Arma 3
MokTech Industries - Core
13 Comments
Lufian Jul 11 @ 4:32am 
Yeah TFAR as a soft dependency would be great
Ants4ever01 Jun 20 @ 1:18am 
Hey,

It seems like a new update broke some server stuff.

No entry 'bin/config.bin/CfgFaces/Man_A3/lsd_developer_cloneDutch_head.identityTypes'

Because of this, the server won't start and the map can't be loaded.

I've already tried everything, including removing arsenals and other assets, but the only fix so far is to remove MokTech Armory to get rid of the issue.

Any help would be greatly appreciated.

Thanks!
zane5015 Apr 19 @ 1:57pm 
any update on moving TFAR from being a hard dependency?
Shiza Jan 12 @ 2:04pm 
Hi, how to configure allowed helmets for katarn_os?
Albert Nov 24, 2024 @ 12:08pm 
Hello, former SOB member, discharged once by a shameful past, but alas, forking the mod for an own list and not reuploading it is fine, right?
matsgudmunds Sep 6, 2024 @ 1:18pm 
how do you hack
Garuda XIII Jul 18, 2024 @ 5:24pm 
The AT-TE (Uparmoured) variant doesn't show up in editor or Zeus.
mommy mesa Jul 8, 2024 @ 6:58pm 
MIT_AA_Long_2x_Mag is causing semifatal issues stopping servers and mission files from loading
Lufian Jul 4, 2024 @ 11:52am 
it's just a mention in case my group wants to use it in future because we use ACRE over TFAR
Special Operations Brigade  [author] Jul 4, 2024 @ 11:45am 
Hey @Lufian, yes: TFAR is a hard dependency right now since we are directly accessing parts of it for the Intercom system. If this keeps you from being able to use this mod (because you're using a different Radio mod, for instance) let me know and I will look into making TFAR a soft dependency in a future update. - Regards, Mokka
Lufian Jul 1, 2024 @ 3:53am 
Does TFAR have to be a requirement?
Dinkle-Burg Jul 15, 2023 @ 7:59am 
Is there a guide you can post for the hack so I can teach my unit members?
Casual Gamer Aug 31, 2022 @ 1:49pm 
Cool Mod dude can't wait to try it out