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—Please help me with mod visibility, I appreciate it!


Captives are automatically converted functional pops over time. If they are from restricted races they are killed or banished. Otherwise they are returned to the general population.
That sounds like a bug I removed last update. Also, this mod may require Immortal Empires Expanded to work for some people, but I'm not sure why.
If a unit is not given a race and class, then it fail safes to single entity aka vanilla replenishment - to avoid anything too terrible.