RimWorld

RimWorld

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Biomes! Prehistoric
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
186.432 MB
Sep 9, 2022 @ 8:54am
Apr 30, 2024 @ 12:51pm
27 Change Notes ( view )

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Biomes! Prehistoric

In 2 collections by Draegon1993
Biomes! Mod Series
7 items
Biomes! Team Suggested Mods
27 items
Description
[www.patreon.com]

Changelog: Check change notes tab

Biomes! Prehistoric brings to life a plethora of prehistoric plants and animals (mostly dinosaurs), with over 100 different species of prehistoric creature, we fill each and every biome with new plants and animals, even more with Biomes! Islands! Each and every vanilla biome has been given an overhaul of new life.
THIS MOD OVERHAULS VANILLA BIOMES, IT DOES NOT ADD A NEW BIOME.

While realism is the general goal for much of the creature art in this mod, some liberties are taken on a few for the sake of the "Rule of cool."

The rapid and unexpected re-terraforming of the Rimworld was nearly catastrophic for its various humanoid denizens, but its aftermath came with even more surprises. Gone were the majority of the species to which they had grown accustomed, instead they came to soon encounter many new species that had been extinct for many millennia back on Earth, brought back to life by the will and whim of an unfathomable Archotech.

This mod is safe to add mid-game.

And yes, we are more or less taking over for Dinosauria! Check out their steam page for a fun surprise!


  • Over 70 new land animals
  • Over 20 new aquatic animals
  • 6 new Pterosaurs
  • Over 80 new prehistoric plants
  • A full soundtrack of prehistoric-themed music by Dendroid!!
  • Multiple dinos can be used as pack animals and/or ridden in caravans
  • Most dinos can be trained to various capacities
  • All dinos lay eggs, with Compies able to lay unfertilized eggs
  • All three types of raptor can be sheared for Proto-Feathers, a type of "wool"
  • Some dinosaurs give special trophy items when butchered, such as the T-rex
  • Baby dinosaurs can spawn in the wild
  • Some dinosaurs pack-hunt. (This includes your poor innocent colonists)
  • Some dinosaurs are piscivores and will eat fish from water tiles (They will hunt normally when they cannot access water)

3 mod options to customize your prehistoric content:
  • Animals Only: Adds Dinos but NOT plants to the world
  • Animals and Plants: Adds Dinos and Prehistoric plants to the world
  • Prehistoric World: Makes ONLY prehistoric plants and animals spawn in the wild.

Unfortunately, for now at least, the music soundtrack (though custom made) is not streamer friendly! The CC license will be updated to change this IF possible.

Mods to use alongside Biomes! Prehistoric:
Biomes! Islands

Our other Mods
Biomes! Islands
Biomes! Chromatic Oasis


Mod director & artist: Draegon

Dendroid: Sounds & Music
Fluffy: Art and Scientific consultant
Zylle: XML and C#
Xeye: XML and C#
Odzman: Art
Elseud: Art
Pphhyy: Art
SirVan: Art
Luizi: Art

Japanese translation by Lucifel

Special thanks:
Jecrell: Many thanks to him for the amazing Biomes! word logo design.
Elseud for the new Biomes! preview images.
Pyrce for Terrainmovementkit.
Taranchuck for some custom special code.
RangerRick for help with the discord.
Spincrus for Dinosauria and giving us the mantle of "The" Rimworld dino mod.


Giddyup - You can ride dinos! (Saddle textures will be coming at some point in the future! Sooner if someone wants to pay for it!)

A Dog Said - Most of the dinos are patched to work with that mod, but the ones from the 1.4 update are not yet.

Medieval Overhaul - Dinos will drop hides if you use the github version of MO. It autopatches for it in that version.

Vanilla Expanded Plants (Both mods) - Just be sure to put Prehistoric AFTER them in the load order.

VE Genetics - Sarg has done at least a preliminary patch for this!

Dinosauria, Regrowth: Extinct Animals, and Megafauna - Creatures from this mod will show up alongside the ones from Prehistoric!



