Project Zomboid

Project Zomboid

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[B42/B41] The Motorious Zone Vehicle Pack
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File Size
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233.943 MB
Apr 9, 2022 @ 6:52am
Nov 26 @ 9:03pm
57 Change Notes ( view )

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[B42/B41] The Motorious Zone Vehicle Pack

Description
This mod will add several vehicles to the game. The vehicles are vanilla-styled (including lore-friendly names, or optional real names), era appropriate (1993 and earlier), and support all the features of vanilla vehicles. The pack will be a variety pack, aiming to add a little bit of everything to the game from everyday sedans, vans and SUVs to sports cars, with sports cars being much more rare than everyday machines.

All cars that are capable of it also support Paint Your Ride in B41, or HDCP Immersive Vehicle Paint in B42!

Also supports Build 42!
The ID is slightly different for B42 (finally fixed the typo in it), but the B41 version should still work fine
!!//////////////////////Notes for B42\\\\\\\\\\\\\\\\\\\\\\!!
  • The max vehicle texture size must be at least 1024 for now. The textures break if the game has to scale them down currently. Texture compression does still work, and can be enabled if you need it
  • If the vehicle mechanics UI doesn't work, another mod in your list is likely breaking it. Mods that haven't updated to the new crafting system can break UI elements, and any mod that breaks the mechanics UI can also break other UI elements as well.


If you were using my existing standalone vehicle mods, it is safe (and best) to switch to this mod.
This mod contains the following vehicle mods of mine: Lancia Stratos, R32 Skyline, Supra, Fox Body, Kei Sports, LM002, 240SX Coupe, Diablo, 300ZX, GT40, Miata, Toyota X90s, and Reliant Robin Mk. II. Disable these mods and use this instead if you plan on using this mod, as they can cause issues when used together.

You can choose which cars you would like to spawn naturally, from 3 selections of car lists
If you want all cars to spawn, you don't need to enable the optional Spawn Selection sub-mods
To choose which types of cars you'd like to have spawn, enable the Spawn Selection sub-mods of the cars you would like to allow to spawn in addition to the main mod. There are 3 lists to choose from, and you can select any combination of them:
  • US Motors: This list contains cars that were available and sold in the US. Examples include the Bronco, Mustang, and 240SX.
  • Imports: This list contains cars that were not available and sold in the US, but common in other countries. Examples are the R32 Skyline, Toyota Mark II, and Reliant Robin
  • Rares and Exotics: This list contains cars that are either very expensive or produced in very low numbers. Examples are the GT40, Diablo, and Stratos.
Also note that the imports and exotics are both very rare in the base spawn lists, and the Spawn Selection sub-mods will not make them more common.

Additionally, the mod has been translated to German thanks to Eaglefire. Check out their German Project Zomboid community here![discord.gg]

Since the exotic and import cars are very rare, I started work on the spawn zones to give some specified areas for these cars to spawn, so there is a decent chance to find them on a save without it potentially becoming overwhelming. It eventually became more, adding a variety of new spawn areas beyond that. It works very well with this mod, and has many spawn lists for cars in this pack.

Also check out these complimentary MZ-themed mods!


FAQ

Q: Multiplayer compatible?
A: Yes! In general, all of my (and many of others') vehicles will be MP compatible unless stated otherwise.

Q: Can this be used with other vehicle mods?
A: Yes! It will work with other vehicle packs, and standalone vehicle mods. This mod was even made with use alongside mods like Filibuster Rhymes' Used Cars in mind, and has its spawn chances based around it. It doesn't alter anything vanilla either, so anything that changes vanilla vehicles will also work!

Q: What are the vehicle IDs?
A: I've set up a post in the discussions with each vehicle ID and some small information about each car, check it out if you need the IDs.

Q: How rare are the exotic/import cars?
A: They are very rare, exotics in particular will be difficult to find on default (low) and normal car spawn rates. Exotics and imports will mostly only spawn near high-end houses, or anywhere else you can find the Cossette and Lang 4000 in vanilla, at a lower spawn rate. Some Easter Egg cars will spawn in similar areas to the Easter Egg cars from Used Cars. For some more specific hints, Riverside has a very large amount of possible spawn zones, and the bar across from the junkyard contains only sports car spawns, so that is the best place to look.

