Cities: Skylines

Cities: Skylines

719 ratings
Transfer Controller 0.7.8
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May 8, 2022 @ 12:18am
Nov 18, 2022 @ 7:58pm
34 Change Notes ( view )

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Transfer Controller 0.7.8

Description
Under development - TESTING



Use Transfer Manager CE instead (new players especially)
Sleepy's Transfer Manager CE is an alternative to this mod that's generally more mature and at a more advanced stage of development than this one.

I view Transfer Manager CE as being the pick of Cities: Skylines transfer mods, over this one. If you're new to this type of mod, I recommend that you use Transfer Manager CE instead of this one. If you've got a specific use case where you think this one is better, then sure, use this one.

This mod is still actively maintained against breakage/bugs (and occasionally, if rarely, even actively developed at little bit), but at a very low priority compared to other mods, due to the existence of Transfer Manager CE as a more mature alternative.

New in 0.7
  • Vehicle selection for each supported building type - choose which vehicle(s) can spawn for each building.
  • Support for taxis
  • Improved UI

  • Overhauls the way the game handles service vehicle disptaching goods transfers, with improved matching based on closest distance (similar to Transfer Manager Community Edition).
  • Provides optional fine-grained user control over specific transfers, including which districts or even buildings are served by a given building, and adds per-building control of import/export permissions, similar to the abandoned Enhanced District Services mod.
  • Adds a setting where buildings can be set to prefer transfers within their own local district.
  • Adds the ability to prioirtize transfers to and from warehouses.
  • Covers cargo transfers (all kinds), emergency services (police/fire/ambulance), city services (garbage collection, road maintenance, snow removal), deathcare (hearses), taxis, prisoner transfers, mail, and education (cims choosing which schools and universities to attend).
  • Includes the ability to add extra priority to outgoing rail and/or shipping connections (over other outside connection types).
  • Optionally tracks any pathfinding failures and prevents attempts to dispatch to buildings that can't be reached (no more repeated hearse/firetruck/garbage truck/etc. spawning failures due to part of your city being unreachable from a particular depot).
  • Allows control of which vehicle(s) will spawn from any supported building (provided no vehicle is already selected with the game's vehicle selection, where available) Replaced by the Vehicle Selector mod.

This mod implements optional enhancements to the game's Transfer Manager system, as well as enabling fine-grained control of specific buildings and transfers.

The game's Transfer Manager is the system that governs all interactions between buildings, most relevantly (for this mod) cargo transportation, emergency service dispatch (fire, police, and ambulance), garbage services, mail collection and delivery, and prisoner transfers.

Although this mod implements similar functionality to some earlier mods (notably More Effective Transfer Manager and Enhanced District Services), this is a completely new mod with a new codebase developed completely from scratch.



Current features
Prioritize warehouse transfers
Use this to encourage the algorithm to give higher priority to transfers to and from warehouses (over other available options for the same type of cargo).

0 (no warehouse priority) is the default, for the same behavior as the unmodded game; 4 gives a very high priority for warehouse transfers.

NOTE: there is no 'optimum setting' for this value; the best value will vary from city to city based on the specifcs of the city and what you are trying to achieve. You'll need to experiment to find which value works best for you.

Per-building settings - restrictions, preferences, and vehicles
Activate the tool in-game using the UUI button or the configurable hotkey (default Ctrl-Alt-T). Selecting a building with this tool will bring up a panel where you can choose to enable district/building/outside connection restrictions for this building, by category of transfer (the numer of categories will depend on which transfers are supported by the specific building). You can specify which districts (including park/industry/campus/airport districts) a given building is limited to, if off-map imports or exports are permitted (where applicable), if the building will prefer transfers within its own district, and which vehicles the building can spawn (where applicable).

Warning on restrictions
Restrictions are a very powerful tool, but also potentially a dangerous one; the wrong restrictions can have a damaging effect on your city. They will also generally not be sufficient on their own to compensate for any fundamental errors in city design, layout, or transportation.

Trying to apply too many restrictions across your city runs the risk of service or supply chain collapse should something go wrong. Be careful!

Buiilding vehicle selection
This selection is available in the Transfer Controller panel for the building. If more than one vehicle is selected, the spawning vehicles will be randomly selected from the list.

The mod's selection will be overriden by any game service vehicle selection, so to make the mod's selection work instead make sure the game's selection is set to 'Random'.




Supporting mods
Works with Sleepy's excellent Call Again mod. Check it out!

Use Vehicle Selector to select building vehicles; Vehicle Selector replaces and extends the vehicle selection functionality originally in this mod.

Incompatible mods



Any other mod that overrides the game's transfer manager will be incompatible with this one (you can't have more than one mod trying to do the same thing). This includes:



[discord.gg]

As with all testing versions of mods, make sure you keep regular backups of your cities.



Meta
This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.

Saves data in the savefile, but doesn't alter any savefile structure, and can be safely removed at any time.


Source code
[github.com].


Translations
[crowdin.com].
Please leave a message below if you'd like me to add another language on CrowdIn.


[ko-fi.com]
Popular Discussions View All (12)
8
Jul 13, 2022 @ 8:34am
0.7 update ruined my day.
Innero
6
Jul 29, 2022 @ 6:24am
Feature request - Cargo station/harbor/hub configuration
chronosphaenon
5
Jul 25, 2022 @ 9:13pm
Transfers Blocked
Shepherd801
819 Comments
fuuferggg Feb 21 @ 8:00pm 
This mod has problems with {Transfer Manager CE v2.4.23} . Therefore you need to unsubscribe from this mod. If you can't just go use your abilities to read lol .
Clavicle Jan 14 @ 6:32pm 
does Imports and Exports CEO conflict with this mod?
3084868450 Oct 6, 2023 @ 7:01am 
好用
logor May 29, 2023 @ 6:13pm 
@algernon, can you, please, tell. I do use this mod. I've read, that after last patch the cargo truck bug has been introduced. And today sleepy has made a fix in his Transfer Manager. Do you plan to make similar functionality here? Because I don't want to change mod only for bug fix :(

Or maybe I don't understand smthing about this situation overall - would be grateful if you will explain.
LadyOya May 15, 2023 @ 4:06pm 
Is this mod still working?
wonderingpunk Apr 1, 2023 @ 3:57am 
works for me
ApollonDriver Mar 30, 2023 @ 6:00pm 
does it work?
Axphyl Mar 17, 2023 @ 8:30pm 
Unchecking the allow import option seems to not work? I don't know. Is there an extra step I need to do after unchecking the allow import button? When I unchecked it, it seemed to do the exact opposite. My storage areas were ONLY importing and would not taking inventory from my local buildings
edge2042 Feb 9, 2023 @ 4:17pm 
If I unsubscribe after setting various settings in the Transfer Controller, are the set values maintained or returned to their original state?
bzimage Feb 7, 2023 @ 6:58am 
Hi guys, I have met a problem as seen in this image https://steamcommunity.com/sharedfiles/filedetails/?id=2929815568 .

I have this warehouse set to import goods from outside connections, and its storage mode set to banlance, it works well. Everytime when it run out of storage, it will order goods from outside connections, this can be seen in the "incoming vehicles" section of "building status" window of the "transfer controller" MOD. But the problem is it orders way too much goods than its capacity. As you can see from the image, it has already 100% full, but there are still a lot of incoming vehicles with goods.

I dont know if this is the vanilla game's problem, have you ever met such situation? Is there a way to solve this problem?