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I'm completely serious. I would be really happy. if you can edit a better version for our mod and will gladly include it. Just take the Asset Editor and give it a try. You have as much qualification to do this as I have. When we started modding the game I have done this without any sort of experience in editing 3D models from before. Even today I have no idea how to use programs like Blender and only work with the Asset Editor. The “Stahlhelm” is one of my first models that was created by simply moving the vertexes of one of the Empire State Troops helmets until it looked like it looks now.
I'm looking forward to your try on creating a "proper" one from the existing helmets in the game. Since all our models are built by using and editing existing in-game models with the Asset Editor, you are welcome to create a better version.
The takes incredibly long to unlock the later units, since they don't have a specific order in which they research the technologies. This combined with the large tech tree leads to them taking ages to unlock the higher tier buildings and units. I have seen them recruiting the better units eventually though.
@VioletGrey\\TTV
I will take a look at that for the next hotfix. At first, we wanted to avoid the other AI factions receiving to strong units through this, but I will try to add some more units.
@Coffee Commander
It activates or deactivates the gunship attribute from the thunderbarge. The unit should behave different when they get an attack order with or without it.
@Crane Operator 37
You will have to own one of the Empire lords to access the units. It doesn't matter which one.