Q: Can this be added mid-save?
A: Yes! Vehicles will only spawn in areas you have not explored yet however, so if you or your server have been all over the map, you may have trouble finding the vehicles. I'd recommend using Udderly Vehicle Respawn if you want to use this on an existing save, it will allow new vehicles to spawn in explored areas the world.

Q: I'm having issues joining/starting a server in MP (File mismatch, or connection lost after starting)
A: First, check AuthenticPeach's guide about these issues here.[theindiestone.com] For more info, check the first post of the "Bug reports" thread in discussions.

Q: Can you make (x)?
A: If you're going to request a car, note that my main focus at the moment are cars that fit the game's time period (1993 and earlier). I do have cars outside of this timeframe on my list, but it may be a while before I get to them. I also already have quite a few on my list, so there's no guarantee I'll get to all of them.

Q: What about animations?
A: Animations are planned to officially come to vanilla vehicles, so they are planned for this pack as well. While I will redo some cars before TIS' animations are officially available, they will be released as separate mods for the time being with options to replace the ones in the pack, due to some features not working with animated parts. I'm still going to add vehicles in the current vanilla style to the pack, better set up for the upcoming animations.

[discord.gg]

B41 Mod IDs:
fhqMotoriusZone
fhqMotoriusZoneRealNames
fhqMotoriusZoneUSDM
fhqMotoriusZoneImports
fhqMotoriusZoneExotics

Workshop ID: 2791656602
Mod ID: fhqMotoriousZone
Mod ID: fhqMotoriousZoneImports
Mod ID: fhqMotoriousZoneExotics
Mod ID: fhqMotoriousZoneRealNames
Mod ID: fhqMotoriousZoneUSDM
Popular Discussions View All (14)
170
Oct 31 @ 6:13pm
PINNED: Feedback and Suggestions
fhqwhgads
159
Sep 17 @ 11:08pm
PINNED: Bug Reports
fhqwhgads
4
Dec 25, 2024 @ 4:09am
I can't find this mod in my mod list when I'm setting up the server
Romeee
1,216 Comments
l6632154j Nov 25 @ 4:29am 
Love the Escort.....but there is one problem...at least for me it is.
The escort is about the same size (maybe slightly bigger) as the 626 (GD)
Which is odd.......as IRL the later is about 7in longer than the former , and one is mid size , the other is compact.
cleffor0204 Nov 22 @ 9:21pm 
I am so happy that you added the usdm escort sedan. Pleas pleas PLEAS add the GT and wagon next. I have both these cars irl and would love to own them in PZ as well
haddenj Nov 20 @ 12:21am 
Wake up, new fhq update dropped with some epic American consumer cars.
Chromium Nov 17 @ 7:22am 
Thank you if you do it
Chromium Nov 17 @ 7:22am 
Could you add a strong truck horn for the bus? The one that it has now, it is just pathetic for a bus:buzzed:
Chromium Nov 17 @ 7:20am 
Well the bus problem was solved, perhaps a server restart was needed
citrus Nov 16 @ 10:35pm 
one of my favourite vehicle mods, keeps the vanilla feel while just serving as an expansion pack. i would love to see more trucks with a variety of bed and cab sized like my personal favourite being the ford ranger. some other niches like a school bus, fire engine, golf cart or camper van. maybe adding your large log/transport trucks into the pack aswell. keep up the great work :StressedHappy:
Chromium Nov 15 @ 3:28am 
Hi, I can't open the Volvo Bus engine bay, when it is about to open it the window closes
hi Nov 1 @ 11:06am 
So its supposed to pull from far behind the gigamart in grapeseed if you're in t he parkling lot?

What a crazy intended mechanic with the best muffler in the game. /s
fhqwhgads  [author] Nov 1 @ 3:24am 
@hi The LM002's base engine loudness (stat without muffler) is 95. This is slightly below the vanilla SUV and Step Van, both at 100, and much below the vanilla pickup, at 110. It's about in line with other utility vehicles in the pack, which also sit at around 90-110 loudness barring coupe utilities.

@Costco-Hotdog What is the name of the vehicle having this issue?