Total War: WARHAMMER III

Total War: WARHAMMER III

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TW Millennium: Modern Warfare
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units
Tags: mod
File Size
Posted
Updated
4.062 GB
Aug 23, 2022 @ 7:11pm
Sep 2 @ 9:11am
42 Change Notes ( view )

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TW Millennium: Modern Warfare

Description
We now have an official Discord Server[discord.com]!
Huge thanks to Nathan the Dwarven Shark for creating it !

With this Mod a new age of warfare has dawned in the world of Warhammer:

The Empire has entered a new age of technology and received new units, buildings technologies and much more.

This Mod is the first part of a project to rework all factions. We decided to release it here in the workshop to let people have fun with it and get more feedback from the players.

IMPORTANT!!!
To use the Imperial Skydestroyer, you must set the buildings quality setting to Ultra or High otherwise the game will crash in the loading screen!

Don't use more than one unit of Imperial Base Engineers in the same army! Using more than one will lead to inevitable crashes and bugs. Additionally depending on the type of battle and other currently unknown factors the buildings will sometimes not be able to spawn units as intended.

If you use the unit size Large one of the three Imperial Light Tanks will not be usable after starting a battle in the campaign. This happens because the game tries to load something between 2 & 3 tanks and as a result one of the turrets doesn't spawn. To avoid this, it is recommended to use either the unit size Medium or Ultra .


THE UNITS
63 units are added to the Empire:
  • 25 Infantry units
  • 2 Cavalry units
  • 13 Artillery units
  • 14 Vehicles
  • 9 Aerial units
  • 8 RoR units
The descriptions of the units have been moved to a discussion thread, to reduce the textwall on the main site.

BALANCE
The stats of the units are orientated on the vanilla values, but due to their modern nature they may be considered slightly overpowered. (Especially the Tanks and Zeppelins!)

COMPATIBILITY
Since Update 1.6 overhauls the Empire as a whole faction, every other mod that adds content to it will most likely not be compatible and will require a compatibility patch. For other mods it is simply hard to predict, if it will be compatible or not. In most cases it is advisable to try the mod in question with this mod and nothing else activated.

Keep in mind that especially other tech tree mods for the Empire will most likely cause problems.

KNOWN BUGS
  • Electorial Machinations have the wrong name and tooltip (Colleges of Magic)
  • Willhelm is missing his 2D porthole picture
  • Some 3D portholes are not displayed correctly
  • Due to the startpos all generals and lords that exist at the start of the campaign will have no bodyguard until they get their first mount.
  • Light Machine Gun Teams are not able to fire while they are in their packed variant.

CREDITS
Huge thanks go to MPD for creating some amazing unit cards and loading screens in the same style as the vanilla units.

This Mod wouldn’t be possible without Frodo45127's RPFM and the AssetEditor

I also want to thank Apache49 for providing descriptions for all new technologies, The Broken Vox for providing descriptions for most of the new buildings and Admonitor for providing most of the skill descriptions.

The inspiration for the modern units stems partly from a fanfiction we recently read "An ISOT in Grimdark[www.fanfiction.net]".

Some of the Assets in this Mod contain edited textures from ^1Shep^8ardov's EMPIRE HD Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2569708408

Thanks go to Necrorise for letting us use some of his animations.
https://steamcommunity.com/sharedfiles/filedetails/?id=2699728017


FAQ
Will you make a SFO / Radious / etc. version ?
The stats of the unit are based on vanilla TWWh3, but feel free to upload your own version.

Can I use your asset/mod in my own project ?
Feel free to use whatever you want (model, textures, etc...) for your own projects/mods.

What are your further plans ?
  • In the short term we will finish adding additional content for the Empire.
  • In the long term we will rework Bretonia Kislev and Cathay in the same manner. Maybe more factions will follow in the future.

This isn't conform with the lore !!!
  1. We are aware.
  2. We don't care.
  3. You don't need to use this mod.


SUBMODS

TW Millennium: Modern Warfare Faster Research Submod

Submod for more tanks

Unit Equipment Upgrades

Imperial Railways

Unofficial Elspeth Patch (Nuln Gunnery School)

Submod pour la Traduction Française (Outdated)

Submod for Chinese Translation/中文翻译

STANDALONE MODS

TW Millennium Imperial Skydestroyer Standalone

Compatibility Patches

The Old World Campaign

Empire Tanks by _D3rpyN3wb_

Warband Upgrade Ultimate

RECOMMENDED MODS

Mixus’s Unlocker

Shorter Weapon Trails

UI Slider

Large Battlefields Project (Outdated)

More Submods and Translations created by other users can be found in the Discussions!


If you want to support us, this is our official Patreon
[www.patreon.com]
Popular Discussions View All (35)
290
Nov 11 @ 9:05am
PINNED: Bug Reports
Nightsaber
191
Nov 25 @ 11:56pm
PINNED: Suggestions
Nightsaber
19
3
Jul 14 @ 10:51pm
what about a warhammer II version?
*[TR2]*Tacticvs
2,489 Comments
SanityIsForTheWeak Nov 25 @ 11:55pm 
I recommend WW2 Canada for Bretonnia. So you have a mix of USA and British gear.

WW2 Free French Army heavy equipment is mostly from USA, especially for Tank, armored car, and aircraft.
monecosarmiento60 Nov 25 @ 10:13am 
Can we get the french foreign legion for Bretonnia? Would be cool to see the legionnaires.
Augustus Nov 25 @ 5:11am 
Anyone experiencing crash as you conquer/own Gryphon wood?
prosadox Nov 23 @ 4:23pm 
is it normal that the imperial dragoons can't shoot? I remembered them being able to.
Chad Nov 22 @ 9:17pm 
Turning the High Elves to be British like might be a Idea, they are kinda like them in lots of ways
Jensehc  [author] Nov 22 @ 6:58pm 
@Winblu
Bretonia will get french troops, but we might add some british expeditionary forces. We don't want to rule out a proper UK faction, but we would have to rely on something like the Albion mod to have a faction that we can edit. Our prioritiy is in every case to edit the official factions first.
Winblu Nov 22 @ 2:33pm 
Is bretonia going to have french troops, british troops, or both? and if its just french will there be a faction turned in to the UK?
Jensehc  [author] Nov 22 @ 7:35am 
@Gargamel The Despoiler
There is not really a faction that we can turn into the US. Maybe in the far future something like the new world colonies, but otherwise no.

@Roasted Coffee
We are making good progress, but it's still quite a lot to do before we reach any playable state.

@Hoovy Gaming
There are not really any good animations that we can use for a unit like this. We can't add our own animations, so we have to use some kind of vanilla animations for our units.
Hoovy Gaming Nov 22 @ 6:06am 
Hey as your adding mechs into this mod are you also planning to add Exosuit Infantry as well?
Roasted Coffee Nov 21 @ 12:16pm 
When is your next major update going to be released?