Project Zomboid

Project Zomboid

[B42/B41] The Motorious Zone Vehicle Pack
1,161 Comments
haddenj May 1 @ 5:46am 
@fhqwhgads tried the id and it worked. Weird, I must have typed it in wrong before. Well it works now so that is good.
fhqwhgads  [author] May 1 @ 3:42am 
Hmm, the Pulsar is showing up for me in the debug spawn menu with the live version in B41. The ID for it should be fhq83PulsarNX, if you try spawning it some other way
haddenj Apr 30 @ 4:00am 
@fhqwhgads I was able to get everything to spawn in B41 except the Pulsar. It did not appear in the Bikinitools list or spawn in dev mode
fhqwhgads  [author] Apr 26 @ 6:40am 
@haddenj The new Nissans should be available in B41 after the latest update
haddenj Apr 25 @ 1:43am 
nvm, I think its probably because the Pulsar hasn't been back ported yet
dirtbag dustin Apr 19 @ 8:27am 
hello cant i modify my car? it is the Franklin LM70 police car, doesnt have any modification options
hAnJiL21 Apr 18 @ 5:24pm 
Oh thanks for confirming
panfriedpiranha Apr 18 @ 2:08pm 
can i use this with better car physics?
fhqwhgads  [author] Apr 18 @ 12:39pm 
@Ariex, hAnJiL21 The SVU addon by PeterHammerman does still work for B41. For B42, I do still plan to get back to finishing the SVU support for it, it's just been paused for a bit because of other projects and the update. Maybe I'll release what is done so far on the Discord or something, since it's still got a ways to go.

@Beathoven I did notice that the exhaust tip was using the wheel shader, which is broken in B42 and causes this. I did fix it the exhaust in the last update, but the mirrors were already fine on my end.
Ariex Apr 18 @ 7:12am 
@hAnJiL21 Sadly not, which is a real shame because it makes cars from this pack a second choice, automatically. There's a third party mod that adds that -

named "Motorious Zone Vehicle Pack - standardized vehicle upgrades"-

but I'm not sure if still works or not...

Wish this was a feature of this mod instead. Mod is in active development still... This would be 100x more important that adding yet another car model. A man can dream!
hAnJiL21 Apr 17 @ 9:52am 
Is this okay to use with Standard Vehicle upgrades
haddenj Apr 17 @ 1:10am 
wooo new update!!
Beathoven Apr 3 @ 1:23pm 
fhq61KarmannGhia , the left mirror is oddly green.
https://imgur.com/a/QnjwcGU
FreakyNinja Apr 1 @ 1:13am 
How can I make the mod make the cars spawn more rarely than its supposed to be intended.
Kanarimortem Mar 30 @ 2:31am 
STFR compatible?
steaknonions Mar 29 @ 5:11pm 
all it needs is some vanilla military related vehicles like the M998 Humvee, and maybe a M35 Cargo truck. otherwise great mod! Keep up the good work!
Adamwest693 Mar 27 @ 7:50am 
i still use this mod i love it minibus is the goat :steamhappy::steamthumbsup:
Arthur Morgan Mar 26 @ 2:06pm 
thats really good mod i want to see renault megane 2 sedan too in this mod
skulldives Mar 9 @ 3:59pm 
where are the shelbys at
infernal Mar 7 @ 10:18pm 
no dashboard or mechanics ui
Rachel L Mar 7 @ 8:06pm 
Is there much (if any) overlap with PZK VLC?
https://steamcommunity.com/sharedfiles/filedetails/?id=3217685049
notyourtypicalskater Feb 19 @ 12:37am 
I WAS SO EXCITED TO SEE AN FB RX7
Pendah Feb 10 @ 9:57pm 
Excellent mod
tobo Feb 10 @ 4:42pm 
Was wondering when animations would be added
Brett Orsborn Feb 8 @ 8:58pm 
Hey does the bus or vans work with RV Interiors mod?
rawpure Feb 7 @ 12:45pm 
Running a server and this mod updated today and i cant start server anymore, anyone know a fix for this?
fhqwhgads  [author] Feb 7 @ 3:58am 
@richarddermoerser I usually don't want to stray too far from vanilla with this mod, but maybe as an optional thing. For what it's worth though, the Redux mods will override the spawns for MZ, and the 300SE/S320 is the W140 variant only available as standalone
richarddermoerser Feb 3 @ 11:54am 
Hm. I am always tempted by the seperate mods. Like the 300SE. On one hand, the car is in here, making it redundant. On the other, I feel tempted to download them due to their extra storage compartments.

Do you think you could roll those features into the base once B42 gets out of Beta?
Monkey Magic Feb 2 @ 4:16pm 
@fhqwhgads - yeah, that fixed it. Thanks
fhqwhgads  [author] Feb 2 @ 1:22am 
@Monkey Magic Yeah, something changed in B42 with regards to texture downscaling. Vehicle textures using the vehicle shader will break when downscaled, probably messes with the transparency. For now, the max texture size has to be set to 1024 or higher for this mod to keep the textures intact, though texture compression does still work fine.

