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I could not find this on workshop, I had to ask redditors. To make it easier to find, I suggest several keywords such as "manpower", and why not "grand strategy" etc. This is not to boast about the mod, but to make it more easily found - I have been looking for a manpower kind of mod for some time!
And thank you very much for having updated it for 6.3!
It looks like your mod doesn't account for Ostankya to count Beasts as subjests. Beasts are all considered only as refugees, so I can't even replenish my spiders in my own territory.
I'm checking your mod myself to change that, but consider it for the next fix you make for the mod.
May still be a little buggy, but it should work! I'm hunting down a couple crashes, but they don't have error logs.
This is very interesting modification. I will be glad to play it. Fix please.
Do you happen to know what faction's turn this was on when it happened?
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
[string "script\_lib\mod\pj_error_wrapping.lua"]:18: in function <[string "script\_lib\mod\pj_error_wrapping.lua"]:12>
[C]: in function 'pcall'
[string "script\_lib\mod\pj_error_wrapping.lua"]:51: in function '?'
[string "script\_lib\lib_campaign_manager.lua"]:2036: in function 'call_each'
[string "script\_lib\lib_campaign_manager.lua"]:2431: in function 'orig_pftc'
[string "script\_lib\mod\pj_error_wrapping.lua"]:78: in function 'process_first_tick_callbacks'
[string "script\_lib\lib_campaign_manager.lua"]:2396: in function 'first_tick'
[string "script\_lib\lib_campaign_manager.lua"]:487: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
{LINK REMOVED}https://disk.yandex.com.ge/d/wCUy-lisnRjAeA
Are you using the new Hung mod? Or is this straight vanilla + M3
There is a crash that occurs during the end turn phase that is not limited to a particular race or faction. Judging by the multiple logs, it seems to always occur when there are battles between AI factions, but I don't know what it would be specifically as most of those battles function normally. Maybe something to do with post battle options or how the battle affects the morale system.
It's also possible the old save game might be corrupted by my recent changes. A new game might fix that.
Otherwise I'm just guessing what went wrong.
Oh glorious author, please make a submod for sfo :'( Game feel...shallow without your mod
I remember a similar mod for WH2 and had a blast with it, so can't wait.
Thank you for this Zevon/harduwu
Thank you for this