jade Vampire army with the All the Evil of Nonchang almost impossible to defeat,
ByzantineBasileus Mar 17 @ 5:30am 
I really enjoy the aesthetics and concept of this mod, but certain abilities and units are very much unbalanced, which takes away from the enjoyment in battle. I ran a whole bunch tests in skirmish mode, and here is what I found:

1: Units like Returned Spearmen and Swordsmen should be 50 gold cheaper, They lost against High Elf Spearmen and Dark Elf Bleakswords, respectively.

2: Gore Hags and Revenant Swordsmen should be 50 gold more expensive. Bloodhags traded evenly with Plaguebearers, and Revenant Swordsmen with Khorne Chaos Warriors

3: Starved Marquis are too expensive for their capabilities. They regularly die to Empire swordsmen and clanrats. I think the amount of HP loss out of combat needs to be reduced as well, or their HP increased.

4: Mogwai should cost at least 1000 gold, They defeated both Kroxigor and Chaos Spawn.
Cold Death Mar 12 @ 9:15pm 
Can you get the units as regular cathay?
CKpie Mar 6 @ 5:47pm 
This is an amazing mod, loved every detail of it, but the early autoresolve battles are criminal because of horrific stats lol. Also didn't help after I got tilted by wh3's path finding AI in a siege that's supposed to be super easy(not the mod's fault, hate CA)
Vulpio fon Fox Mar 2 @ 5:31am 
Third
Sovereign Feb 27 @ 11:18pm 
@nova015 second this request