Total War: WARHAMMER III

Total War: WARHAMMER III

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Zoat Elder - Generic Lord for Wood Elves
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File Size
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5.980 MB
Aug 28, 2022 @ 8:46am
Sep 29 @ 2:16pm
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Zoat Elder - Generic Lord for Wood Elves

In 1 collection by Ubermorgen
Ubermorgen WH3 mods
20 items
Description
This mod adds the Zoat Elder as a generic lord to all Wood Elves factions. On turn start each wood elf faction holding any magical forest region will be granted one Zoat Elder per region, available in the lord recruitment panel. This can only occur once per magical forest, so each of the wood elves factions could (in theory) have up to 10 Zoat Elders. This also means that you won't be getting new ones if they die before becoming immortal. Also works for AI.

This mod was created by Ubermorgen and Skørne as a submission for the Modding Den's[discord.gg] January 2021 Mod Jam for WH2, themed "Elf?".


Mod Features
- Generic Lord: Zoat Elder
It is said that Zoats are powerful magicians, and that they strive to protect the ancient forests of the Old World. In the ordinary run of things, Zoats are seldom encountered outside their woodland homes. Indeed, even within such places, it is rare to catch a sight of one. They seem to be well intentioned creatures, unwilling to interfere in the affairs of others. This does not stop them from destroying their enemies or protecting their homes. When intruders close or danger threatens, Zoats prefer to rouse the trees and undergrowth to crush and strangle interlopers, rather than take direct action themselves. In this way, Zoats can avoid detection, and even a single such creature can imbue a forest with a reputation so dreadful that even marauding Orcs and rampaging warherds will give the area a wide berth. Where sorcery alone is not sufficient, the Zoat will leave the shadows to enter the fray personally, knocking the invaders to the ground with sweeping blows.

Compatibility

Submods


I appreciate any kind of feedback, be it like, favourite or constructive criticism.




thanks for your time,
may you stay healthy in body and mind,
Uber
122 Comments
Ubermorgen  [author] 1 hour ago 
@unless specifically stated: looks like the region is called sartorn. I added it to the script as well. Hopefully it will spawn the lord to your recruitment pool with the next FactionTurnStart
Weird, I used IEE MCT option to start in the Khuresh forest, but I have no zoats available
Ubermorgen  [author] 3 hours ago 
@unless specifically stated: I added "Fort Dolganyeir" from IEE a couple of days ago. Maybe I used the wrong region_key. Gonna check that one tomorrow.
IEE adds new magical forests and I think those don't count for the script to unlock new Zoat Elders.
Ubermorgen  [author] Sep 3 @ 2:48am 
updated for 6.3
Ubermorgen  [author] Jul 8 @ 8:16am 
@Walt The Why: yes, you need either the wood elf faction dlc or the twisted & the twilight lord pack to be able to play as a wood elf faction. Without one of these dlc the zoat lord can only be recruited by AI wood elf factions.
Walt The Why Jul 8 @ 8:03am 
Do i need a dlc for this?
Lizardman2340 Jun 24 @ 12:13pm 
@Ubermorgen thats what i need thank you very much cheers.
Ubermorgen  [author] Jun 24 @ 11:21am 
@Lizardman2340: not 100% sure what you mean by "lord id" but I guess you need the agent_subtype_key which is "roy_zoat_lord"
Lizardman2340 Jun 23 @ 9:39am 
@Ubermorgen just wondering if you would be able to give me the lord ID so i would be able to spawn the zoat lord for another faction if that is okay cheers.