Total War: WARHAMMER III

Total War: WARHAMMER III

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Zoat Elder - Generic Lord for Wood Elves
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File Size
Posted
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5.975 MB
Aug 28, 2022 @ 8:46am
Mar 25 @ 2:48pm
23 Change Notes ( view )

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Zoat Elder - Generic Lord for Wood Elves

In 1 collection by Ubermorgen
Ubermorgen WH3 mods
19 items
Description
This mod adds the Zoat Elder as a generic lord to all Wood Elves factions. On turn start each wood elf faction holding any magical forest region will be granted one Zoat Elder per region, available in the lord recruitment panel. This can only occur once per magical forest, so each of the wood elves factions could (in theory) have up to 10 Zoat Elders. This also means that you won't be getting new ones if they die before becoming immortal. Also works for AI.

This mod was created by Ubermorgen and Skørne as a submission for the Modding Den's[discord.gg] January 2021 Mod Jam for WH2, themed "Elf?".


Mod Features
- Generic Lord: Zoat Elder
It is said that Zoats are powerful magicians, and that they strive to protect the ancient forests of the Old World. In the ordinary run of things, Zoats are seldom encountered outside their woodland homes. Indeed, even within such places, it is rare to catch a sight of one. They seem to be well intentioned creatures, unwilling to interfere in the affairs of others. This does not stop them from destroying their enemies or protecting their homes. When intruders close or danger threatens, Zoats prefer to rouse the trees and undergrowth to crush and strangle interlopers, rather than take direct action themselves. In this way, Zoats can avoid detection, and even a single such creature can imbue a forest with a reputation so dreadful that even marauding Orcs and rampaging warherds will give the area a wide berth. Where sorcery alone is not sufficient, the Zoat will leave the shadows to enter the fray personally, knocking the invaders to the ground with sweeping blows.

Compatibility

Submods


I appreciate any kind of feedback, be it like, favourite or constructive criticism.




thanks for your time,
may you stay healthy in body and mind,
Uber
106 Comments
Moutshoot Mar 31 @ 1:48pm 
ah, ok, thanks
After so many years, I thought Steam had solved this problem...
Ubermorgen  [author] Mar 30 @ 11:51am 
@Moutshoot: The mod is working! Looks like steam botched your download. Make sure to force a proper redownload by unsubscribing, restarting steam and resubscribing.
Moutshoot Mar 29 @ 10:36am 
Crash report

×

The following mods cause a crash to the Database:
!uber_zoat_lord.pack

The first invalid database record is
wh3_default_land_charactersroy_zoat_lord in table
cdir_military_generator_unit_qualities_tables
and pack file !uber_zoat_lord.pack

The application will terminate now.
Ubermorgen  [author] Mar 25 @ 3:30pm 
updated for 6.1
Dimquinox Mar 5 @ 11:24am 
awww :(
ok, thanks for the reply tho :)
Ubermorgen  [author] Mar 5 @ 11:01am 
@Dimquinox: It's not as simple as you might think, I'd have to make a completely new hero for that which requires quite a bit of effort and I currently have other things to focus on, so probably not going to happen sorry
Dimquinox Mar 5 @ 10:13am 
hi, can you please make it compatible with "Lord Hero Swap" mod ?
Ubermorgen  [author] Feb 8 @ 8:56am 
update:
- skill "Power of the Deepwood": cooldown for lore of life spells -10%; miscast base chance -10%
- skill "Defender of the Forest": added +2 recruit rank bonus for Zoats
- added vanilla skill: "Mentor"
- added vanilla skill "Colossal Strike"
- ability: "Master of the Vengeful Forest": range -5; added description
- replaced "Deadly Onslaught" with "Colossal Strike" in custom battle
SauronAster Jan 13 @ 6:56am 
Thx! No pressure at all, I only thought it could be nice. God speed!
Ubermorgen  [author] Jan 13 @ 3:01am 
@SauronAster: That is a very interesting idea! I'll add it to my list of potential things to work on but no promises it will ever get done as I am not able to spend as much time modding as I used to.