Q: Does this require Biomes! Core?
A: Yep! Literally all Biomes! mods will require Core.

Q: Is it CE compatible?
A: Yes, actually. A lovely person (Syndragosa) put in the effort to do the patch for us, yay!

Q: Why are aquatic animals and pterosaurs not showing up in my game?
A: You need to be using Pathfinding Framework for them to spawn, as it requires code from that mod.

Q: Why are chromatic dinos not showing up? Where can I find them?
A: You need to be using Biomes! Chromatic Oasis alongside this mod as they only spawn in that biome.

Q: Does this mod work alongside other biome mods?
A: Yes, but if you run into any biomes that need a patch let us know.

Q: How does this mod compare to dinosaur mods like Dinosauria?
A: Our mod features both a higher amount of dinosaurs than Dinosauria, adds plants, and has more unique aspects as well, such as aquatic "dinos" if you use Biomes! Islands.

Q: How can I change how often prehistoric stuff shows up vs. non-prehistoric?
A: We have a few mod settings available that you can tweak!

Q: Where should I put it in the load order?
A: After any and all VE plants mods! There's some weird issue with prehistoric plants not spawning otherwise.

Q: Where can I find the music from this mod?
A: Right here!: https://justinmarshallelias.bandcamp.com/album/music-expanded-prehistoric

Q: Is there anywhere I can see info on all the animals in the mod?
A: Yes, right here! https://github.com/biomes-team/BiomesPrehistoric/wiki/Animals

Q: I'm getting an error in Fluffy's Mod Manager where it says something about needing Biomes! Core version 0.0.0, what do I do?
A: You either report it to that mod, or do nothing. It is safe to ignore.

[ko-fi.com]

[discord.gg]
Popular Discussions View All (11)
137
May 21 @ 4:23pm
Bug reports: POST BUG REPORTS AND ERROR LOGS HERE
Draegon1993
19
Apr 2 @ 9:48pm
Feedback: POST THOUGHTS AND FEEDBACK HERE
Draegon1993
9
Apr 20, 2024 @ 9:29am
What to do with big corpses?
Rasjel
889 Comments
Draegon1993  [author] Jun 1 @ 2:48pm 
@lexcpa324 Birds as in pterosaurs?

And thank you, doing well overall, just taking a bit of a break from modding, especially because it's costly
lexcpa324 Jun 1 @ 12:31pm 
WE NEED MORE BIRDS

(great mod btw, topshelf, hope you arent too stressed out)
Blackthorn May 29 @ 12:58pm 
It says on the ephedra leaves item that it can be refined further into different psychite items, and says so on the planted jointfir plant as well. I am wondering where I can do this, because I can't see anything for refinement on the drug lab. Does this functionality require something else?
Draegon1993  [author] May 25 @ 11:32am 
@rout Huh, surprised no one noticed before now, even me haha. I'll make a note of it
Head May 24 @ 8:54pm 
I found an oversight in the XML. None of the animals in this mod have a <soundEating> tag in their XML. This means that they're completely silent when eating. For all vanilla animals, there's XML tags like <soundEating>PredatorLarge_Eat</soundEating>, <soundEating>PredatorSmall_Eat</soundEating>, <soundEating>Herbivore_Eat</soundEating>, etc.

Use debug console to spawn an elephant and watch them eat vs spawn a dinosaur and watch them eat.
Filleis May 19 @ 10:43am 
Im having a problem of no dinosaurs appearing on the pen marker menu. Anyone else had this issue/ know what conflict/ problem that may be causing this?
Head May 18 @ 6:05pm 
Thanks for this mod, it's amazing!
Draegon1993  [author] May 16 @ 11:37am 
@Deankiller Turnupseed Probably, but I have not tested it!
Deankiller Turnupseed May 15 @ 8:16pm 
is this compatible with some things float?
Draegon1993  [author] May 12 @ 8:24am 
@turbo∞love Pretty sure VE Genetics did a patch for this, yeah. As for armor, not atm