@Quineloe I will be shortening the gears in the next update for the 912, so that should help out. That power value is actually on the higher end though, so not sure what is going on. Some slower vanilla cars also seem to get stuck in gears, but the revs just cap out at around 3k-4k rpm while speed is actually increasing

@Artiston Already fixed for the next update, which should be out in the next few days.
Adamwest693 Feb 1 @ 5:07pm 
@fhqwhgads thank you man wish we can get some more vanilla Humvee or trucks but i love the way you made this jeep and my all time favorite is the minibus the hippie van
Monkey Magic Feb 1 @ 3:54pm 
@fhqwhgads - There may be a shader issue with your mod after the latest update for B42? Came across this in the world. Please check within the week, as the host website now auto-deletes after a week: https://tinypic.host/image/MotorZoneBug.2Ti3Bb

I ran the game with just this mod as well to make sure it wasn't a conflict with another mod. Same issues, all cars from The Motorious Zone Vehicle Pack look like this now..

Addendum: I figure shaders, coz they were updated recently and pretty sure there were no issues previous to that
Quineloe Jan 30 @ 8:43pm 
320 HP on the Porsche 912
Artiston Jan 30 @ 6:35pm 
The wheels on the V140 600SEL AMG are broken.
fhqwhgads  [author] Jan 30 @ 7:49am 
@Adamwest69 It's the Kaiser Jeep M715, with the ID fhqM715MZ. There's a few other variants though, the hardtop (ID: fhqM715hardtopMZ) and 2 decommissioned variants that can be repainted (IDs: fhqM715CivMZ & fhqM715hardtopCivMZ)
Adamwest693 Jan 30 @ 6:27am 
does anyone the name of the military truck in the pack or nah i gonna spawn one in for my game good mod btw :steamhappy::steamthumbsup:
fhqwhgads  [author] Jan 29 @ 4:15am 
@Ebbs For B41, you can use PeterHammerman's SVU patch here. B42 support is in progress. [i.imgur.com]

@Quineloe What is the horsepower at? Horsepower is randomized a bit on vehicle spawn, and it could end up making some vehicles extra slow. I'll look into the gear ratio too, it could be a bit long for a slower car

@JCBadger Thank you!
JCBadger Jan 28 @ 7:20pm 
This looks great! I only have two requests. The Chevy Lumina APV and the Chevy Corsica. Those were my parents' cars back in the 1990s.
Quineloe Jan 28 @ 5:34pm 
There's something wrong with the Porsche 912 - it's extremely slow and sometimes struggles to go into third gear even on a long, straight asphalt road.
Ebbs Jan 28 @ 8:03am 
can those cars in this pack are upgradeable like autotsar attelier?
fhqwhgads  [author] Jan 28 @ 3:16am 
@StAS0|\|ic Colors are generated in-game, using the same method as vanilla cars. Usually it picks from black, blue, red, white, and a random color evenly, but another mod could be changing the color picker if it seems out of the ordinary
Kal Jan 28 @ 2:34am 
I am looking forward to seeing this pack integrate SVU3, it will certainly take it to the next level and be a necessary mod for me
StAS0|\|ic Jan 27 @ 3:50pm 
@fhqwhgads Well nope, i'm on B41, and texture size is more than 1024. Strange thing
fhqwhgads  [author] Jan 27 @ 3:06am 
@Michael Probably, I have a bunch of liveries I want to do at some point

@StAS0|\|ic If you're on B42, make sure you set your max vehicle texture size to at least 1024, they currently break if downscaled in B42
StAS0|\|ic Jan 27 @ 2:51am 
@fhqwhgads hi, are those cars supposed to spawn mainly in white color? Most of cars I find are white, it’s kinda rare to find other colors.
Michael Jan 26 @ 11:55pm 
@fhqwhgads

will there ever be appropriate skins for STFR support?
It's a bit un-immersive seeing emergency vehicles without their appropriate livery alongside STFR.
fhqwhgads  [author] Jan 26 @ 9:39pm 
If this mod is gone from the server and it's still happening, chances are something else is causing the Lua checksum to fail. Try launching the game without any mods active. Otherwise, you'll have to manually find what mod is causing it, since the error won't direct you to the correct mod or file. You could also try disabling Lua checksum but that is less preferable.

I don't know what exact error you're getting, or what type of server you're using, but the related server logs could tell a bit more about what's happening. If the mod is completely gone from the server and disabled/gone from your client too, it's something else. There's so many possible things it can be, but they aren't specific to this mod.
Ghost of Mildred Monday Jan 26 @ 4:57pm 
It was removed from my server, along with every other motorious zone related mod and yet the error still persists. I've deleted my mods and redownloaded, I've reinstalled my game five times, verified, restarted steam... Nothing works man
fhqwhgads  [author] Jan 26 @ 1:12pm 
Adding on to the ID part: make sure that fhqMotoriusZone is on the ID list. It's always required to be enabled if you use the optional mods
fhqwhgads  [author] Jan 26 @ 1:08pm 
I've used this mod on about a half a dozen servers of all kinds across 3 different systems and OS. Hosted through the menu, locally hosted dedicated server, and remote servers, all without coming across this issue. Both clients and me as a local host, haven't had this happen, and I know there's other servers that use this as well.

I've tried doing what I can to "fix the issue" but I've never been able to reproduce it, and I've definitely tried to. It's always something on the user's end, whether a failed workshop download, improperly set up mod list on the server, or a failed Lua checksum from some other mod. All I can do at this point is suggest some fixes:

For "Doesn't exist on server"
-Check the mod ID and workshop ID on the server settings

-Check the server's mod folder to see if it's actually there. If it's not, copy your local mod folder to the server's

For "Doesn't exist on client"
-Unsubscribe and resubscribe

-Check if file is in workshop folder

-If not, verify integrity