Arma 3
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MokTech Industries - Core
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Data Type: Mod
File Size
Posted
Updated
791.060 MB
Aug 23, 2022 @ 3:23pm
Jul 15 @ 5:55pm
108 Change Notes ( view )

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MokTech Industries - Core

Description
MokTech Industries - Core

MokTech Industries are proud to present to you the newest innovations exclusively made for the Special Operations Brigade!
This core mod contains various gameplay additions, scripted frameworks and pieces of equipment regularly used by the S.O.B.

The Special Operations Brigade is a starsim unit dedicated to forming teams of highly-trained Republic Commandos, ARC Troopers, Shadow Troopers, Clone Assassins and Ace Pilots . If you are interested in learning more about us, feel free to visit our Discord server using the link below:

SOB Discord: https://discord.gg/Pu2gdBd7Te
MokTech Industries Discord: https://discord.gg/Guwxwk7RT9

Features
- An in-depth hacking framework to manipulate nearby enemie units, vehicles, objects and facilities
- A Personal Deflector Shield system
- Custom Holo Scopes inspired by the 501st Scopes
- Advanced Door Locking, Breaching and Barricading
- Custom Star Wars-themed Medical Stims based on JLTS Contraband Stims
- Integrated KatarnOS Operating System for Commando Armour including a status and team info HUDs
- Magnetic mode for some throwables, to stick them onto surfaces
- A magnetic explosive that can be remotely detonated
- "Screenshot Mode" to hide HUD elements for cleaner pictures
- "Populate AO" module to quickly populate areas with units (requires ZEN)
- Various heavy weapons (Repeater Gun, Mortar) that can be deployed from the shoulder without requiring a baseplate
- A special "Advanced Firing Device" with extended range and an additional, "advanced setup" system
- CPAS - The experimental "Clone Pylon Attachment System" for some extra spicy inserts
- A custom hand-held defibrillator to zap people back to life
- The Multi-Use Transport Truck (MUTT) to fill a bunch of niche logistics and transporting needs
- And much more....

Credits

- Anubis: Secretarial Work
- Arcanist: Scripting, Config
- Ark: Config, Factions Lead
- Bones [XI], Grimnir [XI] & Rogue [XI]: Defib Model
- Celt: Textures
- Chimera: Testing and QA
- Hex: Textures
- Noble: Sounds
- Pariah: Secretary Work
- Rat: Scripting, Config
- Mokka: Development Lead

External:
- Prowler 500/1000 by JLTS
- Satchel Charge and Breaching Charge by Legion Studios
- Weapons by Legion Studios, 3AS and JLTS
- Aircraft and Speeders by 3AS and Legion Studios
- Stim Models by JLTS
- Supply Boxes by JLTS
- Original Screenshot Mode and Admin Messages by Gruppe Adler
- LAGO's Biken Anti-Material Rifle
- Prone Launcher by PiZZADOX
- DC-19SC by High
- Bowcaster by High
- Verpine Shatter Rifle by High
- Shark Friend by SleepyPineapple
- SOB Clone Knife by Mezzash
- catTab by Catharsis, a full rewrite of cTab originally made by Gundy, Riouken and Raspu

Dependencies
This mod's "hard dependencies" (i.e. the mods you need to actually run this one) are attached on the right side.
Additionally, this mod has "soft dependencies", that is: Certain modules or scripts won't work fully if the mods below aren't loaded alongside:
- Zeus Enhanced (https://steamcommunity.com/workshop/filedetails/?id=1779063631): For dialogs and other helpful Zeus things
- DBA Core (https://steamcommunity.com/workshop/filedetails/?id=2781143469): For the capital ship and hyperspace scripts

Thank you to all these mod's creators for allowing us to make custom textures for their fantastic models for our own use.

Copyright 2021-2024. All content licensed under the Arma Public License Share Alike (full terms[www.bistudio.com]).
Models and Textures were created by members of the Special Operations Brigade, or adapted with the permission of the original mod creators.
If you wish to integrate (parts of) this modification in your own work, please reach out to us via the above Discord link.

Reuploading this mod in part or in full is prohibited!
13 Comments
Lufian Jul 11 @ 4:32am 
Yeah TFAR as a soft dependency would be great
Ants4ever01 Jun 20 @ 1:18am 
Hey,

It seems like a new update broke some server stuff.

No entry 'bin/config.bin/CfgFaces/Man_A3/lsd_developer_cloneDutch_head.identityTypes'

Because of this, the server won't start and the map can't be loaded.

I've already tried everything, including removing arsenals and other assets, but the only fix so far is to remove MokTech Armory to get rid of the issue.

Any help would be greatly appreciated.

Thanks!
zane5015 Apr 19 @ 1:57pm 
any update on moving TFAR from being a hard dependency?
Shiza Jan 12 @ 2:04pm 
Hi, how to configure allowed helmets for katarn_os?
Albert Nov 24, 2024 @ 12:08pm 
Hello, former SOB member, discharged once by a shameful past, but alas, forking the mod for an own list and not reuploading it is fine, right?
matsgudmunds Sep 6, 2024 @ 1:18pm 
how do you hack
Garuda XIII Jul 18, 2024 @ 5:24pm 
The AT-TE (Uparmoured) variant doesn't show up in editor or Zeus.
mommy mesa Jul 8, 2024 @ 6:58pm 
MIT_AA_Long_2x_Mag is causing semifatal issues stopping servers and mission files from loading
Lufian Jul 4, 2024 @ 11:52am 
it's just a mention in case my group wants to use it in future because we use ACRE over TFAR
Special Operations Brigade  [author] Jul 4, 2024 @ 11:45am 
Hey @Lufian, yes: TFAR is a hard dependency right now since we are directly accessing parts of it for the Intercom system. If this keeps you from being able to use this mod (because you're using a different Radio mod, for instance) let me know and I will look into making TFAR a soft dependency in a future update. - Regards, Mokka